shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
|
Posted: Tue Mar 10, 2020 10:40 pm Post subject: Keelkana-class Attack Sunmarine |
|
|
Keelkana-class Attack Sunmarine
Mon Calamari Subworks created a number of distinct submarines, and the Keelkana-class attack submersible is one of its greatest triumphs. Considered by many to be one of the finest aquatic weapons platforms in the galaxy, the vessel is provided in large numbers to the Rebel Alliance.
Like other Mon Cal designs, the Keelkana is quite organic in its appearance. The sub's hull resembles the body of a narrow marine animal, with twin water jets flanking the pilot's compartment and twin torpedo tubes alongside them. The sub's stubby fins are tipped with a pair of linked heavy blaster cannons.
Though all Keelkanas share the same basic design, the appearance of each submersible is unique in some way. While these variations are not as radical as those that differentiale Mon Calamari capital ships, they nonetheless reflect the species' aesthetic values.
USING THIS VEHICLE
Keelkona-class subs are surprisingly common throughout the galaxy thanks to the demand for Mon Calamari-designed vehicles. Finding one on a world light-years away from Dae shouldn't seem strange to the characters. That said, if the PCs are on Dae often, or the GM is running a Dae-centered game. Keelkanas can play an important part. Indeed, due to their construction and armament, they can be treated like airspeeders or starfighters underwater, and who doesn't love a submarine dogfight?
ADVENTURE AND ENCOUNTER SEEDS
1. The Empire has discovered the existence of a hidden Rebel facility beneath the surface of an isolated water world. The PCs must rescue the researchers aboard before they, or their work, fall into the hands of the Empire. The plan is to airdrop a Keelkana, whose crew must race against time, evade depth-charges dropped by TIE bombers, and avoid leading the Empire right to the facility.
2. During a tense negotiation between opposing Ouarren and Mon Calamari factions, a Keelkono-class submersible loaded with explosives detonates at the negotiation site, killing several VIPs. Each side blames the other, and it's up to the characters to find the real culprit.
Light Attack Submersible
Type: Mon Calamaris Subworks Keelkana-class Attack Submersible
Scale: Speeder
Length: 15 meters
Skill: Watercraft operation: submarine
Crew: 1
Crew Skills: Missile weapons 3D+2, vehicle blasters 3D, sensors 3D+1, watercraft operation 4D
Passengers: No
Cargo Capacity: 50 kilograms
Cover: Full
Altitude Range: Sea level-down to 2,500 meters
Cost: 32,000
Maneuverability: 2D+1
Move: 70; 200 kmh
Body Strength: 3D+2
Customization Points: 3
Sensors:
-- Passive: 5/0D
-- scan: 10/1D
-- Search: 15/2D
Focus: 2/3D
Weapons:
Twin Torpedo Launcher (6 torpedoes)
-- Fire Arc: Front
-- Skill: Missile weapons
-- Fire Control: 2D
-- Range: 50-100/500/1 Km
-- Damage: 5D
Heavy Blaster Cannon (outrigger-mounted)
-- Fire Arc: Turret (front, left, right)
-- Skill: Vehicle blasters
-- Fire Control: 2D
-- Atmosphere Range: 25-100/300/500
-- Damage: 5D
Source: Starships and Speeders (p.36), D6 mechanics by +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
|