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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Thu Jan 20, 2011 12:48 pm    Post subject: Tector-Class Star Destroyer |   |  
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				| This class of Star Destroyer has been mentioned in passing, but no one has really done much with it.  While looking at some of the many gaps in the Imperial Sector Group TO&E in the Imperial Sourcebook, I had an idea.  The Tector is essentially an ISD with no ground troop or starfighter capacity.  They had to do something with all that extra space, so perhaps the Tector is an ordnance carrier, a dedicated bombard platform for use in the Bombard Fleet groups.  After all, the description of the Bombard units states that they were predominantly filled with Torpedo Spheres, but the description of Torpedo Spheres says that there were only six of them in service, so something had to be filling that gap. 
 What I'd like are some suggestions for balanced stats on a Tector.
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		| schnarre Commander
 
  
  
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				|  Posted: Thu Jan 20, 2011 6:58 pm    Post subject: |   |  
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				| ...The Tector is basically an Imperial without the fighter capacity or any other frills. It was specially designed for Capital Ship Combat, so the craft had heavier armor & more firepower--though considering the limited number of Capital ships among the Rebellion, the Tector is a bit over-specialized. 
 ...If memory serves someone actually did D20 stats for that craft on the WOTC site--not sure if it's still accessible, but if so it could probably be converted easily enough.
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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Thu Jan 20, 2011 7:07 pm    Post subject: |   |  
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				|  	  | schnarre wrote: |  	  | ...The Tector is basically an Imperial without the fighter capacity or any other frills. It was specially designed for Capital Ship Combat, so the craft had heavier armor & more firepower--though considering the limited number of Capital ships among the Rebellion, the Tector is a bit over-specialized. 
 ...If memory serves someone actually did D20 stats for that craft on the WOTC site--not sure if it's still accessible, but if so it could probably be converted easily enough.
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 I recall reading that somewhere, but the description just doesn't fit with the description of Sector Groups in the Imperial Sourcebook.  By the reasoning found there and other places, an ISD was more than capable of handling the superiority missions required of it, so why would they need a Tector-Class at all, unless it was for something else?  Plus, if you remove the main hangar bay, plus the troop decks and the starfighter wing, you are left with a lot of empty space, so something had to go in there instead.  Considering the ship's stated mission was capital ship combat, the best bet would be ordnance armories.
 
 Also, I very much doubt that the Tector was left with no hangar space at all.  It's far more likely that they removed the main hangar bays and put in smaller hangars somewhere else, probably enough for some shuttles and a couple squadrons of TIEs for escort.  After all, if a ship that is tiny by comparison, like the Nebulon-B can carry two squadrons of fighters, I'm sure they can make room for them somewhere on a Tector.
 
 Since there is almost nothing to go by for reference, I'm thinking of making stats for a Tector-Class that are the same as an ISD, but with some notable differences:
 
 Hull +1D to reflect the more armored exterior, and the removal of the more vulnerable hangar bays.  Shields are also increased, reflecting the mission requirement of having to slug it out with planetary based weapons like heavy turbolasers and the like.
 
 Troop capacity will be slashed to around a thousand, enough for a reinforced stormtrooper battalion (mostly to handle boarding actions and shipboard security), and starfighter capacity will be cut to three squadrons: two TIE/ln squadrons for escort and 1 mixed squadron for recon and fire control to aid in making precision bombardments
 
 Armament will remain the same as the ISD, but will be augmented by an array of warhead launchers, similar to the VSD, but more numerous.  The large internal volume left free by the removal of the hangar and transport decks is in turn used as a massive storage magazine for a wide variety of missiles, some used for ship to ship action, and others for planetary bombardment, including chemical, biological and nuclear bombardments, as well as other, more sinister options.
 
