View previous topic :: View next topic |
Author |
Message |
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Wed Nov 19, 2003 11:37 pm Post subject: "Project Mynock" |
|
|
"Project Mynock" was a system designed to remove the qualitative abilities of the Rebel Alliance, and enhance the quantitative system the Imperial Forces enjoyed.
A Tie Bomber was emptied out of it's warhead system, and was fitted with the most powerful sensor and communications jammers and decoy systems that could be fitted into the craft. While it was more than effective, it's limited production numbers prevented them from making great strides against the Rebel Forces. In addition, in order to provide power to all the extra equipment, as well as make extra space for the decoy emitters, the Laser Cannons were also removed from the craft, making it unpopular with pilots. (The comments that "Well, you still have ejector seats!" also did not sit well with the pilots, and almost came to blows in some briefing rooms.).
These systems effect any ship that does not have the current algorithim that it functions on. As these mathematical equaisions were created literally minutes before combat commenced, and were desinged to last only one combat situation, it is literally next to impossible to break through the transmissions from the "Screaming Mynock".
Game Notes:
A Sensor Jammer that renders all Starfighter-Scale Enemy Targeting Systems within 35 Spacial Units useless. (No bonus from Fire Control is available to any and all Starfighter Vessels, and this includes Skipray Blastboats!).
A Communication Jammer that will render *ANY* communication except on a very narrow and constantly changing band preventing enemy planning and communication (It jams all radio and hyperspace communication within 50 spacial units).
A Decoy System that allows the Tie Bomber and up to 12 other fighters appear as other craft individually (IE: Other types of Starfighters, such as Z-95 Headhunters), or, together, a pair of Light Freighters to sensors. This is not, however, immune to direct vision (Read: Look out the bloody window!).
Craft: Tie "Mynock" ECM Craft
Type: Electronic Warfare Starfighter
Scale: Starfighter
Length: 7.8 Metres
Skill: Starfighter Piloting: Tie Bomber
Crew: 1
Crew Skill: Starfighter Piloting: 5D
Cargo Capacity: None
Consumables: 2 Days
Cost: Not available for sale (Black Market: ~200,000 Credits)
Hyperdrive Multiplier: None
Maneuverability: 0D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D+1
Sensors:
Passive : 20/0D
Scan : 35/1D
Search : 50/2D
Focus : 3/2D+2
Last edited by Ray on Thu Nov 20, 2003 3:52 pm; edited 1 time in total |
|
Back to top |
|
|
Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
|
Posted: Thu Nov 20, 2003 2:09 pm Post subject: |
|
|
shouldn't it be called a decoy vessel? Isn't the technical definition of a combat vessel is something that can fight? _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Thu Nov 20, 2003 3:46 pm Post subject: |
|
|
Electronic Warfare. It's a nicer form of war, but still war. |
|
Back to top |
|
|
Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
|
Posted: Thu Nov 20, 2003 3:49 pm Post subject: |
|
|
bleh... i think it should still be called a "decoy vessel" but was immer... war machines aren't all technically "combat" machines _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Oct 02, 2005 12:42 am Post subject: |
|
|
Strange that this ship has a less 'SU" range for its jammer than does that simple pods that the Owing has...... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Sun Oct 02, 2005 1:00 am Post subject: |
|
|
No it isn't. The O-Wing takes the Technology that was in the Prototype Stage of Project Mynoc.
The O-Wing came out after the Original Trilogy, while Project Mynoc was around during A New Hope. |
|
Back to top |
|
|
KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
|
Posted: Sat Oct 22, 2005 12:26 am Post subject: |
|
|
An EW variant Tie Bomber, this will work great with my Imperial Specs op Tie-Transport. I especially like it's ability to "ghost" itself and other friendlys to sensors as other craft. Nice conversion Ray Can always use more Tie variants, especially bombers.
Where did you find the inspiration for this? _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Sat Oct 22, 2005 2:00 am Post subject: |
|
|
Came to me one day, that's it.
But one of the X-Wing novels had a pair of X-Wings use their systems to imitate a certain YT-1300 Freighter that was "Not running within normal parameters".
That was the start. The rest comes from reading a lot of David Weber. |
|
Back to top |
|
|
KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
|
Posted: Sat Oct 22, 2005 2:16 am Post subject: |
|
|
If it is acceptable to you Ray, I would like to include this in my Imperial Spec Ops book I am working on. This fits right in (I already have so many evil mission roles in mind). One of these in a flight with the Tie-Bomber transport conversion, covers them as looking like a freighter, then just before they drop the commandos *BAM* broad band comms jamming! Rebels never know what hit them. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Sat Oct 22, 2005 10:15 am Post subject: |
|
|
Yep, go right ahead. Just tell me how it works out.
It's a common theam in Space Opera (And even Military SF) that people rely on sensors (Even today people don't argue *TOO* much with Radar Returns!), and not enough on the Mk. 1 Eyeball.
Even in a Customs Checkpoint, it'll be awhile before two "Low Priority Freighters" on the sensors get even a Flyby Check. Unless they try to leave the area, which they won't.
Just make sure they fly *LIKE* Freighters. They start screaming in and manouvering like Bombers, the jig is up. |
|
Back to top |
|
|
Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
|
Posted: Sat Oct 22, 2005 3:39 pm Post subject: |
|
|
Hey, I'm definitely interested in seeing your Imp SpecOps book, Kage! Let us know how it's coming! |
|
Back to top |
|
|
|