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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Oct 26, 2019 12:24 pm Post subject: Flamethrower skill? |
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I received a nonpublic question I thought I would post to open it up to other responses.
Quote: | ...A cohort of mine was curious about the DEX skill Flamethrower: it isn't listed in any of the main rulebooks, or even the GM screens. I was wondering which sourcebook(s) had this skill listed |
To my knowledge, the only place the Flamethrower DEX skill is listed in RAW is in the stats for Bossk on p.62 of the Star Wars Trilogy Sourcebook Special Edition. No rules for the skill are given, and the only stat for the weapon is "(4D)".
Unofficially, the Flamethrower skill and weapons stats appear in REUP. There are probably other fan rules/stats posted on the forum we can use the Search function to find. Anyone else have any responses to this question? _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 26, 2019 12:35 pm Post subject: |
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Flame Projectors are mentioned in a bit more detail in the Han Solo & The Corporate Sector Sourcebook (pg. 117-118).
I did my own write-up for Flame Damage here, but haven't gotten around to actually writing up rules for them. If I did, I'd likely treat them as having an effective Auto-Fire rating of 3D or 4D due to flamethrowers shooting a continuous stream of flame. If one were inclined to combine the HSatCS book rules with my Flame Damage rules, I'd probably drop the Flamers' damage by 2D or 3D, and give them 3D or 4D Auto-Fire to compensate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 26, 2019 12:48 pm Post subject: |
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Actually, on a further search, I did stat out a Flamethrower using those rules, as discussed in greater detail in this topic. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 26, 2019 1:55 pm Post subject: |
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Whill wrote: | CRMcNeill, thanks for both of these posts! |
No problem. There was also this post, which garhkal linked in the above topic... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Oct 26, 2019 10:04 pm Post subject: |
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Iirc flamethrowers were statted in Rules of Engagement _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 26, 2019 10:28 pm Post subject: |
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jmanski wrote: | Iirc flamethrowers were statted in Rules of Engagement |
Good catch; they're basically full-form stat versions of the ones from the Corporate Sector book. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Oct 27, 2019 1:13 am Post subject: |
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Officially, i've seen some books reference them, but none of the CORE books listed a flamer, or flame thrower skill to my knowledge. _________________ Confucious sayeth, don't wash cat while drunk! |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sun Oct 27, 2019 10:01 am Post subject: |
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garhkal wrote: | Officially, i've seen some books reference them, but none of the CORE books listed a flamer, or flame thrower skill to my knowledge. |
I think I saw soemwhere on a Boba Fett write up, or his armor write up that his "wrist flametrwoer" was DEX and armor weapons, spc wrist flamethrower.
I will see if I find it |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Oct 27, 2019 5:04 pm Post subject: |
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Mamatried wrote: | I think I saw soemwhere on a Boba Fett write up, or his armor write up that his "wrist flametrwoer" was DEX and armor weapons, spc wrist flamethrower. |
Confirmed. P.65 of the Star Wars Trilogy Sourcebook Special Edition has a Flame Projector as one of Boba's armored weapons, with some basic rules for it. _________________ *
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sun Oct 27, 2019 6:32 pm Post subject: |
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Whill wrote: | Mamatried wrote: | I think I saw soemwhere on a Boba Fett write up, or his armor write up that his "wrist flametrwoer" was DEX and armor weapons, spc wrist flamethrower. |
Confirmed. P.65 of the Star Wars Trilogy Sourcebook Special Edition has a Flame Projector as one of Boba's armored weapons, with some basic rules for it. |
Not sure if those are the ones we are thinking of though, but is something |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Nov 26, 2019 11:27 am Post subject: |
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I having trouble understanding the actual question.
Are we at a loss because there is no "flamethrower" skill, so we don't know how it should work?
If that's the case, I'd suggest looking at the blaster skill or other ranged attack skill.
Best I can tell, the "skill" itself is actually irrelevant since it's simply the means by which an attack result is generated. All the rules for how something works are found within the weapon's entry, correct?
In other words the answer to "what does a flamethrower do?" is found in the entries for flamethrower weapons, just like "what does a blaster do" will not be answered by looking at the blaster skill, but by looking at the blaster weapons.
Sorry if I've missed the point. _________________ .
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Nov 26, 2019 2:16 pm Post subject: |
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I’m wondering if Flamethrowers might be too narrow of a skill. In a universe with Stokhli Spray Sticks and such, perhaps a broader category of Spray Weapons (of which Flamethrowers would be a Specialization) would be more appropriate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Nov 26, 2019 4:48 pm Post subject: |
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TBH, my gut is "Missile Weapons", which seems to be a catch-all. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 26, 2019 4:49 pm Post subject: |
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CRMcNeill wrote: | I’m wondering if Flamethrowers might be too narrow of a skill. In a universe with Stokhli Spray Sticks and such, perhaps a broader category of Spray Weapons (of which Flamethrowers would be a Specialization) would be more appropriate. |
I could see that.. Would also include 'super-soakers!' _________________ Confucious sayeth, don't wash cat while drunk! |
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