 The idea here is that on the TO&E in the Imperial Sourcebook, the ISDs keep the Superiority mission, while the Tectors are assigned the Bombard mission.  With their warhead capacity, they are more than capable of providing big-gun fire support to the ISDs if it is required, or engaging space born or planetary bound targets independently.  In that way, their mission would be similar to the fast battleships used to escort carrier battlegroups during WWII, and again in the 80's and 90's with the Iowa-Class battleships.
 
 By the time of the Rebellion era, however, the Tector-class would've been somewhat outdated by advancing technology, specifically its inability to penetrate planetary shields.  Something with that capability was needed; hence, the Torpedo Sphere was developed.
 
 Again, just a bare bones idea.  Any thoughts?
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 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| garhkal Sovereign Protector
 
  
  
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				|  Posted: Thu Jan 20, 2011 7:44 pm    Post subject: |   |  
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				| I would say +2d hull and shields, 10 more of each weapon emplacements, 1 squadron of fighters (for escort of the shuttles), 200-300 troops to handle boarding operations, and 20-30 cap torp tubes... _________________
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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Thu Jan 20, 2011 10:35 pm    Post subject: |   |  
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				|  	  | garhkal wrote: |  	  | I would say +2d hull and shields, 10 more of each weapon emplacements, 1 squadron of fighters (for escort of the shuttles), 200-300 troops to handle boarding operations, and 20-30 cap torp tubes... | 
 
 I can agree with the hull and the weapon emplacements, but I do think a ship this size should carry more than just 1 squadron. After all, it masses far more than most of the smaller ships in the Imperial Navy, like the Dreadnought and the Strike Cruiser, both of which only carry a single squadron.  Even the Victory, which is easily 1/4 the mass of an ISD (if that) still manages to find room for two squadrons along with their troop complement.  At the very least, this ship would have two squadrons; one for escort, and the other for recon and fire control.  Also, there wouldn't be much in the way of shuttles; maybe a Lambda or some TIE/sh's, plus some repair platforms for external maintenance work.  The troops would mostly be involved in direct assault via an airlock, or used for internal security and counterboarding.
 
 As far as the troops, I really do think there should be more.  This is still a very large ship, and there will be some very nasty weapons stored aboard that the Empire wouldn't want to see in the wrong hands (translation: not theirs).  I expect they would put way more troops on board than what you find aboard the average Star Galleon.
 
 As for the cap torp tubes, I would want this ship to be superior to the Victory-class, which has 80 concussion missile tubes, so 30 tubes just wouldn't cut it.  I'm thinking more along the lines of 150 launchers, grouped in ten clusters of 15 tubes each.
 
 The reason for this ties in with the capital ship battle between the ISD Chimaera and the Cavrilhu Pirates at the end of Specter of the Past.  For those of you haven't read it, the Chimaera's knockout punch was a cluster of Proton Torpedo Tubes.  Each cluster had fifteen tubes, and there were at least 8 of them (and ten is a nice round number that we see a lot in WEG capital ships). I know I was shocked to see pro-torps on an ISD, and I've always wondered why Zahn wrote it that way, so this explanation dovetails nicely with my concept.
 
 My idea is that, as the war with the New Republic progressed, certain Star Destroyers that were heavily damaged (including the Chimaera) were salvaged and restored with parts from mothballed vessels, including the outdated Tector-Class.  Such vessels incorporated not only their original weapons systems, but now included the Tector's formidable ordnance launch capabilities, as well.  They wouldn't be capable of the same variety of warhead delivery, or the same sustained barrages (the ISD's magazine capacity was too small for that), but their new upgrades did pack a much more powerful punch against opponents who were expecting to face a standard ISD or ISD II.
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 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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				|  Posted: Fri Jan 21, 2011 1:01 am    Post subject: |   |  
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				| I'm also considering cutting the speed back to 5 to reflect the added mass of the additional armor and the ordnance armory bays, as well as the increased draw from the upgraded shields. _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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				|  Posted: Fri Jan 21, 2011 3:31 am    Post subject: |   |  
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				| Ok, here is my version of the Tector-Class: 
 Tector I-Class Star Destroyer (Bombard)
 
