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Parkour / Freerunning
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CRMcNeill
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PostPosted: Sun Jan 23, 2011 12:44 am    Post subject: Parkour / Freerunning Reply with quote

How would you do this as a skill? Obviously it would be Advanced, with Running and Climbing / Jumping as prerequisites. My current working theory is that using this skill reduces terrain modifiers by two levels, but I'd like to flesh it out some more.
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Barrataria
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PostPosted: Sun Jan 23, 2011 1:41 am    Post subject: Re: Parkour / Freerunning Reply with quote

crmcneill wrote:
How would you do this as a skill? Obviously it would be Advanced, with Running and Climbing / Jumping as prerequisites. My current working theory is that using this skill reduces terrain modifiers by two levels, but I'd like to flesh it out some more.


What in-game situation is it supposed to be covering? A race?
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CRMcNeill
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PostPosted: Sun Jan 23, 2011 1:46 am    Post subject: Re: Parkour / Freerunning Reply with quote

Barrataria wrote:
What in-game situation is it supposed to be covering? A race?


Nothing so far, but I've seen some pretty impressive demontrations of technique on YouTube, and recently I came across a reference to Jedi being trained in what is called the "Art of Movement". After I read the description, the two sounded similar, and I started wondering what sort of in-game rules would cover a skill set like this.
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garhkal
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PostPosted: Sun Jan 23, 2011 2:57 am    Post subject: Reply with quote

After reading up on the wiki for "Free running" I agree, it just seems more of a focus of climb.jump and running.
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CRMcNeill
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PostPosted: Sun Jan 23, 2011 3:38 am    Post subject: Reply with quote

garhkal wrote:
After reading up on the wiki for "Free running" I agree, it just seems more of a focus of climb.jump and running.


I'm also thinking it should be a full action, in that you can't do anything but free-run while you are doing it. At the very least, there should be penalties for trying to do anything that requires a roll while using this skill.
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garhkal
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PostPosted: Sun Jan 23, 2011 8:29 am    Post subject: Reply with quote

Now i will say a while back i do remember someone trying to come up with a "wall running" matrix esque" force power..
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Ankhanu
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PostPosted: Sun Jan 23, 2011 11:15 am    Post subject: Reply with quote

I used the Acrobatics skill as presented in the species data for Trianii for this. I wasn't specifically working with the idea of parkour and freerunning, but some of what the character did was fairly similar in nature.

It worked fine, really.
It doesn't need to be an Advanced skill, but it certainly could be. There are two basic ways to get the difficult nature of the idea across:
.: Use an Advanced skill - expensive to acquire, reflecting the training
.: Use high difficulty ranges - requires high level of skill to accomplish (without a lot of luck), expensive to buy skill at high enough level that it can be done reliably.
Either end of the spectrum there works pretty well and reflects the training required.

If you're going to create an Advanced Skill to cover it, I would suggest prerequisites of both Running and Climbing/Jumping at 5D. Given that it will start at 1D in any event, whether you assign it as a Strength or Dexterity skill won't matter for anything other than your own logical satisfaction.
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CRMcNeill
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PostPosted: Sun Jan 23, 2011 11:26 am    Post subject: Reply with quote

garhkal wrote:
Now i will say a while back i do remember someone trying to come up with a "wall running" matrix esque" force power..


I saw that, but it's not a power I'd use. Or if I did, I'd probably fold it into something else, like a blanket power called Force Motion that covers Burst of Speed, Force Jump and Wall Running; sort of like Force-assisted free-running, which would be a power that would cover all the various acrobatics that Jedi are seen to use.
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CRMcNeill
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PostPosted: Sat Feb 05, 2011 3:21 am    Post subject: Reply with quote

Ok, here is what I'm thinking for a skill.

Free-Running (A)

Time Taken One round or more
Specializations: None

Advanced Skill - Requires 4D in Running and Climbing/Jumping

Characters with this skill can move fluidly over broken terrain, climbing sheer walls and leaping gaps seemingly too wide for a normal person to cross, all performed with near-superhuman grace and speed.

In game terms, this skill can be used in place of Running and Climbing/Jumping. All Climbing /Jumping rolls are reduced by one Difficulty Level, and any Terrain Difficulty modifiers are reduced by two levels. In addition, this skill can reduce falling damage (Difficulty is equal to 2x the distance fallen, and damage is reduced by 1D for every 5 points by which the fall succeeded).
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garhkal
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PostPosted: Sat Feb 05, 2011 5:51 am    Post subject: Reply with quote

First, advanced skills need 5d in their prereqs, not 4.
And lowering movement penalties AND jumping penalties.. Too much.. 1 or the other i could agree to.
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CRMcNeill
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PostPosted: Sat Feb 05, 2011 6:19 am    Post subject: Reply with quote

garhkal wrote:
First, advanced skills need 5d in their prereqs, not 4.
And lowering movement penalties AND jumping penalties.. Too much.. 1 or the other i could agree to.


It doesn't say that in the rules; it just says that if the character meets the prerequisites and pays the CP cost, he can learn a new skill.

As far as the lowering of movement penalties, it is a pretty realistic reflection of what is possible with Freerunning. Remember that the character will be using the same basic acrobatic techniques to clear obstacles while running as he would do while climbing and jumping, so the reduced difficulty levels are reflections of the same skills used in different situations. Look up parkour or freerunning on YouTube and you'll see what I mean.
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Random Numbers
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PostPosted: Sat Feb 05, 2011 6:20 am    Post subject: Reply with quote

crmcneill wrote:
Ok, here is what I'm thinking for a skill.

Free-Running (A)

Time Taken One round or more
Specializations: None

Advanced Skill - Requires 4D in Running and Climbing/Jumping

Characters with this skill can move fluidly over broken terrain, climbing sheer walls and leaping gaps seemingly too wide for a normal person to cross, all performed with near-superhuman grace and speed.

In game terms, this skill can be used in place of Running and Climbing/Jumping. All Climbing /Jumping rolls are reduced by one Difficulty Level, and any Terrain Difficulty modifiers are reduced by two levels. In addition, this skill can reduce falling damage (Difficulty is equal to 2x the distance fallen, and damage is reduced by 1D for every 5 points by which the fall succeeded).


That force power is to über...
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CRMcNeill
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PostPosted: Sat Feb 05, 2011 6:28 am    Post subject: Reply with quote

Random Numbers wrote:
That force power is to über...


That Force power is not a Force power. It's an advanced skill. Sheesh.
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Random Numbers
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PostPosted: Sat Feb 05, 2011 6:39 am    Post subject: Reply with quote

crmcneill wrote:
Random Numbers wrote:
That force power is to über...


That Force power is not a Force power. It's an advanced skill. Sheesh.

Oops! I automatically assumed you were hyping us Jedi. I'm truly sorry.
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CRMcNeill
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PostPosted: Sat Feb 05, 2011 6:43 am    Post subject: Reply with quote

Random Numbers wrote:
crmcneill wrote:
Random Numbers wrote:
That force power is to über...


That Force power is not a Force power. It's an advanced skill. Sheesh.

Oops! I automatically assumed you were hyping us Jedi. I'm truly sorry.


No, that's tomorrow, when I introduce the Jedi Omnipotence Optional Rule Wink

Perhaps I should clarify that the reduction in terrain modifiers applies only to Running. It doesn't stack with the difficulty reduction for Climbing / Jumping.
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