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Planetary Shields
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garhkal
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PostPosted: Sat Nov 13, 2010 12:01 am    Post subject: Reply with quote

Cause the droid is not linked into a ground bus.
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Tem_Starrunner
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PostPosted: Mon Nov 15, 2010 11:40 pm    Post subject: Reply with quote

The Jawas didn't use an ion weapon. What they used was a sort of ranged restraining bolt.
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garhkal
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PostPosted: Tue Nov 16, 2010 4:35 am    Post subject: Reply with quote

In the weapons book and the new hope source book it is listed as a Jawa ion gun
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Tem_Starrunner
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PostPosted: Sat Nov 20, 2010 12:40 am    Post subject: Reply with quote

Oh your right Garhkal. I looked it in up. But I was some what right too. It is an ion weapon but the ion blast uses the same frequence as a restraining bolt.
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Fallon Kell
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PostPosted: Thu Mar 10, 2011 6:32 am    Post subject: Reply with quote

Nico_Davout wrote:
Someone in WEG made a mistake long time ago or someone did not coordinate EU at that moment. In the movie we know that Ion shots do not ignore planetary shields as from the discussion above. From the X-Wing/TIE Fighter games we know that Ion shots do not ignore ship shields. There is no information that shields are different except for size of the generator. Wookiepedia says even: "They also helped to drop shields prior to destroying enemy vessels." In other way ship shields do protect against shields. Personally I play that ion shots do not ignore shields, it would be too powerful weapon. Think of fleet that could surprise another and disable it completely. Ion cannons, even if shields do protect against them, are still a powerful weapon.
I gotta disagree with you there. In X-Wing/TIE the ions didn't go through shields because no one would fire the lasers. The laser cannons also don't track side to side like in ANH. Those games are my favorite star wars games ever made, but not a good source of cannon or mechanics. (I remember downing the shields on an ISD and then disabling it with four fire-linked ion blasts!)
In the X-Wing book series, there was a battle with the Lusankya (I think) in which ions clearly did go through shields, where they damaged the shield generators and helped to bring down the shields.
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garhkal
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PostPosted: Thu Mar 10, 2011 6:15 pm    Post subject: Reply with quote

That must have been from a Bwing..
I do the same.

Also in the game you can fly right INTO a ISD (done it several times) as a glitch and blow it up from the inside.
You don't get damaged from things exploding near you unlike in canon/rl.
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Fallon Kell
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PostPosted: Thu Mar 10, 2011 11:56 pm    Post subject: Reply with quote

I was never able to do that unless I turned on invulnerable mode, although I agree with you on the exploding stuff. An ISD makes a rather largish frag grenade...
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garhkal
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PostPosted: Fri Mar 11, 2011 5:44 am    Post subject: Reply with quote

Plus i would love to see rules for being near asteroids that get targeted and destroyed, like in the Iron fist novels..
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CRMcNeill
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PostPosted: Fri Mar 11, 2011 10:51 am    Post subject: Reply with quote

garhkal wrote:
Plus i would love to see rules for being near asteroids that get targeted and destroyed, like in the Iron fist novels..


In Solo Command, the X-Wings were "asteroid hopping", using the clear spaces generated by the large asteroids' own gravity as little islands of space to make their attack runs a little easier (perhaps reducing their terrain difficulty in the asteroid field by a level or so). Since Zsinj was targeting the asteroids and not the ships, I would say that blowing up the asteroids either required a standard reaction roll (with failure resulting in Capital-Scale damage to the starfighter) or it shot the Terrain difficulty through the roof, with standard movement failure mishaps.
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garhkal
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PostPosted: Sat Mar 12, 2011 3:47 am    Post subject: Reply with quote

It looked like a combo of both..

though what 'soak' would asteroids get?? Shocked
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jmanski
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PostPosted: Sat Mar 12, 2011 1:33 pm    Post subject: Reply with quote

Depends on the size. We did see Executor in ESB shooting asteroids... brings up an interesting point.
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CRMcNeill
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PostPosted: Sat Mar 12, 2011 1:50 pm    Post subject: Reply with quote

garhkal wrote:
It looked like a combo of both..

though what 'soak' would asteroids get?? Shocked


Well, if they were similar to the size of the big one in ESB, I'd say they're definitely capital scale. Not sure how high I would put the Strength code, though. They aren't shielded, nor are they designed with multiple backup systems. They are, however, made from solid rock. On the other hand, they are almost guaranteed to have fault lines, stress fractures and other weak points. Some might even be composed of materials that react explosively to energy attacks.

This rule wouldn't just apply to asteroids, though. If a starfighter-scale ship is in close proximity to a capital ship that blows up from combat damage, it could take damage as well.
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CRMcNeill
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PostPosted: Sat Mar 12, 2011 1:51 pm    Post subject: Reply with quote

jmanski wrote:
Depends on the size. We did see Executor in ESB shooting asteroids... brings up an interesting point.


That was more of a navigational issue than anything else. The idea of gunfire taking out obstacles resulting in reduced terrain movement difficulty modifiers is intriguing, even if not very common.
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garhkal
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PostPosted: Sun Mar 13, 2011 7:04 am    Post subject: Reply with quote

crmcneill wrote:
This rule wouldn't just apply to asteroids, though. If a starfighter-scale ship is in close proximity to a capital ship that blows up from combat damage, it could take damage as well.


That brings up a linked question..
See the new thread for it.
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