 Based on the same hull as the Imperator-Class Star Destroyer, the Tector-Class was developed as an ordnance and bombardment platform. While retaining the Imperator I's armament, the Tector has greatly increased its ordnance capability, mounting a huge number of Warhead Launchers, as well as replacing the Imperator-Class' cavernous main hangar bay with a massive complex of ordnance magazines, containing tens of thousands of warheads of dozens of different types, each with its own specific effect.  Warhead types range from standard Proton, Concussion or Kinetic warheads to Plasma Incendiary, Electro-Magnetic Pulse, Bio-Sterilization Pulse, Anti-Matter, Nerve Gas or Virus delivery, and a variety of other specialized ordnance, and with the Tector's magazine capacity, the vessel can maintain a sustained bombardment for an extended period of time. Indeed, it is the Tector, not the Imperator, that gives the Star Destroyer its reputation for being able to reduce a populated world to slag in a matter of hours.
 
 The removal of the main hangar bay limits the Tector's usefulness in a superiority role, but it is unsurpassed as a bombardment platform. It retains similar troop and small craft capacity as the Victory I, which can deploy from the smaller forward bay. The ship's fighter complement is generally configured around target reconnaissance and precision fire control, and the launch bay can also be used to launch large cluster bombs or TIE bomb drones.
 
 The Tector is the principle combat vessel of the Imperial Navy's Bombard Fleet units. It is more than capable of standing in a battle line with Superiority Fleet vessels, but its relative lack of TIE fighters renders it vulnerable to enemy starfighter attacks, so the Tector is rarely deployed on its own in areas that haven't been secured by the Navy's Superiority units beforehand.
 
 As the Rebellion continues to gain ground, however, a weakness of the Tector class has been revealed.  Despite its formidable ordnance capacity, the Tector-Class lacks a weapon of sufficient power to penetrate planetary shields, and as the Rebel Alliance becomes better and better equipped, bases defended by shield generators are becoming more and more common.  On the few occasions where Tector-Class vessels have engaged Rebel bases protected by the combination  of planetary shields and anti-orbital ion cannon, they have suffered heavy losses with little or no attendant gain. Loronar's Aries-Class Siege Barge has been developed especially for the mission of penetrating planetary shields, but only a small number have entered service, so for now, the Imperial Navy's Bombard must make do with mixed units of Tectors, Clone Wars-era Onagers and a handful of Aries.
 
