View previous topic :: View next topic |
Author |
Message |
jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Wed Apr 15, 2020 2:20 pm Post subject: Ideas for a Horror Game |
|
|
My son is going to GM a one-shot set on an Imperial Station based on Death Troopers. Me, my daughter, my son's friend, and the friend's brother will be the players. I am playing a dark Jedi who is hiding the fact I'm evil and the others are playing military types to help ensure their survival (we know that it's zombies).
I am to be the 'plot twist'. I don't want anyone leaving the station as they would reveal the horrific acts on the station. So if the zombies don't kill the PCs, I will help to ensure their demise, either directly or indirectly.
The problems:
1) the communication between my son and I
2) keeping my actions secret from the other players
We are going to text and pass notes to help with #1. As for #2, we may need to have folks leave the room for a few minutes.
Do you guys have any ideas on how to do either of these more easily/more effectively? I appreciate any input. _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14303 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Apr 15, 2020 3:38 pm Post subject: |
|
|
Work some stuff out ahead of time, like code words..
IE he says "i am gonna Fong XYZ" means "I will use force choke on PC X.
Also pass notes to Everyone, not just your son, that way other folks don't get suspicious... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Wed Apr 15, 2020 5:21 pm Post subject: |
|
|
Good stuff, thanks! _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed Apr 15, 2020 7:17 pm Post subject: |
|
|
If it were me, I'd make a lot of trips to the bathroom (I take blood pressure meds that make it something of a necessity). Do your clandestine communications with your son via text while you're "taking care of business." _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Sat May 09, 2020 8:14 pm Post subject: |
|
|
He made it a point to encourage everyone to text or message; it’s been working like a charm. No one suspects a thing, and I’ve killed every NPC we’ve come across....  _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
 |
MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Mon May 11, 2020 12:03 pm Post subject: |
|
|
Tangent: Imagine running another horror game. Stormtroopers, garrisoned on a planet. Suddenly, people start dying. Caught in gruesome traps. Armor cracked by repeated blows. Static cut-outs on radio messages, followed by finding your buddies partially eaten. No one ever sees the killers.
Until the final assault. Until the end comes... with a cry of YUB NUB! _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
 |
|