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Savaad Lieutenant
Joined: 30 Apr 2006 Posts: 96 Location: Elrood Sector (STL, MO)
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Posted: Mon Jan 02, 2023 10:50 am Post subject: Visibility modifiers to dodge rolls |
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Hello everyone! I have been struggling with an idea and need to find out how others use the dodge skill. Do any GMs out there add cover modifiers that involve visibility to someone's dodge roll? Example, if the lighting condition is Poor Light with is +1D to difficulty to hit, does anyone out there add that to someones dodge roll in this situtation? I never have but it seems to make more and more sense that you would. _________________ "I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb." |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Jan 02, 2023 12:23 pm Post subject: Re: Visibility modifiers to dodge rolls |
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Savaad wrote: | Hello everyone! |
Hello, Savaad! It's been a long time!
Savaad wrote: | I have been struggling with an idea and need to find out how others use the dodge skill. Do any GMs out there add cover modifiers that involve visibility to someone's dodge roll? Example, if the lighting condition is Poor Light with is +1D to difficulty to hit, does anyone out there add that to someones dodge roll in this situtation? |
That is how I do it.
And what you propose is already how it works in RAW. Poor visibility adds to the base difficulty to hit (R&E p.93), however the base difficulty to hit is determined. The base difficulty to hit is determined in the first place by range (p.88), the dodge roll (normal reaction), or range+dodge (full reaction). See p.90. So if a character is dodging, then visibility modifiers add to the dodge roll.
Savaad wrote: | I never have but it seems to make more and more sense that you would. |
You never have? How have you been doing it? _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 02, 2023 4:42 pm Post subject: |
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IF you look in the Cover mods chart, page 62 (Dark vader cover), or page 93 in the revised cover..
Light smoke +1d
Thick smoke +2d
Very thick smoke +4d
Poor lighting +1d
Moonlit night +2d
Complete darkness +4d.
BOTH add together, so if in poor lighting, with thick smoke, the target would gain +3d. _________________ Confucious sayeth, don't wash cat while drunk! |
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