 
 Craft: Kuat Drive Yards' Tector I
 Type: Bombard Star Destroyer
 Scale: Destroyer (+12D)
 Length: 1,600 meters
 Skill: Capital Ship Piloting: Tector I
 Crew: 31,608 (5,000 @ +20) & 920 Gunners
 Crew Skill:
 Astrogation 4D
 Gunnery 5D
 Piloting 5D+1
 Shields 4D+1
 Sensors 4D
 Passengers: 2,040 (troops), generally a Fully Reinforced Stormtrooper Battalion
 Small Craft Complement:
 --24 Starfighters (2 Squadrons)
 --12-16 Landing Craft
 --4-8 utility craft blastboats, landing barges, utility craft, etc.
 Cargo Capacity: 12,000 metric tons
 Consumables: 6 years
 Hyperdrive Multiplier: x2
 Hyperdrive Backup: x8
 Nav Computer: Yes
 Maneuverability: 1D
 Space: 6 (3D)
 Atmosphere: 330; 950 kph
 Hull: 8D
 Shields: 4D
 Sensors:
 Passive 50/1D
 Scan 100/3D
 Search 200/4D
 Focus 6/4D+2
 Weapons:
 20 Heavy Turbolaser Batteries
 Fire Arc: 6 Front, 6 Left, 6 Right, 2 Rear
 Crew: 5
 Skill: Capital Ship Gunnery
 Fire Control: 2D
 Range:
 --Space: 3-15/35/75
 --Orbital: 6km-30km/70km/150km
 --Atmosphere: 300m-1.5km/3.5km/7.5km
 Rate of Fire: 1/2
 Damage: 7D
 10 Heavy Ion Cannon
 Fire Arc: 3 Front, 3 Left, 3 Right, 1 Rear
 Crew: 4
 Skill: Capital Ship Gunnery
 Fire Control: 2D
 Range:
 --Space: 1-10/25/50
 --Orbital: 2km-20km/50km/100km
 --Atmosphere: 100m-1km/2.5km/5km
 Rate of Fire: 1/2
 Damage: 6D (ionization)
 40 Heavy Missile Launchers
 Fire Arcs: 10 Front, 10 Left, 10 Right, 10 Rear
 Crew: 3
 Skill: Capital Ship Gunnery
 Fire Control: 2D
 Range:
 --Space: 2-12/30/60
 --Orbital: 4km-24km/60km/120km
 --Atmosphere: 200m-1.2km/3km/6km
 Rate of Fire: 1/3
 Damage: 8D
 60 Turbolaser Batteries
 Fire Arc: 18 Front, 18 Left, 18 Right, 6 Rear
 Scale: Frigate (+10D)
 Crew: 4
 Skill: Capital Ship Gunnery
 Fire Control: 3D
 Range:
 --Space: 2-10/25/50
 --Orbital: 4km-20km/50km/100km
 --Atmosphere: 200m-1km/2.5km/5km
 Rate of Fire: 1
 Damage: 6D
 30 Ion Cannon
 Fire Arc: 10 Front, 8 Left, 8 Right, 4 Rear
 Scale: Frigate (+10D)
 Crew: 2
 Skill: Capital Ship Gunnery
 Fire Control: 3D
 Range:
 --Space: 1-7/17/35
 --Orbital: 2km-14km/34km/70km
 --Atmosphere: 100m-700m/1.7km/3.5km
 Rate of Fire: 1
 Damage: 4D (ionization)
 120 Missile Launchers
 Fire Arc: 30 Front, 30 Left, 30 Right, 30 Rear
 Scale: Frigate (+10D)
 Crew: 2
 Skill: Capital Ship Gunnery
 Fire Control: 2D
 Range:
 --Space: 1-8/20/40
 --Orbital: 2km-16km/20km/80km
 --Atmosphere: 100m-800m/2km/4km
 Rate of Fire: 1/2
 Damage: 8D
 40 Laser Batteries
 Fire Arc: 10 Front, 10 Left, 10 Right, 10 Rear
 Scale: Starship (+6D)
 Crew: 2
 Skill: Starship Gunnery
 Fire Control: 2D
 Range:
 --Space: 1-3/12/25
 --Orbital: 2km-6km/24km/50km
 --Atmosphere: 100m-300m/1.2km/2.5km
 Damage: 7D
 10 Tractor Beam Projectors
 Fire Arc: 4 Front, 3 Left, 3 Right
 Scale: Special*
 Crew: 4
 Skill: Capital Ship Gunnery
 Fire Control: 4D
 Range:
 --Space: 1-5/15/30
 --Orbital: 2km-10km/30km/60km
 --Atmosphere: 100m-500m/1.5km/3km
 Rate of Fire: 1 (Full Round)
 Damage: 6D
 *May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D).  Switch takes one round, during which the projector can not be used.
 Variants: (Use Above Stats, except as noted)
 TECTOR II
House Rule Notes:Description:The Tector II-Class is an attempt to address the Tector's primary weakness: its inability to penetrate planetary shields.  The Imperial Department of Military Research had performed extensive research into possible methods of penetrating planetary shields.  While several methods showed promise, only one was readily available as an option for a ship the size of the Tector. Individual shields could be analyzed for specific harmonic frequencies in their energy pattern, which could be disrupted by tractor beams tuned to resonate on that frequency.  The resulting weapon was called a Resonance Beam Projection Array, and was installed on the ventral bow of the Tector II, at the cost of a 10% reduction in ordnance carrying capacity compared to the Tector I.  However, this was considered an acceptable loss for the attendant gain.
 
