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Axoid Cadet
Joined: 09 Jun 2022 Posts: 3 Location: Outer Rim
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Posted: Wed Jun 15, 2022 5:03 pm Post subject: Creating an "experienced" character or NPC |
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Is there any guidance on creating a character with more "experience" or "levels" vs a starting character? You start with a template and 7D to distribute in skills (or 6D and 3D in specializations). But what would be a good number for a more experienced character. Since D6 doesn't have levels, it's hard for me to wrap a concept around what is good to make a character more like one who has been adventuring for awhile.
I am asking because if I want to run some one-shot games, I don't want to always use beginner characters. Or if I want to create a good NPC to challenge my players, what's a good place to start.
I guess I could assume an experienced character has about 10 adventures under his/her/its belt, and assign character points and then convert those to skill increases. But that seems like a lot of work if I am making many characters.
I guess I'm looking for some of your shared experience.
Double the starting dice to 14D, and no skill increased more than 4D. Too much, too little?
Thanks
Don |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 15, 2022 5:54 pm Post subject: |
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I'd say no more than 3D max. Another possibility is "round-out dice", which is a pool of 4D which can be applied to any skill you didn't spend starting skill dice on, to a maximum value of 1D, with the caveat that it must be linked to your character's background write-up.
Welcome to the Pit. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Axoid Cadet
Joined: 09 Jun 2022 Posts: 3 Location: Outer Rim
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Posted: Wed Jun 15, 2022 9:44 pm Post subject: Re: Creating an "experienced" character or NPC |
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That helps to quickly see the CP cost, yes. Not exactly what I was looking for, but a good resource none the less.
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Wed Jun 15, 2022 10:22 pm Post subject: |
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For 1e, I looked at the Galaxy Guides and such, and while there is no golden rule to follow, there were trends. I decided:
Mooks
12D in abilities and 8D in skills.
Up to four skills at ability +2D
Example: Stormtrooper
Inexperienced Named NPCs
18D in abilities, 7D in skills
No skills above ability +2D
Example: Starting PCs, Porkins
Experienced Named NPCs
18D in abilities and 15D in skills
One skill up to ability +3D
Other skills up to ability +2D
Example: Hobbie, Dak
Veteran Named NPCs
18D in abilities, 20D in skills
Several skills up to ability +3D
Example: Wedge Antilles, General Rieeken
Exemplar Named NPCs
18D in abilities, 30D in skills
Up to one skill at ability +4D
Other skills up to ability +3D
Example: General Veers, Dengar, Bossk
Epic Named NPCs*
18D in abilities, 60D in skills
Up to one skill at ability +8D
Several skills up to ability +4D
Example: Vader, Han Solo
*I severely capped these NPCS, as they had 100D-150D as written. _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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pakman Commander
Joined: 20 Jul 2021 Posts: 441
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Posted: Wed Jun 15, 2022 10:27 pm Post subject: |
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D6 does have levels....sort of. It is the total CP earned.
You could say the someone is a "60 point character" which would represent a bit of experience, but still learning, compared to say - a 120 point character.
I have my characters keep track of their total XP (character points - I segregate points used for adding to dice, and points used for character advancement).
Check out page 269 of the reup edition for their suggested level groupings. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Thu Jun 16, 2022 12:03 am Post subject: |
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pakman wrote: | D6 does have levels....sort of. It is the total CP earned.
You could say the someone is a "60 point character" which would represent a bit of experience, but still learning, compared to say - a 120 point character.
I have my characters keep track of their total XP (character points - I segregate points used for adding to dice, and points used for character advancement).
Check out page 269 of the reup edition for their suggested level groupings. |
This is true, but we also have to consider the individual skills and the "levels" of them, it is very easy to build a 60CP character that is much better in a skill that a 120CP character, all depending on how you build and on the template used, even a custom.
So while we do have some form of levels I would not say that the CP alone is actual a measure, lets take a RAW "jedi" with 1D to alter, sense and control, he will by RAW "sacrifice" 3D in atributes compared to other characters, even if he uses 120 cp, and has a teacher and focuses on lightsaber and force, he is still not even close as good a pilot as the "other "60CP mercenry or Bounty hunter, or of course "pilot" template, or any custom with a full 18D to attributes.
of course the "singular force" alternate rules could help some here, but again CP alone is not a measure of level, again due to the individual skills.
who has the highest "level" would IMO be based on a case by case/skill by skill situation, where regardless of total CP earned the one with the highest skill dice will have the highest level |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Jun 16, 2022 1:40 am Post subject: Caliber |
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I have a character stat called "Caliber" which I use for all characters, PCs and NPCs alike. It is actually three things separated by slashes.
Total Attribute Dice / Total Starting Skill Dice / Total Character Points used to improve the character. For example, a starting human PC in RAW would be: 18D/7D/5
As the character advances, the last number increases. _________________ *
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Axoid Cadet
Joined: 09 Jun 2022 Posts: 3 Location: Outer Rim
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Posted: Thu Jun 16, 2022 2:43 pm Post subject: |
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ThrorII wrote: | For 1e, I looked at the Galaxy Guides and such, and while there is no golden rule to follow, there were trends. I decided:
Mooks
12D in abilities and 8D in skills.
Up to four skills at ability +2D
Example: Stormtrooper
Inexperienced Named NPCs
18D in abilities, 7D in skills
No skills above ability +2D
Example: Starting PCs, Porkins
Experienced Named NPCs
18D in abilities and 15D in skills
One skill up to ability +3D
Other skills up to ability +2D
Example: Hobbie, Dak
Veteran Named NPCs
18D in abilities, 20D in skills
Several skills up to ability +3D
Example: Wedge Antilles, General Rieeken
Exemplar Named NPCs
18D in abilities, 30D in skills
Up to one skill at ability +4D
Other skills up to ability +3D
Example: General Veers, Dengar, Bossk
Epic Named NPCs*
18D in abilities, 60D in skills
Up to one skill at ability +8D
Several skills up to ability +4D
Example: Vader, Han Solo
*I severely capped these NPCS, as they had 100D-150D as written. |
Looks good, thanks! |
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