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How do you like to handle wounds and damage in RPGs? |
Sweet and simply (Alive, Other than Alive) |
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0% |
[ 0 ] |
Basic (wounded, incapacitated, dead) |
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35% |
[ 5 ] |
Some Details between nature of injurries (Light wounds, Deep wounds, crippling injuries, mortal wounds, and death) |
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57% |
[ 8 ] |
Damage Levels and Numbers with a possible system shock roll (a la shadowrun) |
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7% |
[ 1 ] |
Give me hitpoints or give me death! |
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0% |
[ 0 ] |
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Total Votes : 14 |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 7:44 am Post subject: Optional Expanded Injurry rules |
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*The rule I am presenting is an experimental house rule. It is not yet finalized, and is still being tested. I realize it may need additional tweaking or modification. I present merely as an option for those GMs that so choose to use it or who like it's concept. It is a controversial ruling.
In several places throughout these forums I have seen mention of Star Wars' mortality rate, and lack of wound levels, and questions as to how to handle severity of injuries and add wound levels. For those so interested I present a few house rules I am kicking around:
• When a character is wounded he suffers -1D to all attribute and damage rolls except strength to resist wounds. This becomes a "Light Wound". A character can sustain a number of light wounds, and does not become incapacitated until his total Die penalty reduces STRENGTH to 0D (pips are not used in this calculation, 0D+2 is still incapacitated).
• The incapacitate result on the damage chart now becomes a "Deep Wound", representing broken bones, possible internal bleeding, etc. The character suffers a -2D penalty to all actions, but may still act, unless this penalty reduces his STRENGTH to 0D.
• Mortal Wound Becomes incapacitated. And raise the required amount to be mortally wounded as appropriate.
This will increase the lifespan of most characters somewhat. Though does increase paperwork slightly, though still relatively simple. Thanks to DP9 for inspiring the idea. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 9:37 am Post subject: |
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I voted basic, though for one of the modules i made up, i expanded the chart.... to include mortally wounded WITH maiming, then death (Mw with mainimg took death's normal place, and death moved up by 4 to a 20 over str)... _________________ Confucious sayeth, don't wash cat while drunk! |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Wed Jul 20, 2005 10:06 pm Post subject: |
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On a wound result, I'd describe some kind of wound: Hit in the arm, leg, etc..
As more wounds pile up the PC becomes incapacitated. |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Thu Jul 21, 2005 2:21 pm Post subject: |
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As Director, I want my players to role play...so I must give them lots to role play with. This includes descriptions of all injuries. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 22, 2005 12:04 am Post subject: |
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Yup. One of the best combat descriptions i was told i gave out, was after a bloddy melee with 5 opponents. With me describing each and every hit in gorey detail (well not every last one but a good chunk) _________________ Confucious sayeth, don't wash cat while drunk! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Fri Jul 22, 2005 12:35 am Post subject: |
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I -love- getting into details about how much meat and stuff is hanging out. 8) |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Sat Jul 23, 2005 2:13 pm Post subject: |
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Just found out WEG's newer D6 systems use a damage system very similar to the one I just proposed in this thread. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Endwyn Commander
Joined: 22 Jul 2005 Posts: 481
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Posted: Fri Jul 29, 2005 2:06 pm Post subject: |
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Our group never reduces your soak. Use the attribute for anything else, expect a penalty. But for soak, we never penalized anyone. We found that if you didn't penalize a soak roll things worked fine. |
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