 It was by no means a perfect solution; the resonance beam projection array required that the Tector hold a fixed position in low orbit, directly over the shields, as any movement would interrupt the resonance projection and force the ship to restart the process.  This fixed position makes the Tector a sitting duck for any anti-orbital defense weaponry, and so it was only used in instances where the Navy had confirmed (or was at least reasonably certain) that the targeted planet had a shield generator but no anti-orbital weaponry.  In addition, building up sufficient resonation to completely disrupt a planetary shield could take far longer than other methods.  As such, the Tector II-Class is considered an interim step, bridging the gap between the Tector I and the follow-on Torpedo Sphere (which ultimately evolved into the Tyrant-Class Star Monitor).
 Weapons: (In Addition to Stock)
 1 Resonance Beam Projection Array
 Fire Arc: Front
 Crew: 20
 Skill: Capital Ship Gunnery
 Fire Control: 2D
 Range:
 --Space: 1-5/15/30
 --Orbital: 2km-10km/30km/60km
 --Atmosphere: 100m-500m/1.5km/3km
 Fire Rate: 1 (Full Round)
 Effect: 6D + 1/round, but can only be used against energy shields.
 Procedure:
 1). Scan Shield to detect energy harmonic frequency.  Takes 2D minutes, with a Base Difficulty of Moderate.
Complication: On a Damage Wild Dice failure, the array suffers power fluctuations and loses 1D in accumulated damage.  If the array suffers a Damage Wild Dice failure in the following round, the array suffers a power spike shuts down for 1D rounds, after which the resonance damage roll must start over.2). Fire Resonance Beam Projector at Shield.  Continue firing once per round, with damage increasing at a rate of +1 per round (converting pips to D as appropriate).
 3). Treat damage inflicted as Ionization (Shields Blown) results.
 4). Once the shield is reduced to 0D, the ship may use its other weaponry to engage and disable the planetary shield generator.
 COMMAND DIFFICULTY MODIFIER: +17
SHIELD & SHIELD CONTROL: 4D @ 2D
 VELOCITY MODIFIER: 1D+2
 BATTERY DICE:
 Heavy Turbolaser Batteries: 2D+1 Front, 2D+1 Left, 2D+1 Right, 1D Rear
Heavy Ion Cannon: 1D+2 Front, 1D+2 Left, 1D+2 Right, 0D Rear
 Heavy Missile Launchers: 3D Front, 3D Left, 3D Right, 3D Rear
 Turbolaser Batteries: 4D Front, 4D Left, 4D Right, 2D+1 Rear
 Ion Cannon: 3D Front, 2D+2 Left, 2D+2 Right, 2D Rear
 Missile Launchers: 5D Front, 5D Left, 5D Right, 5D Rear
 Laser Batteries: 3D Front, 3D Left, 3D Right, 3D Rear
 Tractor Beam Projectors: 2D Front, 1D+2 Left, 1D+2 Right
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Fri Jan 21, 2011 2:42 pm    Post subject: |   |  
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				| Possible image of the Tector-Class, as I have described her, can be found on page 45 of the Dark Force Rising Sourcebook (note the ISD with the docking bays on the mid-line trench) _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| schnarre Commander
 
  
  
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				|  Posted: Fri Jan 21, 2011 7:26 pm    Post subject: |   |  
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				| ...Looks like a viable design!  Have you had a chance to test it out yet? 
 ...I recall two Star Destroyers captured by the New Republic were fitted with Proton Ordinance--the Dark Empire Sourcebook listed them.
 
 ...Anyone been able to track down that thread on the Tector?
 
