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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Feb 17, 2021 6:13 pm Post subject: Front Fire Arc for a Vehicle |
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Elsewhere I've talked about my creature attack (an underwater beast attacking a submersible).
The craft involved has a Torpedo Launcher with 3 missiles, which only fire with a front fire arc. But their range is: 50-100/500/1 km, so these are long-range weapons.
Do you think it matters that the target is not in the firing arc, if the PCs decide to fire these torpedoes? In other words, can they hone in on the great monster attacking them (which is twice the size of their entire vehicle), which is doing so mostly from behind. And would the torpedoes then loop back to strike the creature?
I realize that, as written, with the fire arc being only front, they probably shouldn't. But this Mon Cala submersible is made to traverse the dangerous waterways of this deadly environment. Would it make sense for them to be heat-seeking, perhaps at a Difficult roll? (if the target is not in the front fire arc)
Thoughts? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 17, 2021 6:34 pm Post subject: |
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My current version of proton torpedoes allows them to be fired underwater, and to guide on targets that are designated by the launching ship's Sensor Focus mode (roll Sensors + Focus dice like a weapon attack). If the Lock-On is maintained, any launched ordnance will home on the designated target.
Another option that Whill used for his MC-13 Mon Cal Freighter is Pulse Lasers, which I've retconned as a laser weapon optimized for underwater use. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Feb 17, 2021 7:41 pm Post subject: |
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Thanks, CRMcNeill! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Feb 18, 2021 12:29 am Post subject: |
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I suppose its a question of whether the targeting system can "find" the creature.
The Falcon hid from the sensors of the ISD by parking on its hull. There may be some blind spots (GM's call, of course) immediately surrounding the craft, which, if the creature fits wholly or sufficiently within, might make targeting it impossible. _________________ .
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 18, 2021 2:27 am Post subject: Re: Front Fire Arc for a Vehicle |
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DougRed4 wrote: | Elsewhere I've talked about my creature attack (an underwater beast attacking a submersible).
The craft involved has a Torpedo Launcher with 3 missiles, which only fire with a front fire arc. But their range is: 50-100/500/1 km, so these are long-range weapons.
Do you think it matters that the target is not in the firing arc, if the PCs decide to fire these torpedoes? In other words, can they hone in on the great monster attacking them (which is twice the size of their entire vehicle), which is doing so mostly from behind. And would the torpedoes then loop back to strike the creature?
I realize that, as written, with the fire arc being only front, they probably shouldn't. But this Mon Cala submersible is made to traverse the dangerous waterways of this deadly environment. Would it make sense for them to be heat-seeking, perhaps at a Difficult roll? (if the target is not in the front fire arc)
Thoughts? |
I could see them locking ON to something in their front arc, then following to hit it, in the other arcs, say in the following rounds, for ordinance that has a duration of travel... BUT otherwise no. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Feb 18, 2021 2:41 am Post subject: Re: Front Fire Arc for a Vehicle |
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garhkal wrote: | DougRed4 wrote: | Thoughts? |
I could see them locking ON to something in their front arc, then following to hit it, in the other arcs, say in the following rounds, for ordinance that has a duration of travel... BUT otherwise no. |
I concur. The target should have to be in the front fire arc when the weapon is fired to have a lock on it, then if the creature is in a different arc by the time the torpedo can hit it and you are using a seeking rule like what CRM shared, it could swing around. But it doesn't seem like there may be room for the torpedo to change course like that. And if the ship is not firing the torpedo until after the creature is grappling with the ship from the side, then it couldn't be a target of the forward torpedo launcher. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 18, 2021 2:02 pm Post subject: |
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Depends how high/low tech you want it to be. Modern missile tech allows for extremely off-bore / "over the shoulder" missile shots, so long as the pilot can bring some form of target designator to bear. And modern wire-guided torpedoes have been capable of this for decades.
I think Naaman's idea will present the biggest challenge; it'll be tough to lock onto a target when it's literally touching the ship's hull. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 18, 2021 4:45 pm Post subject: |
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Especially since even HITTING the beast, will still present shockwaves TO the vehicle... _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Thu Feb 18, 2021 5:44 pm Post subject: |
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This is Mon Cal tech circa 1 BBY, and going by what we see of their massive ships, I'm thinking they're sufficiently high tech. Being as we have heat seeking missiles ourselves, it seems reasonable that these missiles could work that way.
Though, as others have stated, with the beast so close (literally grappling the submersible), it would also make sense that a direct hit would cause some damage to the ship itself.
Keep in mind that the monster/creature is nearly twice as big as the vehicle itself. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 18, 2021 5:49 pm Post subject: |
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I have my Quick Blast Radius Rules that might help account for near misses. I suppose you could say that the body of the monster provides partial Concealment, which will affect Accuracy, which will in turn affect damage reduction from the near miss. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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