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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Feb 27, 2020 3:41 am Post subject: Specialized Jedi Knights |
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SPECIALIZED JEDI KNIGHTS
Jedi who achieve knighthood and have a natural talent in certain areas might choose to serve the Jedi Order in ways that allow them to use such talents to the best of their ability. Many areas are available from which one can choose, and the ones listed here are but a sample of ihe ways in which Jedi Knights might serve the Jedi Order.
Sources: Clone Wars Campaign Guide (p.124-125) _________________ Don Diestler
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Last edited by shootingwomprats on Thu Feb 27, 2020 3:43 am; edited 1 time in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Feb 27, 2020 3:42 am Post subject: |
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Jedi Archivist
Jedi who prize knowledge over other things usually find that their understanding of the Force expands with the study and retention of other subjects.
Even more so than other Jedi, Jedi archivists delve into many areas of study, letting the Force guide them to their areas of specialty. By receiving and archiving knowledge so others might learn, a Jedi archivist increases her own awareness of the galaxy.
The number of Jedi archivisis flourishes during times of relative peace in the galaxy. Though most archivists remain close to the temple archives on Coruscant or Ossus, others travel to gain more information about the galaxy, its inhabitants, and its cultures, continually increasing their common pool of knowledge. Archivists also work with ExplorCorps, searching for lost civilizations or exploring and studying newly discovered star systems.
During the latter days of the Republic and into the Clone Wars, Jedi archivists become fewer in number. Older Jedi believe that the younger members of the Jedi Order do not have the patience to take on the role of an archivist, choosing other roles deemed more important to the Jedi Order at that time.
Jedi Archivist
DEXTERITY 2D+2
Dodge 5D+1, lightsaber 5D+2, melee combat 4D, melee parry 4D+1
KNOWLEDGE 3D
Alien species 4D, bureaucracy 5D, cultures 4D, languages 4D+2, planetary systems 4D, scholar: Jedi lore 4D+2, willpower 5D
MECHANICAL 2D
Astrogation 3D, repulsorlift operation 3D, space transports 3D
PERCEPTION 3D
Investigation 4D+2, search 4D
STRENGTH 3D
Brawling 4D+2
TECHNICAL 3D
Computer programming/repair 4D, Lightsaber repair 4D+2
Special Abilities:
Force Skills: Control 5D, sense 4D, alter 3D+2
Force Powers (these are the powers which a typical Jedi archivist may have, the GM is encouraged to change or add powers as needed):
Control: Concentration, control pain, emptiness, enhance attribute
Sense: Danger sense, life detection, life sense, sense Force
Alter: Telekinesis
Control and Sense: Lightsaber combat
This character is Force-sensitive
Force Points: 4
Character Points: 8
Move: 10
Equipment: Lightsaber (5D), Jedi robes, Jedi utility belt, datapad
Source: Ultimate NPC Collection v.85 (p.156 "Jedi Knight (experienced)"), tweaks by +Oliver Queen _________________ Don Diestler
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Feb 27, 2020 3:42 am Post subject: |
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Jedi Healer
Like many religions and Force-using traditions in the galaxy, the Jedi Order values life and its preservation, and life in turn creates the Force. To that end, the ability to channel the Force to heal is one of the most prized powers a Jedi can possess. Although many Jedi learn to treat wounds to some extent, few Jedi devote their lives to the healing arts. Those that specialize in this area find that their understanding of the Force increases when they heal the sick and tend to the wounded.
Jedi healers are experts in the field of medicine. They spend a majority of their time ending to patients and expanding their understanding of the Force by studying its connection with all living things. Since anger and aggression hamper their healing abilities, Jedi healers are less likely to be tempted by the dark side of the Force. Many great instructors and philosophers of the Jedi Order throughout history were also healers. Any young lings that show an interest or natural ability with healing are carefully tutored to take up the mantle of a Jedi healer to keep their abilities from going to waste.
Despite their devotion to the preservation of life, Jedi healers are not pacifists. Many of them are more than willing to use their lightsabers to defend the sick and helpless. Jedi healers actively seek out battlefields, plague-ridden worlds, and highly dangerous locales to donate their time and abilities to help those in need.
During the Clone Wars, the Republic encourages Jedi healers to accompany troops on to battlefields. Citizens unfortunate enough to be caught in the middle of battle often benefit from Jedi healers passing through.
