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Parkour...How to?
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Mamatried
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PostPosted: Mon Oct 21, 2019 2:32 pm    Post subject: Parkour...How to? Reply with quote

I was thinking about Parkour aka free Running, and was wondering what skill to use.

Should I try to make Parkour a skill, a specialization or mabye an advanced skill, I don't know, but parkour is cool
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garhkal
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PostPosted: Mon Oct 21, 2019 4:40 pm    Post subject: Reply with quote

It should be covered by running, climbing and jumping..
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Mamatried
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PostPosted: Mon Oct 21, 2019 5:07 pm    Post subject: Reply with quote

Yeah, I figured both running and Climbin/Jumping and maybe even acrobatics to some extent.

I was looking for a way to maybe only have one roll rather than multiple rolls, but idk.
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Naaman
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PostPosted: Mon Oct 21, 2019 5:11 pm    Post subject: Reply with quote

Clibing/jumping. Done.
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Mamatried
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PostPosted: Mon Oct 21, 2019 5:24 pm    Post subject: Reply with quote

Naaman wrote:
Clibing/jumping. Done.


Thanks

or is it Roger Roger...

thanks
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CRMcNeill
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PostPosted: Mon Oct 21, 2019 8:04 pm    Post subject: Reply with quote

IMO, there’s room there for an Advanced Skill with Running and Climb/Jump as prerequisites. Maybe (A) Acrobatics, covering extreme agility stuff like fall damage reduction, pole vaulting, trapeze/rope swinging, etc.

Didn’t 1E D&D have Acrobat as a character class? Might be a place to look for ideas...
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Whill
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PostPosted: Tue Oct 22, 2019 12:08 am    Post subject: Reply with quote

CRMcNeill wrote:
IMO, there’s room there for an Advanced Skill with Running and Climb/Jump as prerequisites. Maybe (A) Acrobatics, covering extreme agility stuff like fall damage reduction, pole vaulting, trapeze/rope swinging, etc.

Didn’t 1E D&D have Acrobat as a character class? Might be a place to look for ideas...

Not in the core books but I recall that it was first introduced in Dragon Magazine. It probably did eventually make into a supplement. garhkal may know.
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CRMcNeill
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PostPosted: Tue Oct 22, 2019 12:40 am    Post subject: Reply with quote

Found a description for AD&D’s Thief Acrobat. Some interesting possibilities for fleshing out an Advanced Skill there...
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Mamatried
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PostPosted: Tue Oct 22, 2019 7:42 am    Post subject: Reply with quote

I'll give those a look.

Thank you so much, and yes......I know you agree with me, Parkour is cool
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Naaman
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PostPosted: Tue Oct 22, 2019 10:40 am    Post subject: Reply with quote

IMO, Parkour comes down to four things:

Balance
Jumping
Climbing
Agility

Running is the "balance" skill in this game, so there's that.

Agility isn't really covered other than by the Dex attribute.

Acrobatics is actually a base skill already and I remember reading about some race (maybe cathar?) that gets a bonus to Acrobatics checks.

Its a strength skill by RAW, by the way.
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CRMcNeill
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PostPosted: Tue Oct 22, 2019 11:48 am    Post subject: Reply with quote

Per the RAW, Acrobatics as a normal skill is only available to the Trianii species, so obviously all those human acrobats out there are in for a shock. REUP made it a generally available skill, but IMO, what Acrobats do is sufficiently above and beyond normal use of Running, Climbing and Jumping to merit being an Advanced Skill. As with First Aid and (A) Medicine, there will be some task overlap (see bacta tank operation) but at different difficulty levels.
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garhkal
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PostPosted: Tue Oct 22, 2019 3:26 pm    Post subject: Reply with quote

SO if it's an advance skill for all BUT Tiranni, what's its base skill?
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CRMcNeill
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PostPosted: Tue Oct 22, 2019 5:03 pm    Post subject: Reply with quote

garhkal wrote:
SO if it's an advance skill for all BUT Tiranni, what's its base skill?

No, it’s removed from the Trianii template, and is now an Advanced Skill for everyone; the Trianii just are uniquely suited to utilizing it due to racial bonuses. The prerequisites would be Agility (Running and Dodge for those who prefer the RAW version) and Climb/Jump, probably at 5D each.
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Mamatried
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PostPosted: Tue Oct 22, 2019 9:50 pm    Post subject: Reply with quote

I would actually have Acrobatics and even controtiions as normal skills, with types of acrobatics as spacializations.

The reson is we have quite a few human acrobats of various types, be them gymansts, or in ropes, or on chairs , even many of the "balancing" acts are acrobatics.

Now I could see Parkour as an advanced skill much like some use Martial arts ( given the bonuses they give compared ot other "mere specializations" and that they actually meancically work as advanced skills, you add martial arts to brawling, not in lieu of as with normal specializations)
so I am then thinking this to be under climbing or running, either or even both at 5D, with at least 3D to actrobatics, allowing someone trained to make very acrobatic parkour moves without being the classic gymnast or ballancer
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Naaman
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PostPosted: Tue Oct 22, 2019 10:28 pm    Post subject: Reply with quote

CRMcNeill wrote:
Per the RAW, Acrobatics as a normal skill is only available to the Trianii species, so obviously all those human acrobats out there are in for a shock. REUP made it a generally available skill, but IMO, what Acrobats do is sufficiently above and beyond normal use of Running, Climbing and Jumping to merit being an Advanced Skill. As with First Aid and (A) Medicine, there will be some task overlap (see bacta tank operation) but at different difficulty levels.


I don't disagree. But I am not aware that the skill is species specific. Do you have a book/page number?
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