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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Oct 27, 2019 9:20 pm Post subject: Template: Interrogator |
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Still converting stuff from FFG's "Cyphers and Masks". Here is an attempt at a template. Suggestions, etc welcome.
Quote: | INTERROGATOR
A portion of the most critical military intelligence is never officially documented. Some parts might not even seem like valuable information at first. A Slicer may never uncover a minister's esoteric hobbies that could be used for blackmail. An Infiltrator might not recognize that an old plaque conceals a datachip loaded with secrets. Skilled interrogators, however, can uncover secrets that their subjects might not even recognize they possess. Often, this requires that the subject be captured first, but some operatives are so skilled and subtle that they can extract secrets from targets through casual conversation without letting the targets realize what has happened. These specialists grant the Rebellion unexpected and unorthodox advantages that it needs to succeed against enormous odds.
ENSURING ANSWERS
In order to successfully question a target, an Interrogator needs to have some background info about the subject, possibly including personality traits, loved ones, and interests, in addition to knowing what type of information to seek. Personal history is critical to gaining leverage over a target. Interrogators must be versed in a range of information extraction techniques so that they can determine the best method for a particular foe. Physical coercion can work effectively against some enemies, but for others, psychological attacks are far more efficient. Recognizing the best technique and having the appropriate tools readily available makes each interrogation faster and the results more reliable.
A physically imposing questioner may rely upon violence, and this technique can sometimes be effective. However, it is invariably cruel. Further, Imperial officers are trained to resist these techniques, reducing their efficacy. Additionally, some subjects recognize that the consequences for giving in to this type of torture can be as severe as those for resisting it. For these reasons, the most effective of interrogations eschew physical techniques for social ones.
Many interrogators instead use a combination of Charm and Deception to effectively draw information from their subjects. They may intimidate through threats—often to the subject's friends, family, or special interests—rather than direct violence. Demonstrations of power over those other parties can provide additional leverage, though such demonstrations may be fabricated as necessary.
Either type of Interrogator may educate allies on the best ways to resist enemy questioning, something even non-combatants in the Alliance may face at some point. This may involve working with students in simulated questioning sessions, but it can also incorporate observation of the Interrogator at work. Crucial to either approach is having students watch people while they are breaking, partly so that students can recognize what this looks like, but also to help them identify the types of leverage that might be used against them, so that they can work to mitigate the effectiveness of those tactics.
INTERROGATOR
DEXTERITY 3D
Blaster
Dodge
KNOWLEDGE 3D+2
Alien Species
Intimidation
Languages
Law Enforcement
Lore: Psychology
Planetary Systems
Streetwise
Willpower
MECHANICAL 2D
Repulsorlift Operation
Space transports
PERCEPTION 4D
Bargain
Con
Investigation
Persuasion
Search
STRENGTH 2D+1
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
First Aid
Medicine
Equipment: Holdout blaster (3D), "equipment" bag, comlink, datapad, 500 credits.
Source: Age of Rebellion: Cyphers and Masks (p.8,28-29). |
_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Sun Oct 27, 2019 9:49 pm Post subject: |
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LOVE!
One question though, should this character start with a darkside point? |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Oct 27, 2019 10:11 pm Post subject: |
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Mamatried wrote: | One question though, should this character start with a darkside point? |
Bit dark for my games. Feel free to add it to your game though. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Oct 27, 2019 10:43 pm Post subject: |
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Perhaps a couple of specializations are woth considering:
Investigation: Interrogation
(A) Medicine: Psychotropics
Sensors: Polygraph
Also, what do you think of 2R&E's write up on the languages skill. In short, with sufficient background, they recommend allowing characters to be fluent in several languages to start.
Last edited by Naaman on Sun Oct 27, 2019 11:18 pm; edited 1 time in total |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Sun Oct 27, 2019 10:47 pm Post subject: |
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Naaman wrote: | Perhaps a couple of specializations are woth considering:
Investigation: Interrogation
(A) Medicine: Psychotropics
Sensors: Polygraph |
Interrogation: brainwashing
Interrogation: Torture ( Honor graduate of the school of torturers, or isb acadmy LOL) |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Oct 27, 2019 11:25 pm Post subject: |
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Alliance SpecForce Interrogators are described in Rules of Engagement, but no templates is included. Might be a place to look for a more humane sort of interrogator... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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