shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Fri Mar 13, 2020 9:52 pm Post subject: Starhawk-class Battleship |
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This is the second of two ships I could use some help with. This thing seems like a monster with the high damage weapons it has as well as the monster 9D capital scale tractor array. I am also concerned about the slow speed of 3 for a battleship built shortly after the Battle of Endor.
Thinking maybe:
Space: 6
Hull: 8D
Shields: 4D
Sensors:
-- Passive: 50/1D
-- Scan: 100/3D
-- Search: 200/4D
-- Focus: 6/4D+1
Constructive ideas and shared ideas appreciated.
Starhawk-class Battleship
As the first warship commissioned by the New Republic in the wake of the Battle of Endor, the Nadiri Dockyards Starhawk-class battleship represents both a hopeful future and a lamentable need for defense against the remnants of the Galactic Empire. Thanks to the concession of incorporating components from salvaged Star Destroyers, the first Mk I Starhawk, dubbed Concord, was commissioned with in six months-a staggeringly short time for a vessel of the Starhawk's size and complexity.
The Starhawk's form is like nothing in the Imperial Starfleet, but closer inspection reveals the legacy of Imperial design. Some systems, including command towers, turbolaser batteries, and engines, are taken in their entirety from Imperial II-class Star Destroyers. Countless other components more subtly integrate salvage, from hull plating to computer systems.
At 2,400 meters in length and approximately 900 high at its forward bow, the Starhawk greatly outsizes the Imperial-class Star Destroyers it draws from. The heavily armored bow presents an intimidating head-on view, even as it conceals the full size of the ship. Dominating this blunt prow is a hangar surrounded by six magnite-powered tractor beam projectors. This focused array produces a ray strong enough to immobilize ships even larger than the Starhawk.
USING THIS VEHICLE
As with other vehicles of such size and power, a Starhawk that features prominently in a campaign can function as a location or a background element foreshadowing a climactic battle. When a Starhawk does take part in a combat encounter, its impressive characteristics and numerous weapons allow it to stand up against nearly any capital ship or space station.
A Starhawk's most notable feature is its unique magnite tractor beam array. With this powerful weapon, a Starhawk can lock down even the most powerful ship and most skilled pilot PCs with their own ship might need to coordinate with a Starhawk ally in order to attack an enemy vessel while the tractor array holds it vulnerable or exposes a weak point.
ADVENTURE AND ENCOUNTER SEEDS
1. An Imperial admiral launches an attack on the Concord- the first Starhawk-and on the Nadiri Dockyards that constructed it. This daring attack, should it succeed, would be a tremendous blow to the New Republic's burgeoning navy and might grant the Imperial remnants a real chance at victory.
2. A string of systems malfunctions plagues a Starhawk. Rumor has it that some type of Imperial fail-safe protocol survived in one of the vessel's computer systems, although the officers echo the Nadiri engineers' stance that this is impossible. Could saboteurs have infiltrated the vessel?
Starhawk-class Battleship
Craft: Nadiri Dockyards Starhawk-class Battleship
Type: Battleship
Scale: Capital
Length: 2,400 meters
Skill: Capital ship piloting: Starhawk
Crew: 33,600
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Passengers: 7,200 (troops)
Cargo Capacity: 25,000 metric tons
Consumables: 2 years
Cost: 60,000,000
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 4D
Customization Points: 3
Shields: 3D+2
Sensors:
-- Passive: 20/0D
-- Scan: 40/0D
-- Search: 80/1D
-- Focus: 2/2D
Weapons:
6 Magnite Crystal Tractor Beam Array (fire-linked)
-- Fire Arc: Front
-- Skill: Capital ship gunnery
-- Fire Control: 0D
-- Space Range: 3-15/35/75
-- Damage: 9D
10 Octuple Turbolaser Barbettes
-- Fire Arc: 5 left, 5 right
-- Skill: Capital ship gunnery
-- Fire Control: 0D
-- Space Range: 3-15/35/75
-- Damage: 10D
24 Heavy Turbolaser Batteries
-- Fire Arc: 20 (front, left), 20 (front, right)
-- Skill: Capital ship gunnery
-- Fire Control: 0D
-- Space Range: 3-15/35/75
-- Damage: 10D
44 Battleship Ion Cannon Batteries
-- Fire Arc: 40 (front, left, right), 4 (front, left, right)
-- Skill: Capital ship gunnery
-- Fire Control: 4D
-- Space Range: 1-10/25/50
-- Damage: 4D
32 Concussion Missile Launchers (10 missiles each)
-- Fire Arc: Turret (front, left, right)
-- Skill: Capital ship gunnery
-- Fire Control: 3D
-- Space Range: 2-12/30/60
-- Damage: 8D
36 Point Defense Heavy Laser Cannons
-- Fire Arc: Turret (front, left, right)
-- Scale: Starfighter
-- Skill: Starship gunnery
-- Fire Control: 4D
-- Space Range: 1-5/10/20
-- Damage: 4D
Game Notes:
1. Starship Complement: 36 T-65 X-wings, 24 Rz-1 A-wings, 12 A/SF-01 B-wings, numerous shuttles, landing craft, and utility vehicles.
2. Docking Bays: 2+
Source: Starships and Speeders (p.143), D6 mechanics by +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Tue Jan 07, 2025 1:49 am Post subject: EVERYTHING we know about the Starhawk |
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I just watched EckhartsLadder's vid "EVERYTHING we know about the Starhawk".
While verbally refering to FFG's book, he showed us D6 stats in an unknown book; these stats, except for Space: 6 as PT White posted on SWRPGGM.com.
IF these are converted from FFG's stats in Starships & Speeders, then it should be cited as the Source:.
i Like these stats but have some questions.
Is Space: 3 the Prototype and Space: 6 the Mks I & II production models?
If the majority of the weapons are taken from the ISDs, shouldn't they have the same Atmospheric Ranges?
What are the differences between the 10 Octuple Turbolaser Barbettes and the 24 Heavy Turbolaser Batteries? The stats given are identical. The XX-9 heavy turbolaser battery has Two barrels/cannons while the Octuple Barbettes have Eight. Would they not pack a bigger punch? Would they have different Gunnery Crew requirements?
What is going on with the Ion Cannons' Firing Arcs? You seem to have had an idea about how they were to be allocated but it was lost in the execution. I look forward to the correction to see what the intent was/is.
The Main Weapon. It should be either '1 Magnite Crystal Tractor Beam Array' -or- '6 Magnite Crystal Tractor Beam Projectors (fire-linked)'. I can't stand bad/broken English, but i would not be surprised if this grammatical blunder came from the publisher. It would be history repeating i suppose, as WEG & WotC were no strangers to it.
Unless the huge emitters/Projectors i've seen in game footage are actually Arrays of Projectors. I need more info, but until i know for sure this will bother me. _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16333 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jan 20, 2025 10:02 pm Post subject: |
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I put a lot of thought into the Starhawk in this topic. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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