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Carbon Grey: The NEW D6 RPG!!!
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Aug 06, 2021 3:11 pm    Post subject: Carbon Grey: The NEW D6 RPG!!! Reply with quote

Now on Kickstarter!
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RyanDarkstar
Commander
Commander


Joined: 04 Dec 2014
Posts: 351
Location: Chambersburg, PA, USA, Earth

PostPosted: Fri Aug 06, 2021 5:50 pm    Post subject: Reply with quote

Looks incredible!

(Now to try and scrape together enough money for this - my 8th? 9th? Kickstarter this year...sheesh.)
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10406
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Aug 06, 2021 7:52 pm    Post subject: Re: Carbon Grey: The NEW D6 RPG!!! Reply with quote

Ray wrote:
Now on Kickstarter!

Glad to see new D6 games. I backed it for the digital RPG like I did for the Zorro game. Thanks for sharing. Below is a direct link to a setting primer.

http://www.magnetic-press.com/wp-content/uploads/2021/08/CARBON-GREY-Settings-Primer-SD.pdf
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Star Wars D6 Damage


Last edited by Whill on Sun Sep 05, 2021 2:41 pm; edited 1 time in total
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10406
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Aug 11, 2021 1:13 am    Post subject: attributes Reply with quote

They dropped an 80-page quickstart for backers...

Quote:
The six core attributes and their skills
are:

Dexterity (DEX). A balance of grace,
reflexes, speed, hand-eye coordination,
and fine motor skills. Skills: Acrobatics,
Melee, Reflex, Ride, Sleight of Hand,
Stealth.

Knowledge (KNO). Intellect, learning,
know-how, recall, and the theory or
practical application of what is known.
Skills: Espionage, Medicine, Scholar,
Sciences, Survival, Technical.

Mechanical (MEC). Operating,
repairing, and inventing vehicles and
other machinery. Skills: Demolitions,
Drive, Engineer, Gunner, Pilot, Repair/
Disable.

Perception (PER). Sensory and
spatial awareness, attention to detail,
insight, and deductive reasoning. Skills:
Evaluate, Gambling, Instinct, Investigate,
Marksmanship, Streetwise.

Strength (STR). Health, vitality, brawn,
and toughness. Skills: Brawl, Climb/Run,
Lifting, Stamina, Swimming, Throwing.

Willpower (WIL). Personality, social
aptitude, shrewdness, will, mental
endurance, and fortitude. Skills:
Bargain, Charm, Command, Con, Grit,
Intimidation.

They folded Technical into KNO and MEC, and divided Perception into two attributes, one for physical awareness and one for social awareness. It's set-up kinda like I'd do it for my 1930s-40s pulp adventure/golden age superheroes game I'd like to make someday. They put willpower (grit, force of personality) and Intimidation with social awareness. Initiative starts out with PER but then after the battle starts shifts to DEX.
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