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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Fri Dec 20, 2024 5:57 pm Post subject: Costs for running a ship |
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It's been years sense I read through my WEG books. And I am trying to find the book that has speculative trading rules? It had some rules for fuel costs and stuff, of I am remembering right.
But that campaign was over 30 years ago |
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raithyn Lieutenant
Joined: 24 Jun 2023 Posts: 88
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Posted: Fri Dec 20, 2024 7:05 pm Post subject: |
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I'd assume this is Galaxy Guide 6: Tramp Freighters, but there are plenty of books I haven't had a chance to read that could also cover speculative commodity mechanics. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 20, 2024 7:35 pm Post subject: Re: Costs for running a ship |
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Savar wrote: | It's been years sense I read through my WEG books. And I am trying to find the book that has speculative trading rules? It had some rules for fuel costs and stuff, of I am remembering right.
But that campaign was over 30 years ago |
You're looking for GG6: Tramp Freighters, pages 30-31, specifically the section called Mundane Costs. If you have a copy of Tramp Freighters 1E, that'd be pages 29-30. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Fri Dec 20, 2024 7:51 pm Post subject: |
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Thank you |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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