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Sonic Grenade
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shootingwomprats
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PostPosted: Sat Jul 03, 2021 7:12 pm    Post subject: Sonic Grenade Reply with quote

Nigel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Martin: Oh, I see. And most amps go up to ten?
Nigel: Exactly.
Martin: Does that mean it's louder? Is it any louder?
Nigel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
Martin: I don't know.
Nigel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
Martin: Put it up to eleven.
Nigel: Eleven. Exactly. One louder.
Martin: Why don't you just make ten louder and make ten be the top number and make that a little louder?

[Pause.]

Nigel: These go to eleven.

Quote:
Sonic Grenade
Also known as sonic detonators, were rare and deadly sonic-based explosive weapons. The Bith had such sensitive hearing that the sound of such grenades could make their heads explode. The grenades were very powerful, and had the capability to shatter thick glass, crack ferrocrete, and crumple light alloys.

Sonic Grenade
Model: Krupx Munitions Groundshaker 7, Imperial Munitions M880 Sonic Grenade
Type: Sonic grenade
Scale: Character
Skill: Grenade
Cost: 350
Availability: 2
Range: 3-7/20/40
Blast Area: 0-2/4/6/8
Damage: 6D/5D/3D/2D (stun)
Game Notes: Once activated the grenade will continue to emit an exceptionally loud shriek that lasts for 10 rounds or until disabled. As well as incapacitating targets the sonic grenade also disrupts voice and audio communications. Those affected by the grenade have a -2D modifier to hearing and related skill checks.
Source: Stats by Emperor Ollie
Appearance: N. New Dawn

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garhkal
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PostPosted: Sun Jul 04, 2021 1:40 am    Post subject: Reply with quote

I've always seen sonic grenades (FLash bangs) as being 'soaked' via perception.
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