shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Jan 02, 2020 5:39 pm Post subject: Template: Modder |
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MODDER
If someone keeps disassembling and reassembling the rest of the crew's weapons, armor, and gear without permission, it's a safe bet that the culprit is the team's Technician. If those items actually work better afterward, that Technician might well be a Modder. Modders are chronic tinkerers, and most Modders would rather add features to machines they already have than build new ones. By turning their engineering prowess toward relentlessly repairing, optimizing, testing, calibrating, and re-repairing mechanisms around them, Modders make any piece of technology their own—even if it isn't, strictly speaking, theirs.
OBSESSIVE INNOVATION
A Modder can be extremely versatile; in some ways, a Modder specializes in generalizing. By spending less time and energy learning how to build devices from the ground up, a Modder can focus on how to optimize and customize all sorts of devices—from weapons to ships, droids to personal gear. Of course, one project might hold a Modder's interest more than others, at least for a while. The Modder's acter to focus heavily on a single project or flit, from one exciting upgrade to another at a moment's notice. Whether it's a starship engine or a shiny new blaster, a Modder can probably find a way to make it better.
Many teams of renegades and rogues benefit from having a Modder around, as this character can offer a number of unique upgrades to starships and vehicles, as well as better access to attachments for weapons. Modders can certainly be competent pilots and combatants in their own right. Modders who seek out battle in person benefit from a high Agility. With or without an investment in this characteristic, though, combat-oriented Modders are most effective when backed up by teams of specialists carrying the souped-up firepower and piloting the uniquely customized ships that only Modders can provide.
MODDER
DEXTERITY 3D
Blaster
Dodge
Melee Combat
KNOWLEDGE 2D
Streetwise
Value
MECHANICAL 3D
Repulsorlift Operations
Space Transports
PERCEPTION 3D
Bargain
Con
Investigation
Persuasion
STRENGTH 3D
Brawling
Climbing/Jumping
TECHNICAL 4D
Any repair skills
Special Abilities:
-- Modder: Modders are chronic tinkerers, and most Modders would rather add features to machines they already have than build new ones. When working on a project they gain a +1D modifier to Technical skill rolls when modifying equipment.
Special Abilities: None
Equipment: Datapad, comlink, backpack toobox, 500 credits.
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Background:
Personality:
Goals:
A Quote:
Connection With Characters:
Source: Special Modifications (p.30-31), D6 mechanics by +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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