Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri Aug 06, 2021 3:11 pm Post subject: Carbon Grey: The NEW D6 RPG!!! |
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Now on Kickstarter! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10405 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Aug 11, 2021 1:13 am Post subject: attributes |
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They dropped an 80-page quickstart for backers...
Quote: | The six core attributes and their skills
are:
Dexterity (DEX). A balance of grace,
reflexes, speed, hand-eye coordination,
and fine motor skills. Skills: Acrobatics,
Melee, Reflex, Ride, Sleight of Hand,
Stealth.
Knowledge (KNO). Intellect, learning,
know-how, recall, and the theory or
practical application of what is known.
Skills: Espionage, Medicine, Scholar,
Sciences, Survival, Technical.
Mechanical (MEC). Operating,
repairing, and inventing vehicles and
other machinery. Skills: Demolitions,
Drive, Engineer, Gunner, Pilot, Repair/
Disable.
Perception (PER). Sensory and
spatial awareness, attention to detail,
insight, and deductive reasoning. Skills:
Evaluate, Gambling, Instinct, Investigate,
Marksmanship, Streetwise.
Strength (STR). Health, vitality, brawn,
and toughness. Skills: Brawl, Climb/Run,
Lifting, Stamina, Swimming, Throwing.
Willpower (WIL). Personality, social
aptitude, shrewdness, will, mental
endurance, and fortitude. Skills:
Bargain, Charm, Command, Con, Grit,
Intimidation. |
They folded Technical into KNO and MEC, and divided Perception into two attributes, one for physical awareness and one for social awareness. It's set-up kinda like I'd do it for my 1930s-40s pulp adventure/golden age superheroes game I'd like to make someday. They put willpower (grit, force of personality) and Intimidation with social awareness. Initiative starts out with PER but then after the battle starts shifts to DEX. _________________ *
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