 ...I myself would have used an armament load similar to the Imperial II Star Destroyer, though retaining the Ion Cannons of the earlier Imperial. With no starfighters, the space left over supported the increased armor, extra power generators for the guns, & extra shield generators. I agree with the reduction in speed, & I might give anyone on an opposing ship an easier Sensors roll to detect it in lieu of all that extra power. I can see less troops--mostly for boarding actions--so likely Zero-G Stormtroopers mainly. Besides the odd Lambda-class shuttle (for supplies mainly), I can see mainly Gamma-class assault shuttles (perhaps 4 total--but that's bad enough).
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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Fri Jan 21, 2011 7:48 pm    Post subject: |   |  
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				|  	  | schnarre wrote: |  	  | ...Looks like a viable design!  Have you had a chance to test it out yet? 
 ...I recall two Star Destroyers captured by the New Republic were fitted with Proton Ordinance--the Dark Empire Sourcebook listed them.
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 Nope; I just wrote it up yesterday, and I've been tweaking the wording on the description ever since, just so I could get it exactly how I wanted.
 
 As for the Emancipator and the Liberator, I've always felt that those stats were just another Dark Horse / WEG train wreck.  The Star Destroyers were supposed to have 10 Tractor Beam Projectors, but somehow those disappeared and were replaced by Proton Torpedo Launchers.  If the goal was to use the two destroyers for ambushes and surprise attacks, why get rid of the tractor beams?
 
 
  	  | schnarre wrote: |  	  | ...Anyone been able to track down that thread on the Tector? | 
 
 I just used the article on Wikipedia as a source, and there wasn't much there.
 
 
  	  | schnarre wrote: |  	  | ...I myself would have used an armament load similar to the Imperial II Star Destroyer, though retaining the Ion Cannons of the earlier Imperial. With no starfighters, the space left over supported the increased armor, extra power generators for the guns, & extra shield generators. I agree with the reduction in speed, & I might give anyone on an opposing ship an easier Sensors roll to detect it in lieu of all that extra power. I can see less troops--mostly for boarding actions--so likely Zero-G Stormtroopers mainly. Besides the odd Lambda-class shuttle (for supplies mainly), I can see mainly Gamma-class assault shuttles (perhaps 4 total--but that's bad enough). | 
 
 I went with the variation on the Imperial I because this ship was mentioned as its contemporary of sorts.  Essentially, it was a hangarless version of the ISD I, so I just tweaked the Imperial I's armaments slightly towards the bombardment side of things.
 
 My intention with the troops was that the stormtroopers are primarily aboard for internal security.  After all, these ships carry some pretty potent strategic-level ordnance; nukes, biological and chemical warfare, and who knows what other nasty things the Empire has come up with...  The stormtroopers are available for forced boarding operations, but that is usually the province of superiority units, not bombard.  On this ship, the stormtrooper's primary goal is making sure that the contents of the armory are kept safe and secure from all threats, including that of theft.  It's similar to how the US Navy uses Marines to guard ships that are either nuclear powered or equipped with nukes.  These Marines won't be storming any beaches, because they are there to provide security.
 
 As far as your suggestions on Sensors, I already have a rule for that: Sensors gets a bonus equal to the target's hull dice, plus their shields, if the shields are up.  I haven't ironed out all the bugs, because I want to include scale modifiers to reflect smaller targets.
 _________________
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		| Kemper Boyd Sub-Lieutenant
 
  
 
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				|  Posted: Sat Jan 22, 2011 4:32 am    Post subject: |   |  
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				| I'd actually put in a mention that Tectors can carry starfighters, but most often do not. After all, they are a specialized ship (and kind of an evolutionary dead end too), and would always be operating in conjunction with other ships. 
 After all, the Empire wasn't too good about the concept of fighter cover for their capital ships.
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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Sat Jan 22, 2011 1:23 pm    Post subject: |   |  
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				|  	  | Kemper Boyd wrote: |  	  | I'd actually put in a mention that Tectors can carry starfighters, but most often do not. After all, they are a specialized ship (and kind of an evolutionary dead end too), and would always be operating in conjunction with other ships. 
 After all, the Empire wasn't too good about the concept of fighter cover for their capital ships.
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 This is very true, but my theory is that, after a few of these ships were lost because they didn't have fighter cover, the Empire was very quick to make sure that they had all the cover they needed (After all, it was bad for the Navy's image for such a large ship to be lost to something so puny as a starfighter attack).
 
