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Armor Modification.
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Mamatried
Commodore
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Joined: 16 Dec 2017
Posts: 1861
Location: Norway

PostPosted: Wed Jul 20, 2022 9:34 am    Post subject: Armor Modification. Reply with quote

I have for quite some time been looking at the rules for repair/engineering and crating "new" armors, as well as the rules for upgrading.

What I could not find was a way to reduce DEX and Mobility penalties. I only found rules to ugrade the armor values.

Where should I be looking?

My though was basically that it makes sense that you can make an armor more easy to wear, ans thus reduce the DEX penalties
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KageRyu
Commodore
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Joined: 06 Jul 2005
Posts: 1391
Location: Lost in the cracks

PostPosted: Wed Jul 20, 2022 2:46 pm    Post subject: Re: Armor Modification. Reply with quote

Mamatried wrote:
I have for quite some time been looking at the rules for repair/engineering and crating "new" armors, as well as the rules for upgrading.

What I could not find was a way to reduce DEX and Mobility penalties. I only found rules to ugrade the armor values.

Where should I be looking?

My though was basically that it makes sense that you can make an armor more easy to wear, ans thus reduce the DEX penalties

I do remember having read these somewhere, but I can not remember fore sure where it was. It has been so very long since I ran D6. Perhaps check in either Cracken's Rebel Field Guide, or the Bounty Hunter Galaxy Guide. Maybe a fellow member of the board will know which book this was in.

Failing that, as a possible workaround, you could treat it as Adding a DEX bonus to offset the Armor's Dex Penalty... so pay it up from 0D up to the level of the DEX penalty in costs?
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garhkal
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Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jul 20, 2022 5:04 pm    Post subject: Reply with quote

I've not seen anything official, but in Sparks, one can BUY it off with CP.. 3 CP base +1 per pip. So an armor with 1d+1 dex penalty, would cost 5cp (the 1d+1 to 1d), 5cp more, to go from 1d to +2, 4cp more to go from +2 to +1, and 4 more finally to go to 0...
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Mamatried
Commodore
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Joined: 16 Dec 2017
Posts: 1861
Location: Norway

PostPosted: Wed Jul 20, 2022 5:43 pm    Post subject: Reply with quote

garhkal wrote:
I've not seen anything official, but in Sparks, one can BUY it off with CP.. 3 CP base +1 per pip. So an armor with 1d+1 dex penalty, would cost 5cp (the 1d+1 to 1d), 5cp more, to go from 1d to +2, 4cp more to go from +2 to +1, and 4 more finally to go to 0...



I can easily see this working. Someone also mentioned simply using the armor values and change name making them the dex stuff.

I like the cp cost even for any form of armor7weapon modification.
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garhkal
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PostPosted: Thu Jul 21, 2022 2:20 am    Post subject: Reply with quote

ITs not using CP to modify it, its just using CP to buy OFF the dex penalty.
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