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		| Dr. Bidlo Commander
 
  
  
 Joined: 24 Nov 2021
 Posts: 440
 Location: Arizona, USA
 
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				|  Posted: Sun Nov 06, 2022 2:44 pm    Post subject: Scale, Move Speed, and Maneuverability affecting Turning |   |  
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				| Below is a proposed House Rule to apply to starships to reflect how larger vehicles should take longer to turn about and maneuver based on their scale, Move Speed, and Maneuverability. I will use the term "Turn" because its use in RAW is in reference to vehicle maneuvers and not "Rounds" or "Actions". 
 Ship Movement Turning
 A ship may turn as part of its movement with a maximum turning angle determined by the Move Speed and maneuverability of the ship. A ship may attempt maneuvers as normal per pages 108 and 109 of the RAW in order to  turn the ship at greater angles with increased difficulty to the appropriate piloting skill roll, as normal.
 
 Ship	Speed	:      Number of Turns
 Cautious:		4 Turns
 Cruise:			2 Turns
 Fast:			1 Turn
 All-out:			0 Turns
 
 Normal Scale Rules
 Maneuverability: Turn Angle
 Scale: Starfighter
 Less than 1D: 10º
 1D to 1D+2: 20º
 2D to 2D+2: 30º
 3D to 3D+2: 40º
 4D+: 50º
 
 Scale: Capital
 Less than 1D: 2º
 1D to 1D+2: 4º
 2D to 2D+2: 6º
 3D to 3D+2: 8º
 4D+: 10º
 
 Scale: Deathstar
 Less than 1D: .2º
 1D to 1D+2: .4º
 2D to 2D+2: .6º
 3D to 3D+2: .8º
 4D+: 1º
 
 Alternate Scale Rules
 Inspired by CRMcNeill’s Alternate Scale Rules, I have adjustment them a bit to fit my own preferences and have applied the turning angle rules to this new scale system. This system does not have a mathematically consistent value/5 per each +6D increase as the former example because there are steps for every +2D and the degree values would get too irregular. For this reason, I just stepped the base intervals down to what felt right in game play. This really helped make the different scales of ship operate differently and prevented the larger capital ships from spinning each turn to get their targets in different fire arcs while weapons with lower Fire Rates cooled down, but gave more advantages to smaller capital ships in outmaneuvering larger capital ships. A corvette cannot do much damage to a Destroyer, but it can run circles around one with these rules, which I feel is not well reflected in the RAW even with the higher speed and maneuverability of most corvettes.
 
 Alternate Scale Rules
 Maneuverability: Turn Angle
 Scale: Starfighter (+6D)
 Less than 1D: 10º
 1D to 1D+2: 20º
 2D to 2D+2: 30º
 3D to 3D+2: 40º
 4D+: 50º
 
 Scale: Freighter (+8D)
 Less than 1D: 5º
 1D to 1D+2: 10º
 2D to 2D+2: 15º
 3D to 3D+2: 20º
 4D+: 25º
 
 Scale: Corvette (+10D)
 Less than 1D: 3º
 1D to 1D+2: 6º
 2D to 2D+2: 9º
 3D to 3D+2: 12º
 4D+: 15º
 
 Scale: Frigate (+12D)
 Less than 1D: 2º
 1D to 1D+2: 4º
 2D to 2D+2: 6º
 3D to 3D+2: 8º
 4D+: 10º
 
 Scale: Destroyer (+14D)
 Less than 1D: 1º
 1D to 1D+2: 2º
 2D to 2D+2: 3º
 3D to 3D+2: 4º
 4D+: 5º
 
 Scale: Dreadnought (+16D)
 Less than 1D: .5º
 1D to 1D+2: 1º
 2D to 2D+2: 1.5º
 3D to 3D+2: 2º
 4D+: 2.5º
 
 I would not likely use anything of greater scale than Dreadnought, but if I were to use the Deathstar as a plot device since I am running in the period before ANH, I would use the following:
 
 Scale: Deathstar (+24D)
 Less than 1D: .03125º
 1D to 1D+2: .0625º
 2D to 2D+2: .09375º
 3D+ .125º
 
 These values are incredibly granular, but the program I run my space battles in allow this level of precision and it would be used to determine when the superlaser of the Deathstar was able to be brought to bear on a target. Again, I would likely never use this though.
 
 Last edited by Dr. Bidlo on Sun Nov 06, 2022 4:52 pm; edited 1 time in total
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Sun Nov 06, 2022 4:20 pm    Post subject: |   |  
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				| SO looking at this, a fighter going cruise speed, could NOT just do a bootleg turn (180 degrees) even IF IT has say 4d in maneuverability??  He'd have to go Cautious and do 4 full moves, to turn around? _________________
 Confucious sayeth, don't wash cat while drunk!
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		| Dr. Bidlo Commander
 
  
  
 Joined: 24 Nov 2021
 Posts: 440
 Location: Arizona, USA
 
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				|  Posted: Sun Nov 06, 2022 4:54 pm    Post subject: |   |  
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				|  	  | garhkal wrote: |  	  | SO looking at this, a fighter going cruise speed, could NOT just do a bootleg turn (180 degrees) even IF IT has say 4d in maneuverability??  He'd have to go Cautious and do 4 full moves, to turn around? | 
 
 Limiting manuevers with thus rule is not my intent. Here is an excerpt of what I wrote below:
 
 Ship Movement Turning
 A ship may turn as part of its movement with a maximum turning angle determined by the Move Speed and maneuverability of the ship. A ship may attempt maneuvers as normal per pages 108 and 109 of the RAW in order to  turn the ship at greater angles with increased difficulty to the appropriate piloting skill roll, as normal.
 
 The angle of the turn is allowed within the move under the normal piloting roll. If you want to do more than that, such as abootleggers, you add the extra difficulty to the posting roll per the RAW. Perhaps I should find a way to reword it to help remove confusion...
 
 What if I instead wrote:
 
 Ship Movement Turning
 A ship may turn as part of its movement up to a turning angle determined by the Move Speed and maneuverability of the ship. A ship may attempt maneuvers as normal per pages 108 and 109 of the RAW in order to  turn the ship at turning angles greater than this value (such as a bootlegger turn) with increased difficulty to the appropriate piloting skill roll, as normal.
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		| Dr. Bidlo Commander
 
  
  
 Joined: 24 Nov 2021
 Posts: 440
 Location: Arizona, USA
 
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				|  Posted: Sun Nov 06, 2022 9:44 pm    Post subject: |   |  
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				| Admittedly, this house rule is quite niche as it slows down game play and turns starship combat into a tactical endeavor. I myself do not use it all the time - sometimes I run a more narrative game and sometimes I run it as a tactical move by move battle. I certainly do not take offense if those reading would never opt to use or even consider it! |  | 
	
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