 Personally, I've always felt that the Star Destroyers got short shrift on starfighter compliment.  Pursuant to another thread, I ran some calculations and estimated that an ISD has roughly 100 times the internal volume of something like a Nimitz-Class aircraft carrier.  So why does it carry an even smaller air wing?
 
 IMC, I'm going to start using Star Destroyers with a twist.  The ground troop contingent will be reduced from a stormtrooper legion to a reinforced stormtrooper regiment.  By the standards of the Imperial Sourcebook, It'll be organized similarly to a line regiment, with the additional battalions providing assault support in the form of the Walker units, armored units, surface artillery, etc.  Then I'll take all that space left over and double the size of the air wing (i.e. 144 starfighters instead of 72).
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| Rerun941 Commander
 
  
  
 Joined: 27 Jul 2004
 Posts: 459
 Location: San Antonio, TX
 
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				|  Posted: Sat Jan 22, 2011 2:01 pm    Post subject: |   |  
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				| Except that the Imperial Doctrine doesn't look to small fighters for the solution.  They turn to the Lancer-class Frigate to perform starfighters screening. 
 It's one of the major themes of Star Wars...
 
 Empire = big, monolithic solutions, group-think, oppression
 Rebel Alliance = the triumph of the hero, the individual
 _________________
 Han - "How're we doin'?"
 Luke - "Same as always."
 Han - "That bad, huh?"
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sat Jan 22, 2011 3:01 pm    Post subject: |   |  
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				|  	  | Rerun941 wrote: |  	  | Except that the Imperial Doctrine doesn't look to small fighters for the solution.  They turn to the Lancer-class Frigate to perform starfighters screening. 
 It's one of the major themes of Star Wars...
 
 Empire = big, monolithic solutions, group-think, oppression
 Rebel Alliance = the triumph of the hero, the individual
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 This is true, but a Lancer doesn't make  good escort ship for TIE fighters, and the TIE complement on this ship is designed for purposes other than defending their mothership.  The squadron of TIE/ln fighters is primarily intended to provide escort for the TIE/fc and TIE/rc ships, which are, in turn, utilized to aid the ship in precision strikes by providing targeting information.
 
 My concept is that, if the Tector needed to perform a surgical bombardment, it would deploy a group of six fighters; 2 TIE/fc for target designation, 1 TIE/rc for reconnaissance (and also to act as the fighter team's field control), plus 3 TIE/ln for escort duty.  Standard deployment would be one TIE/ln escorting the TIE/rc at a moderate distance as it used its sensors to coordinate the actions of the two TIE/fc, which would be operating closer in, each with another TIE/ln in close attendance.
 
 Of course, the TIE/ln's would be available for intercept duty in defense of the ship should the need arise, but that wouldn't be their primary mission.
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| Anakin Lieutenant Commander
 
  
  
 Joined: 27 Feb 2011
 Posts: 129
 Location: Sweden
 
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				|  Posted: Fri Mar 04, 2011 6:16 am    Post subject: |   |  
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				|  	  | schnarre wrote: |  	  | ...The Tector is basically an Imperial without the fighter capacity or any other frills. It was specially designed for Capital Ship Combat, so the craft had heavier armor & more firepower--though considering the limited number of Capital ships among the Rebellion, the Tector is a bit over-specialized. 
 ...If memory serves someone actually did D20 stats for that craft on the WOTC site--not sure if it's still accessible, but if so it could probably be converted easily enough.
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 Reminds me of a prototype star destroyer that I designed for an adventure many years ago. If I find the papers I can post the info if you like...
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 If you fall seven times, get up eight times.
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