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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Tue Feb 01, 2011 4:20 pm Post subject: |
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Have you guys never played the published adventure "Starfall"? It's set inside a VSD and comes with a decent map of its insides.
http://starwars.wikia.com/wiki/Starfall _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Tue Feb 01, 2011 5:25 pm Post subject: |
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Rerun941 wrote: | Have you guys never played the published adventure "Starfall"? It's set inside a VSD and comes with a decent map of its insides. |
You're a saint and a scholar (of Star Wars D6 adventures). I thought that there was an adventure set on an ISD, but I ended up convincing myself that I'd just imagined it. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Tue Feb 01, 2011 8:41 pm Post subject: |
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crmcneill wrote: | ZzaphodD wrote: | Hmmm, this seems like an excellent idea for introducing the Tyranids...
What about a camouflaged Lictor hiding among the TIE fighter racks in the hangar bay.... |
Actually, a derelict star destroyer would be the perfect place for your Tyranid centipede concept. |
Yes, of course.. I just loove Lictors too..
Hiding among the racks and using its flesh hooks to lift people up into the darkness and waiting rending claws... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 01, 2011 9:36 pm Post subject: |
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ZzaphodD wrote: | Yes, of course.. I just loove Lictors too..
Hiding among the racks and using its flesh hooks to lift people up into the darkness and waiting rending claws... |
Did you ever read Black Library's Warriors of Ultramar by Graham McNeill? Spacemarines vs. Tyranids, with some nice Lictor action mixed in. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Urban Spaceman Lieutenant Commander
Joined: 13 Sep 2010 Posts: 194 Location: UK
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Posted: Wed Feb 02, 2011 3:56 am Post subject: |
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Sounds good. Keep us informed. _________________ "The ships hung in the sky in much the same way that bricks don't." |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 02, 2011 4:01 am Post subject: |
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I took a look at the deck plans from Starfall. It left something to be desired... They really only give you detailed layout of the bridge and hanger bay. The detention block is kinda meh, and the power core just looks like some sort of design, not really like a floor plan. |
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Black 5 Cadet
Joined: 01 Dec 2008 Posts: 18 Location: South California
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Posted: Mon Feb 07, 2011 3:17 am Post subject: |
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Now that I think about it I think I remember the Death Star Companion stating that the Death Star was build around Imperial standard designs and that diagrams in the book would be pretty standard for capital ships.
Also..
I would have a Necron Tomb lord awake from the planet below instead of Tyranids on the ship |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Feb 07, 2011 3:50 am Post subject: |
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Necrons would be pretty easy to simulate with existing droid rules whereas tyrinids might be tricky. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Feb 07, 2011 5:43 am Post subject: |
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Black 5 wrote: | Now that I think about it I think I remember the Death Star Companion stating that the Death Star was build around Imperial standard designs and that diagrams in the book would be pretty standard for capital ships.
Also..
I would have a Necron Tomb lord awake from the planet below instead of Tyranids on the ship |
Yes, Starfall map for overview and the Death Star maps for detail is a perfect combination. I will run a modified Starfall later so Im already prepared..(No Tyranids then though..). _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Mon Feb 07, 2011 9:57 am Post subject: |
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I guess I should mention that the battles that I run are more RP than tactics, so having overly detailed maps isn't big on my priority list. Still, I plan to have maps drawn up for all the major locations. |
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hazardchris Commander
Joined: 01 Nov 2005 Posts: 362
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Posted: Mon Feb 07, 2011 10:02 am Post subject: |
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The reason that I'm going with the Force Wraith instead of some "monster of the week" is that I thing that The Exorcist is a hell of a scary movie. A small, fast-moving child run along the walls is something that holds more fear for me, personally, than some large insectoid beast.
I've always liked the idea of the Force Wraith, but have always wanted to present it as more of a challenge than the bread and butter version. So, I'm making some changes to it to make it a little more deadly. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Feb 07, 2011 3:20 pm Post subject: |
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hazardchris wrote: | A small, fast-moving child run along the walls is something that holds more fear for me, personally, than some large insectoid beast. |
Bah! Tyranids are much more than a 'insectoid beast'...
Even if they are insectoid to some degree, its the locustlike chilling alien-ess of them that makes them so attractive... Add the fact that you can add whatever bioengineered creature/equipment/weapon to torment the characters and its endless fun! 'Nids possess people too...
If Id go with the 'force' idea I think I would use a possessive sith spirit or something. If Id use the force wraith concept I would probably make them less powerful but in greater numbers. Again, i bit of 'body snatchers' where wraiths take over the crew and multiplies...again the locust swarm that must be stopped. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Black 5 Cadet
Joined: 01 Dec 2008 Posts: 18 Location: South California
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Posted: Tue Feb 08, 2011 12:50 am Post subject: |
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hazardchris wrote: | The reason that I'm going with the Force Wraith instead of some "monster of the week" is that I thing that The Exorcist is a hell of a scary movie. A small, fast-moving child run along the walls is something that holds more fear for me, personally, than some large insectoid beast.
. |
I would be more scared of a small, fast-moving dianoga creeping upside down on the cieling... |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 08, 2011 1:23 am Post subject: |
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Black 5 wrote: | I would be more scared of a small, fast-moving dianoga creeping upside down on the cieling... |
Sounds vaguely like a xenomorph facehugger, or a Half-Life headcrab. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 08, 2011 2:42 am Post subject: |
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Xactly... Heck i might even go with the whole "acid blood" thing as a safety mechanism. _________________ Confucious sayeth, don't wash cat while drunk! |
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