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Odea Ionstrike Cadet
Joined: 09 May 2019 Posts: 17
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Posted: Wed Jul 01, 2020 3:41 am Post subject: Lil6 |
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There’s a new OpenD6 variant on DriveThru and it is an interesting take on speeding up play at the table. Lots of interesting genre-specific subsystems are presented. There are tweaks to the usual expectations around Static defenses and soak (not just straight die code * 3) and a resolution mechanic that looks at the number even results from your roll that wind up as “qualities” you can use to increase your damage or do special effects (which reminds me a bit of systems like Mythras)
Paid version, $5 (USD) https://www.drivethrurpg.com/product/317413
Free basic rules version: https://www.drivethrurpg.com/product/317414
If you enjoy homebrewing D6 systems it is worth a look. I felt the paid product was well worth the genre rules alone but the entire system was easy to read and well presented. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Jul 02, 2020 8:27 am Post subject: |
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How does it compare to MiniSix? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Odea Ionstrike Cadet
Joined: 09 May 2019 Posts: 17
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Posted: Thu Jul 02, 2020 1:01 pm Post subject: |
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It uses Body Points instead of the Wound Track ... which I don't care for but it does help make the games "Qualities" dice effect work cleanly. I've started hacking the wound track back in all the same in a quick playtest I'm running because I really don't care for Body Points.
The genre rules are very modular and can be mixed matched - there are rules for chases, swashbuckling, hacking, cyberwar, spaceships, shock... lots of small modular system you can remix together for another genre type.
Static defenses are calculated slightly differently, mostly due Body Points.
There are some tables for designing creatures quickly - nothing an experienced GM couldn't work out on their own with a bit of time given any particularly D6 games base power level but it is nice to see. On the whole I'd say the book is very GM friendly.
There is a whole Magic system and Psionics system but I haven't really looked at them closely - they are different than MiniSix's though.
Still playtesting and working through the ideas so I'm sure I'll stumble on more differences. On the whole I found the writing, editing, and presentation of concepts more straightforward than Mini Six - which is not to say Mini Six is hard to grasp or poorly written but after reading Lil6 I instantly had ideas for games I wanted to run in a few settings where as I read Mini Six and said "I could use this and that in Star Wars" and never really touch it again. |
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