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Alastor04 Ensign
Joined: 05 Nov 2013 Posts: 48
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Posted: Sat Dec 21, 2019 8:36 pm Post subject: Segments? |
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Would it be game breaking to roll all actions for a character on their turn rather than everyone taking first action then everyone taking second action etc? |
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TheEvilDM Sub-Lieutenant
Joined: 24 Dec 2010 Posts: 66 Location: TX
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Posted: Mon Jan 06, 2020 9:24 am Post subject: Re: Segments? |
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Alastor04 wrote: | Would it be game breaking to roll all actions for a character on their turn rather than everyone taking first action then everyone taking second action etc? |
well we basically do this.
On your turn, declare your actions and do them following the standard -1D for multi-action.
But of course when it comes to defending you'll be a disadvantage if you take multi-actions when it comes to dodging.
We don't follow the standard rules for combat of declaring actions, movement and then rolling init, allowing these people to move first.
Normally we do side initiative to see which side goes first. declare what you are doing on your turn and move (or not) and move onto the next person.
The game moves 1000 times faster this way. _________________ Star Wars "Fall of the Order" Actual Play Podcast - https://rollhighordie.com/category/swfallorder/
The Evil DM's Star Wars d6 Youtube - https://www.youtube.com/watch?v=CSkR1tQrAbc&list=PLHfroCDsMXeHTiY_0CWSUd5S27cJP7bon
Facebook group dedicated to Star Wars 1e only - https://www.facebook.com/groups/FirstEditionSWd6/ |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Mon Jan 06, 2020 3:40 pm Post subject: Re: Segments? |
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Alastor04 wrote: | Would it be game breaking to roll all actions for a character on their turn rather than everyone taking first action then everyone taking second action etc? |
I think that would seriously confuse things, especially factoring in dodges.
I have everyone DECLARE their actions (sans dodges), so we know how much of a die penalty they'll face, but I have them ROLL their actions in the appropriate segment.
That way, if they decide to dodge in segment 2, we know how it will effect subsequent rolls. |
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Stan Shinn Ensign
Joined: 03 Jan 2020 Posts: 30
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Posted: Mon Jan 06, 2020 9:37 pm Post subject: Re: Segments? |
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TheEvilDM wrote: |
well we basically do this.
On your turn, declare your actions and do them following the standard -1D for multi-action. |
I have run it this way a couple of times and it seems to work fine. Mini6 I believe does it at well.
Also, it is kind of cool to read through Savage Worlds which is basically Star Wars d6 2e but using polyhedral step dice instead of d6 pools, but otherwise has many of the same principles (Wild Die, exploding dice, multi-action penalty, etc.). They let you do multiple actions but you do all actions on your turn. |
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