The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Magnetic Hall Trap
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Magnetic Hall Trap Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Sun May 09, 2021 12:42 pm    Post subject: Magnetic Hall Trap Reply with quote

Seems like I remember some sort of gravity trap but cannot find it. I am creating stats for the Citadel Magnetic Trap. It appears in TCW 318 "The Citadel" at 0:47.

Mechanically I would say it works like a tractor beam. There is a whining sound at the beginning which seems to momentarily incapacitate the clone troopers and Jedi. I think this is a temporary side effect of the trap being sprung as it goes away momentarily and is not used again.

Furthermore, when Anakin is electrocuted, I believe this is different weapon as the administrator pushes a different button an a panel with many other buttons. The electric field appears the same as the Electrical Hallway Trap from earlier in the same episode. Which I am also looking to model.

Any suggestions on both projects?
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun May 09, 2021 4:01 pm    Post subject: Reply with quote

The gravity trap you are thinking of, came in the hand of thrawn duology iirc.. Where they made the entire corridor weightless, while luke was inside..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 09, 2021 4:34 pm    Post subject: Reply with quote

If my memory serves, it was a magnetic trap that pulled all their weapons up to the ceiling. Because Anakin’s hand was artificial, it got pulled up, too.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 09, 2021 5:51 pm    Post subject: Reply with quote

There is a gravity trap in GG10: Bounty Hunters, but it's a floor mount, not ceiling.

EDIT: It's called the Man Trap, on pg. 90 of GG10.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon May 10, 2021 2:48 am    Post subject: Reply with quote

I was thinking of writing one into a module, where over a 3 round period of being in a hall, the gravity would start at 2x normal, then ramp up to 8x normal.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Mon May 10, 2021 8:52 am    Post subject: Reply with quote

Here is the first draft of what I came up with.

Quote:
Magnetic Hall Trap
Type: Magnetic trap
Scale: Character
Cost: Not available for sale
Availability: 3, R or X
Blast Area: 20 meters
Damage: Special
Game Notes: The trap takes one round to initialize, creating a high-pitched sound that causes 4D stun sound damage. Attracts all ferrous objects in a given area and holds them in place with a Strength 8D.
Source: Stats by Emperor Ollie

Appearances: TCW 318 "The Citadel"

_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Mon May 10, 2021 3:45 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon May 10, 2021 2:34 pm    Post subject: Reply with quote

What would that do, to those in metal armor?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Mon May 10, 2021 3:20 pm    Post subject: Reply with quote

garhkal wrote:
What would that do, to those in metal armor?


The same as in the clip I originally posted. It would stick them to the ceiling. More than likely unable to move since is 8D Strength.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon May 10, 2021 3:25 pm    Post subject: Reply with quote

Considering how the clone troopers in that clip weren’t affected, I’m moved to wonder exactly how much modern SWU armor is metal anyway.

Also, regarding the stat, I’d suggest changing the Damage to Strength, since the primary effect seems to be a contest of strength.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Mon May 10, 2021 3:45 pm    Post subject: Reply with quote

CRMcNeill wrote:
Also, regarding the stat, I’d suggest changing the Damage to Strength, since the primary effect seems to be a contest of strength.


Guess I didn't make it clear enough. I will change the damage to "Special" and people will read the "Game Notes".
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon May 10, 2021 4:18 pm    Post subject: Reply with quote

shootingwomprats wrote:
Guess I didn't make it clear enough. I will change the damage to "Special" and people will read the "Game Notes".

For some reason, I was thinking Tractor Beam Projectors listed Strength in place of Damage. This seemed appropriate to me, since technically they don't inflict damage, but I can't seem to find any stats where that is the case. Oh well.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon May 10, 2021 5:44 pm    Post subject: Reply with quote

Clone/stormtrooper armor is not metal. It's plastoid, some kind of futuristic plastic-like product.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue May 11, 2021 1:15 am    Post subject: Reply with quote

CRMcNeill wrote:
Considering how the clone troopers in that clip weren’t affected, I’m moved to wonder exactly how much modern SWU armor is metal anyway.

Also, regarding the stat, I’d suggest changing the Damage to Strength, since the primary effect seems to be a contest of strength.


Imperial (and most likely thus clone trooper armor) was often said to be ceramic composites. Power armor and the like, i can EASILY SEE being metal. just like most bounty hunter armors..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue May 11, 2021 3:52 pm    Post subject: Reply with quote

garhkal wrote:
Imperial (and most likely thus clone trooper armor) was often said to be ceramic composites. Power armor and the like, i can EASILY SEE being metal. just like most bounty hunter armors..

Just ignore me. I'm used to it.

https://starwars.fandom.com/wiki/Plastoid

In canon and legends, stormtrooper armor is made out of plastoid.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue May 11, 2021 8:39 pm    Post subject: Reply with quote

garhkal wrote:
Imperial (and most likely thus clone trooper armor) was often said to be ceramic composites. Power armor and the like, i can EASILY SEE being metal. just like most bounty hunter armors..

I very much doubt that, with all the other technological advancements in the SWU relative to the RW, armor tech advancement would’ve stagnated to the point of still using ferrous metal plates, save for all but the most primitive of worlds. Stormtrooper or clone trooper isn’t particularly special; it’s mass produced to provide a decent level of protection for troops that are ultimately expendable. There’s no reason natural-borns wouldn’t have access to the same or better.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0