shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Wed Mar 11, 2020 7:31 pm Post subject: Harbor-class Mobile Space Dock |
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Harbor-class Mobile Space Dock
Rendili StarDrive's Harbor-class ship is a true rarity: a hyperspace-capable mobile space dock. Designed as a traveling dry dock and starship maintenance facility, each vessel appears more like an elegant building than a starship. Long docking arms with many ports project from the vertical main hull, along with huge horizontal support frames to aid in dry-dock repairs. A huge superstructure that rises above the docking facilities like a small city houses the ship's crew, passengers, and support facilities. Each docking facility can handle a frigate- or cruiser-sized vessel, and the ship houses enough technicians, workshops, fabrication facilities. laboratories, and other facilities to repair even seriously damaged ships or to maintain a small fleet or battle group in space.
Neither fast nor agile, Harbor-class ships are vulnerable to attack. While they have thick armor and a respectable weapons loadout, these armaments are primarily suitable for anti-fighter and anti-boarding defense. Harbors are typically escorted by one or more frigates to provide combat support or are part of a larger battle group and rely on the strength of the other ships to defend them. Although they often have starfighters aboard from visiting ships that can scramble in an emergency, Harbor-class ships are not set up to launch and recover fighters.
Few of these valuable vessels exist, and almost all of them are in the Imperial Navy. The Alliance Navy has managed to acquire two space docks; a priceless asset for the resource-strapped Rebellion.
USING THIS VEHICLE
Harbor-class space docks are very rare, and their specialized nature normally limits their encounters to isolated areas of the Outer Rim where the Empire, or the Alliance, have set up a deep-space repair yard. Some larger craft won't fit exclusively within the space dock's frame, but the Harbor may still be able to work on specific sections of larger ships.
In combat, the Harbor's first tactic is to run. Its commanders consider it too valuable to risk in direct confrontation. A Harbor fires its turbolasers and quad laser cannons in groups of three, targeting any craft in range, while the command deck attempts to jump to hyperspace. Only in dire circumstances will a Harbor continue to repair a ship in its docking arms while under fire.
ADVENTURE AND ENCOUNTER SEEDS
1. The PCs' command ship has taken heavy damage and has met up with an Alliance Harbor for repairs. As the engines are brought offline, a small Imperial attack fleet appears. Do the Rebel forces cut and run. losing their valued command ship, or fight and risk the Harbors loss?
2. A pirate flotilla commander asks for the PCs' help in capturing a Harbor space dock, currently repairing a damaged corvette. The pirate doesn't care much who owns the Harbor, but the PCs might.
Harbor-class Mobile Space Dock
Craft: Rendili StarDrive Harbor-class Mobile Space Dock
Type: Space station/dock
Scale: Capital
Length: 4,846 meters
Skill: Space ship piloting: Harbor
Crew: 4,500; skeleton: 282/+15
Crew Skill: Astrogation 3D+2, space station piloting 4D, capital ship gunnery 4D
Passengers: 8,000
Cargo Capacity:
Consumables: 2 years
Cost: 38,000,000
Hyperdrive Multiplier: x3
Hyperdrive Backup: x16
Nav Computer: Yes
Space: 1
Hull: 5D
Customization Points: 2
Shields: 4D
Sensors:
-- Passive: 250/0D
-- Scan: 1,000/ ID
-- Search: 5,000/2D+2
-- Focus: 40/4D
Weapons:
12 Twin Light Turbolaser Batteries
-- Fire Arc: 6 (front, left), 6 (front, right)
-- Crew: 2
-- Skill: Capital ship gunnery
-- Scale: Capital
-- Fire Control: 4D
-- Space Range: 3-15/35/75
-- Damage: 4D
60 Quad Laser Cannons
-- Fire Arc: Turret
-- Crew: 2
-- Skill: Capital ship gunnery
-- Scale: Starfighter
-- Fire Control: 2D
-- Space Range: 3-15/35/75
-- Damage: 5D
Game Notes:
1. Numerous shuttlecraft and short range runabouts
Source: Starships and Speeders (p.134), D6 mechanics by +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 21, 2020 3:07 pm Post subject: |
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I missed this one when you first posted, but it very neatly parallels that concept of the Deepdock, as described in the Imperial Sourcebook.
EDIT: Maybe combine the two? Having the modular air-dock system as described in the ImpSB would be a nice bit of fluff to add to flesh out the details.Deepdock complexes are huge structures, and the ones planned are becoming larger all the time. Deepdocks are floating shipyards, able to make extensive repairs and modifications. When not repairing vessels they are building new ones to join the fleet. The smallest deepdock complex still in service has three work bays, the largest of which can hold a Victory Star Destroyer with the other two able to accommodate any ship smaller than a carrier. Such deepdocks have huge tractor beam generators which put up to eight damaged ships on hold while waiting for a work bay to open.
The largest deepdock now in operation is the Rendili R/M Facility Number Four, currently in the Mahrusha sector. It has 125 work bays, each of which is large enough to hold a strike cruiser. These work bays are modular, each segment joined to the other by attraction-variable Akinetic fields produced by Voorson generators larger than the drives on most combat starships.
This allows the work bays to be combined to form larger work bays; four work bays can be joined to repair or manufacture a Victory-class Star Destroyer, 15 can be combined to work on an Imperial Star Destroyer, and 18 can be reconfigured to produce a torpedo sphere. Work bays are being added as quickly as Rendili can manufacture them. In retrospect, I notice that your stats don't give the Harbor tractor beams, which would be an essential tool for wrangling damaged or crippled vessels into / out of the repair docks. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sun Mar 22, 2020 7:56 pm; edited 1 time in total |
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