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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Tue Apr 28, 2020 4:35 am Post subject: Dark Horse Clone Wars Ships |
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I haven't seen any D6 stas for these ships, so I converted them from available D20 stats. The Mon Calamari Amphibious Starfighter and
Commander Merai's Personal starfighter; The Shark.
Mon Calamari Amphibious Fighter
Named for a crustacean used to create armour for the Mon Calamari Knights, the Kantrey-class amphibious fighter was thought of as the chief
defensive fighter for Mon Calamari's shipyards, orbit, skies, and oceans, all in one platform. The amphibious fighter had been in use on Mon
Calamari for years, serving primarily as a planetary defence fighter. The fighter was naturally equipped with amphibious seals, providing it with
several advantages on Mon Calamari. Standard starfighters could not be based underwater, where sensors and prying eyes had a difficult time
judging their readiness and strength. The amphibious fighter was also capable of diving in retreat, instantly escaping invaders that were unable
to submerge. The Kantrey-class could be equipped with specialized underwater concussion torpedoes that can be mounted in the proton
torpedo tube. It had delicate systems that were vulnerable to damage and disruption.
Craft: Mon Calamari Shipyards Kantrey-Class Amphibious Starfighter
Type: Amphibious Starfighter
Scale: Starfighter
Length: 8 metres
Skill: Starfighter Piloting: Kantrey-Class Starfighter
Crew: 1
Crew Skill: 4D
Passengers: None
Cargo Capacity: 110 kilograms
Consumables: 2 days
Cost: 150,000 (85,000 used)
Hyperdrive: x1
Hyperdrive Backup: No
Nav Computer: Yes
Manoeuvrability: 1D+2
Space: 8
Atmosphere: 365; 1050 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 25/2D
Search: 40/3D
Focus: 1/4D
Weapons:
2 Medium Laser Cannons (Can be Fire-Linked)
Fire Arc: 1 Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 2D
Range: 1-3/ 12/ 25
Atmosphere: 100-300/1.2/2.5 km
Damage: 4D (5D Fire-Linked)
1 Proton Torpedo Tube
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D
Range: 1/3/7
Atmosphere: 30-100/300/700
Ammo: 6
Damage: 9D
Ship Features: Amphibious Seals, Delicate Systems
The Shark
Commander Merai was considered to be a great hero of the Quarren conflict that preceded the Clone Wars on Mon Calamari and was regarded
as one of the greatest Mon Calamari tacticians of his day. He was convinced by his cousin to join the Separatists and brought a loyal fleet and
starfighter corps with him, including his personal fighter; the Shark, which was used to participate in the assault on Kamino, where Merai personally
attempted to take out the shield generator for the cloning facilities. The Shark began life as a Kantrey-class amphibious fighter but was modified
drastically to maximize its capabilities and suit the commander's battle prowess. The ship was upgraded in nearly every category and given a
much more versatile arms load-out, allowing Merai to achieve nearly any objective in any theatre of combat by himself. Merai had the sensor
blisters replaced with an upgraded package and mounted two laser cannons and an ion cannon on the main fuselage. This allowed him to
remove the wing-like weapon mounts to reduce his target profile and reduce his drag, particularly while submerged. He also had the engines
replaced with a larger, more powerful model. The hull was moderately upgraded, including significant additional armour over the cockpit, relying
on sensors and monitors for vision instead of a clear cockpit.
Craft: Mon Calamari Shipyards Advanced Kantrey-Class Amphibious Starfighter
Type: Modified Amphibious Starfighter
Scale: Starfighter
Length: 8 metres
Skill: Starfighter Piloting: Advanced Kantrey-Class Starfighter
Crew: 1
Crew Skill: See Commander Merai
Passengers: None
Cargo Capacity: 50 kilograms
Consumables: 1 week
Cost: Not Available for Sale
Hyperdrive: x1
Hyperdrive Backup: No
Nav Computer: Yes
Manoeuvrability: 3D+2
Space: 9
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 20/1D+2
Scan: 30/2D+2
Search: 45/3D+2
Focus: 2/4D+2
Notes: The Shark relies mostly on sensors due to its armoured cockpit that restricts visual observations, causing the pilot to suffer a -1D penalty
to Perception checks if sensors are unavailable or disrupted.
Weapons:
2 Double Medium Laser Cannons (Fire-Linked)
Fire Arc: 1 Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 3D
Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 6D
Light Ion Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Range: 1-3/7/36
Atmosphere: 100-300/ 700/ 3.6 km
Damage: 4D
1 Concussion Torpedo Tube
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 3D
Range: 1/3/7
Atmosphere: 50-100/300/700
Ammo: 12
Damage: 6D
Ship Features: Amphibious Seals, Delicate Systems |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri May 08, 2020 1:31 pm Post subject: |
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From the Stark Hyperspace War
A-6 Interceptor
Craft: Kuat Drive Yards A-6 Interceptor
Type: Interceptor fighter
Scale: Starfighter
Length: 5.3 meters
Skill: Starfighter Piloting: A-6 Interceptor
Crew: 1
Cargo Capacity: 60 kilograms
Consumables: 1 day
Cost: 60,000 (new), 25,000 (used)
Manoeuvrability: 2D+1
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
3 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Based on gathered info and pure guesstimation, especially length. |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri May 08, 2020 1:38 pm Post subject: |
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Another from the Stark Hyperspace War
Trade Federation Heavy Munitions Cruiser
Craft: Kuat Drive Yards Captor-class Heavy Munitions Cruiser
Type: Cruiser
Scale: Capital
Length: 600 meters
Skill: Capital Ship Piloting: Captor-class Cruiser
Crew: 100 Organic, 800 PK Series Worker Droid, 100 OOM Droids present (as supervisors for the worker droids) plus a score of assorted Astromechs, Protocol Droids etc.
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, capital ship piloting 3D, capital ship shields 2D+1, capital ship repair 2D, sensors 3D+2
Passengers: 100 (Trade Federation Troops) 3,000 (B1 Battle Droids), E-5 battle droids
Cargo Capacity: 50,000 metric tons
Consumables: 3 months
Cost: Not Available for Sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 225; 650 kmh
Manoeuvrability: 1D
Hull: 4D
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 50/2D
Search: 80/3D
Focus: 4/3D+2
Weapons:
36 Turbolaser Turrets
Fire Arc: 9 front, 9 left, 9 right, 9 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
2 Warhead Launcher (15 missiles per launcher)
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 5-20/50/110
Atmosphere Range: 5-50/100/300 km
Damage: 9D
18 Ion Cannons
Fire Arc: 6 front, 4 left, 4 right, 4 back
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 3D
3 Heavy Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Complement:
1 A-6 Interceptor Squadron
30 Vulture droid starfighters
1 Spy ship
3 C-9979 landing craft
10 Trade Federation Shuttles
This one had a little more info out there than the A6, but it's still a guesstimation...it's also a really ugly ship |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri May 08, 2020 10:29 pm Post subject: |
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Quote: | Xain, when you are done you should consider putting together Dark Horse sourcebook for all these characters and ships, or at least stat compilation document. |
When I'm done?...I like your optimism, Whill
Seriously though, I don't really have an interest in that kind of thing, I'm really putting this stuff up here to put something back to the Rancor Pit to repay some of the great content I've taken out.
If anyone else is interested in collating the stats I've done, feel free, they are for everyone to use. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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