Jedi Healer
DEXTERITY 3D
Dodge 5D+1, lightsaber 5D+2, melee combat 5D, melee parry 5D
KNOWLEDGE 3D
Alien species 4D, languages 4D+2, planetary systems 3D+2, scholar: Jedi lore 4D+2, willpower 5D
MECHANICAL 2D
Astrogation 3D, repulsorlift operation 3D, space transports 3D+1
PERCEPTION 3D
Investigation 4D+2, persuasion 4D, search 4D
STRENGTH 3D
Brawling 4D+2
TECHNICAL 3D
Computer programming/repair 3D+2, first aid 5D, lightsaber repair 4D+2, (A) medicine 2D
Special Abilities:
Force Skills: Control 5D, sense 4D, alter 3D+2
Force Powers (these are the powers which a typical Jedi healer may have, the GM is encouraged to change or add powers as needed):
Control: Accelerate healing, concentration, control disease, control pain, detoxify poison, emptiness, enhance attribute
Sense: Danger sense, life detection, life sense, sense Force
Alter: Telekinesis
Control and Alter: Accelerate another's healing, control another's disease, control another's pain, detoxify another's poison, remove another's fatigue, return another to consciousness
Control and Sense: Lightsaber combat
This character is Force-sensitive
Force Points: 4
Character Points: 8
Move: 10
Equipment: Lightsaber (5D), Jedi robes, Jedi utility belt with medpack
Source: Ultimate NPC Collection v.85 (p.156 "Jedi Knight (experienced)"), tweaks by +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Feb 27, 2020 3:42 am Post subject: |
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Jedi Instructor
Jedi instructors devote themselves to educating younger Jedi on the ways of the Force and the goals of the Jedi Order. Through the instruction of others, Jedi instructors increase their own understanding of the Force.
Jedi instructors are most often found in the Jedi Temple on Coruscant, teaching younglings. Others actively seek out potential Jedi recruits that the order might fail to notice in the Outer Rim Territories and other areas outside the Republic's jurisdiction. In some cases, Jedi instructors take young students or even other Jedi Knights with them on extended tours of the galaxy, sometimes traveling aboard an ExplorCorps vessel.
Particularly effective Jedi instructors are often invited to join the Jedi High Council.
Jedi Instructor
DEXTERITY 3D
Dodge 5D+1, lightsaber 5D+2, melee combat 4D, melee parry 4D+1
KNOWLEDGE 3D
Alien species 4D, languages 4D+2, planetary systems 4D, scholar: Jedi lore 4D+2, willpower 5D
MECHANICAL 2D
PERCEPTION 3D
Investigation 4D+2
STRENGTH 3D
Brawling 4D+2
TECHNICAL 3D
Computer programming/repair 3D+2, first aid 4D, lightsaber repair 4D+2
Special Abilities:
Force Skills: Control 5D, sense 4D, alter 3D+2
Force Powers (these are the powers which a typical Jedi instructor may have, the GM is encouraged to change or add powers as needed):
Control: Concentration, control pain, emptiness, enhance attribute
Sense: Danger sense, life detection, life sense, sense Force
Alter: Telekinesis
Control and Sense: Lightsaber combat
This character is Force-sensitive
Force Points: 4
Character Points: 8
Move: 10
Equipment: Lightsaber (5D), Jedi robes, Jedi utility belt, datapad
Source: Ultimate NPC Collection v.85 (p.156 "Jedi Knight (experienced)"), tweaks by +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
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@swd6podcast, Twitter |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Mar 14, 2020 1:25 pm Post subject: |
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Naaman wrote: | Any reason they all have the same force skill levels? Seems like the healer should be prioritizing alter, at least. |
I had not thought about that. I might move 1 pip from Control and add it to alter: Control 4D+2, Sense 4D, Alter 4D. Thoughts? _________________ Don Diestler
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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shootingwomprats Rear Admiral
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Posted: Tue Mar 17, 2020 8:39 am Post subject: |
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Naaman wrote: | I might even consider moving another pip or two from lightsaber into alter... |
I am guessing you mean Control to Alter?
Control 4D, Sense 4D, Alter 4D+2? _________________ Don Diestler
Host, Shooting Womp Rats
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