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What force power for combining skill??
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garhkal
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PostPosted: Fri Mar 11, 2011 5:50 am    Post subject: What force power for combining skill?? Reply with quote

Other than defaulting to a command roll/combined effort, is there (or should there) exist a force power that would do what Dorsk 81 did, suck/combine the force power of everyone else in a link to make the 'keystones' more potent??
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CRMcNeill
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PostPosted: Fri Mar 11, 2011 10:44 am    Post subject: Re: What force power for combining skill?? Reply with quote

garhkal wrote:
Other than defaulting to a command roll/combined effort, is there (or should there) exist a force power that would do what Dorsk 81 did, suck/combine the force power of everyone else in a link to make the 'keystones' more potent??


I don't think there is, but if someone were to write it up, an important point would be that, on a Wild Dice failure, the keystone "dies a heroic death."
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vong
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PostPosted: Fri Mar 11, 2011 11:28 am    Post subject: Reply with quote

looking for one of these two powers?

Quote:
Enhanced Coordination
Control Difficulty: Moderate, as modified by proximity.
Sense Difficulty: Difficult
Alter Difficulty: Dependent upon the number of people affected by the power.
Individuals Difficulty:
Affected:

1-10 Very Easy
11-100 Easy
101-500 Moderate
501-5,000 Difficult
5,001-50,000 Very Difficult
50,001-500,000 Heroic (31+)
Effect: This power allows the Jedi to coordinate a group at the subconscious level to perform certain tasks more efficiently. The Emperor often used this power to enhance the battle skills of his fleet. This power can only be used on individuals who are in agreement with the intent of the Jedi, and it in no way grants the Jedi mental control over the troops affected. The Jedi chooses three skills. The skills must be the same for the entire group. For every 3D (round down) that individuals in the group have in those skills they receive a +1D bonus.
The power may be kept up, but if new troops join the battle, the Jedi must make a new roll. Likewise the Jedi must make a new roll if the individuals’ skills are affected or changed. This power can only affect Dexterity, Technical, and Strength skills.



Quote:
Battle Meld
Source: New Jedi Order Sourcebook, page 146.
Control Difficulty: Easy, +2 for each person to be included in the link. Modified by relationship.
Sense Difficulty: Easy, modified by proximity.
This power may be kept up.
Required Powers: Life detection, life sense, projective telepathy, receptive telepathy.
Effect: This power may be used to include any other Force-sensitive characters in a telepathic link. A person involved in the meld can add a +1 pip bonus to any attribute or skill rolls made for every two people that are linked together in this way. Note that only the highest modifiers for relationship and proximity are applied to this power’s difficulties when it is activated. For each round the meld remains active, each participant must succeed at a Moderate willpower or control roll, or be forced out of the meld. If the Force-user who initiated the meld fails this roll, the entire link fails. The bonus granted by the battle meld applies to this willpower or control roll.

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garhkal
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PostPosted: Sat Mar 12, 2011 3:49 am    Post subject: Reply with quote

Though those 2 look good, i was more thinking of a power where everyoe linked can 'loan' their skill ranks to others for a time.. OR someone can just yank it for a heroic effort if need be... Give me a little time to write something up.
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