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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Nov 13, 2010 12:01 am Post subject: |
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Cause the droid is not linked into a ground bus. _________________ Confucious sayeth, don't wash cat while drunk! |
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Tem_Starrunner Ensign
Joined: 09 Feb 2009 Posts: 27
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Posted: Mon Nov 15, 2010 11:40 pm Post subject: |
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The Jawas didn't use an ion weapon. What they used was a sort of ranged restraining bolt. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 16, 2010 4:35 am Post subject: |
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In the weapons book and the new hope source book it is listed as a Jawa ion gun _________________ Confucious sayeth, don't wash cat while drunk! |
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Tem_Starrunner Ensign
Joined: 09 Feb 2009 Posts: 27
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Posted: Sat Nov 20, 2010 12:40 am Post subject: |
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Oh your right Garhkal. I looked it in up. But I was some what right too. It is an ion weapon but the ion blast uses the same frequence as a restraining bolt. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Mar 10, 2011 6:32 am Post subject: |
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Nico_Davout wrote: | Someone in WEG made a mistake long time ago or someone did not coordinate EU at that moment. In the movie we know that Ion shots do not ignore planetary shields as from the discussion above. From the X-Wing/TIE Fighter games we know that Ion shots do not ignore ship shields. There is no information that shields are different except for size of the generator. Wookiepedia says even: "They also helped to drop shields prior to destroying enemy vessels." In other way ship shields do protect against shields. Personally I play that ion shots do not ignore shields, it would be too powerful weapon. Think of fleet that could surprise another and disable it completely. Ion cannons, even if shields do protect against them, are still a powerful weapon. | I gotta disagree with you there. In X-Wing/TIE the ions didn't go through shields because no one would fire the lasers. The laser cannons also don't track side to side like in ANH. Those games are my favorite star wars games ever made, but not a good source of cannon or mechanics. (I remember downing the shields on an ISD and then disabling it with four fire-linked ion blasts!)
In the X-Wing book series, there was a battle with the Lusankya (I think) in which ions clearly did go through shields, where they damaged the shield generators and helped to bring down the shields. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 10, 2011 6:15 pm Post subject: |
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That must have been from a Bwing..
I do the same.
Also in the game you can fly right INTO a ISD (done it several times) as a glitch and blow it up from the inside.
You don't get damaged from things exploding near you unlike in canon/rl. _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Mar 10, 2011 11:56 pm Post subject: |
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I was never able to do that unless I turned on invulnerable mode, although I agree with you on the exploding stuff. An ISD makes a rather largish frag grenade... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 11, 2011 5:44 am Post subject: |
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Plus i would love to see rules for being near asteroids that get targeted and destroyed, like in the Iron fist novels.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 11, 2011 10:51 am Post subject: |
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garhkal wrote: | Plus i would love to see rules for being near asteroids that get targeted and destroyed, like in the Iron fist novels.. |
In Solo Command, the X-Wings were "asteroid hopping", using the clear spaces generated by the large asteroids' own gravity as little islands of space to make their attack runs a little easier (perhaps reducing their terrain difficulty in the asteroid field by a level or so). Since Zsinj was targeting the asteroids and not the ships, I would say that blowing up the asteroids either required a standard reaction roll (with failure resulting in Capital-Scale damage to the starfighter) or it shot the Terrain difficulty through the roof, with standard movement failure mishaps. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 12, 2011 3:47 am Post subject: |
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It looked like a combo of both..
though what 'soak' would asteroids get?? _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Mar 12, 2011 1:33 pm Post subject: |
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Depends on the size. We did see Executor in ESB shooting asteroids... brings up an interesting point. _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 12, 2011 1:50 pm Post subject: |
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garhkal wrote: | It looked like a combo of both..
though what 'soak' would asteroids get?? |
Well, if they were similar to the size of the big one in ESB, I'd say they're definitely capital scale. Not sure how high I would put the Strength code, though. They aren't shielded, nor are they designed with multiple backup systems. They are, however, made from solid rock. On the other hand, they are almost guaranteed to have fault lines, stress fractures and other weak points. Some might even be composed of materials that react explosively to energy attacks.
This rule wouldn't just apply to asteroids, though. If a starfighter-scale ship is in close proximity to a capital ship that blows up from combat damage, it could take damage as well. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 12, 2011 1:51 pm Post subject: |
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jmanski wrote: | Depends on the size. We did see Executor in ESB shooting asteroids... brings up an interesting point. |
That was more of a navigational issue than anything else. The idea of gunfire taking out obstacles resulting in reduced terrain movement difficulty modifiers is intriguing, even if not very common. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 13, 2011 7:04 am Post subject: |
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crmcneill wrote: | This rule wouldn't just apply to asteroids, though. If a starfighter-scale ship is in close proximity to a capital ship that blows up from combat damage, it could take damage as well. |
That brings up a linked question..
See the new thread for it. _________________ Confucious sayeth, don't wash cat while drunk! |
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