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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Jan 24, 2011 7:15 pm Post subject: |
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Esoomian wrote: | I remember reading in a one of those Star Wars books that show the theoretical insides of things and give a little bit of details about the technology that C3P0 was made from parts that would pull apart rather than break when a large amount of force was applied to them. It meant while he could quite often get smashed to pieces he was fairly easy to repair with only a few replacement parts needed.
I've messed around with making a system whereby attacks that do between X and Y amount of damage over the droid's soak cause it to only take a minimimal amount of damage and fall apart rather than actually taking the full damage but I could never get it quite right. |
That's not a bad idea, and really, shouldn't be hard to implement.
Net damage >=16 is a destroyed total. If you want to implement the idea, it's really as simple as just choosing the next threshold; it can be as arbitrary as you like to represent the damage required. For example, >16 would be hardware/chassis destruction, perhaps >20 would be complete destruction... >25? It only matters in terms of likelihood and how easy you want it to be to destroy the memory module. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Jan 24, 2011 8:16 pm Post subject: |
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Ankhanu wrote: | ZzaphodD wrote: | What would balance the absence of FPs for droid characters?
I guess one thing would be that it seems rather easy to rebuild a destroyed (killed) droid. Im looking at Chewie rebuilding C3PO at Cloud City here. As long as the techie doesnt croak you can always (or at least most of the time) come back to life. |
Well, I suppose that depends on just how much damage was taken. Was the damage to 3PO actually a Dead level? Was he at a Mortally Wounded or Incapacitated level?
In many cases, it's really no different from an organic; you could be maimed rather than killed on a Dead total, requiring just some medical attention and a prosthesis... |
Well, the limbs and head were separated from his body, I guess that qualifies for 'destroyed'. An organic sufferering the same fate would be beyond maimed.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Jan 24, 2011 9:17 pm Post subject: |
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If I remember my idea was that any droid buit with the snap together parts system that took enough damage to be wounded twice (or greater) from a single attack was only wounded (in the form of damage that requires replacement parts) and was also forcibly dissasembled. The head unit may have gotten to say a few things before it lost power but the droid was out of action.
If the damage was more than 10 more than what was needed to destroy the droid then it was still destroyed as even coming apart couldn't mitigate that level of damage. It was possible (GM's discression) that it would still come apart and some of the pieces (head for instance) may be salvagible.
Multiple attacks that only did wounded damage would still damage the droid normally as the force wasn't sufficient to make the droid break apart and certain types of damage (fire and acid etc...) would just damage the droid without causing it to fall apart.
Any droid that had come apart could be reassembled with a moderate droid repair roll (easy if you had an appropriate speciality) but the wounded level of damage would not be repaired by simple reassembly.
The problem I had was that the droid should have also suffered from problems like limb loss if it was to throw a punch and roll really high on it's strength roll and the like so I gave up tinkering with it. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Jan 24, 2011 9:54 pm Post subject: |
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Maybe you should look at it more like automotive crumple zones; not so much designed to save the part being damaged, so much as to save the important "squishies" inside
Remember, KISS _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Jan 24, 2011 10:03 pm Post subject: |
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So something more like this?
Incapacitated to five greater than destroyed = Severe damage: Droid can be reassembled but is wounded twice without actual repairs.
Six - ten greater than destroyed = Catastrophic damage: Droid can be reassembled but is incapacitated without actual repairs.
Eleven - Fifteen greater than destroyed = Destroyed with some parts salvagable (perhaps the head)
16+ more than destroyed = Annihilated: There is nothing remotely usable left of the droid. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jan 24, 2011 10:25 pm Post subject: |
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garhkal wrote: | Plus even if the body is destroyed, as long as the 'brain module' has been downloaded or is intact enough to download from, you can 'port it all over to another newer body. |
Which is a nice advantage for a droid. See also Blue Max and Bollux at the end of Han Solo at Star's End.
Quote: | The force flows through all things.. doesn't make them capable of interacting with it... or should rocks also have force points? |
It is worthy of note that not even all organics get Force Points (see 2R&E Rulebook, page 208). Even though droids may not, by their nature, be able to manipulate the Force at the Force sensitive level, that doesn't mean that they are immune to the Will of the Force, and that, IMO, is what Force Points represent; the idea that the Force is guiding the entire universe in a specific direction, and that some beings feature more prominently in that course than others. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jan 25, 2011 1:31 am Post subject: |
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Ankhanu wrote: | garhkal wrote: | Can you do a backup of the droids mind/personallity though? |
Sure... but like you computer backups, it's only going to be as current as the last backup; and we know how good most people are at backing up their data
This also requires access to wherever the data is backed up, and having someone willing to install the backup in the new/repaired hardware. Someone isn't always available or willing. |
True dat.. Had one pc who pumpped almost 40k in software upgrades get so anal about backing up his droid he got to where ever mission he went on, he would do 2 back ups before even leaving base... one kept on the ship, one back at base.....
Quote: | Even though droids may not, by their nature, be able to manipulate the Force at the Force sensitive level, that doesn't mean that they are immune to the Will of the Force, and that, IMO, is what Force Points represent; the idea that the Force is guiding the entire universe in a specific direction, and that some beings feature more prominently in that course than others.
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That almost makes it seem like the force is sentient and controls everyone's destiny.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 25, 2011 3:01 am Post subject: |
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garhkal wrote: | That almost makes it seem like the force is sentient and controls everyone's destiny.. |
Yeah, I know, huh? There's no mystical energy field that controls my destiny. It's all a buncha simple tricks and nonsense. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Jan 25, 2011 8:09 pm Post subject: |
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And you'd prefer a blaster at your side than to trust in some hokey religion? _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 25, 2011 8:37 pm Post subject: |
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jmanski wrote: | And you'd prefer a blaster at your side than to trust in some hokey religion? |
I have 11D in the specialization Heavy Sarcasm Blaster _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jan 26, 2011 6:12 am Post subject: |
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And.... I have 14d in force wedgie! _________________ Confucious sayeth, don't wash cat while drunk! |
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