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stats for gungans
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griff
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Joined: 16 Jan 2014
Posts: 507
Location: Tacoma, WA

PostPosted: Sun Jan 19, 2014 4:05 am    Post subject: stats for gungans Reply with quote

To make myself clear, Jar Jar can suck the big hairy meat ball, but the gungans have grown on me the more I watch episode I. Are there stats out there for gungans. I wrote up my own but would like to see some others. Are their tounges prehencile (please forgive the bad spelling), able to grab things,we see Jar Jar do this, there not sticky, as we see Qui-Gon grab Jar Jar's and didn't stick.
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cheshire
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Joined: 04 Jan 2004
Posts: 4847

PostPosted: Sun Jan 19, 2014 8:04 am    Post subject: Reply with quote

The most commonly quoted stats you'll find on the board are those that were converted from a d20 source. We took the general guideline of the stats in the Ultimate Alien Anthology and applied a conversion rubric to them. This is what Gry Sarth came up with:

Quote:

Gungan
Home Planet: Naboo
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 2D/4D+2
TECHNICAL 1D/3D+2
Special Abilities:
Swimming: Gungans get a permanent +1D bonus to all
swimming skill checks.
Good Hearing: Gungans are blessed with a +2 pip bonus to
all Perception checks involving their sense of hearing.
Move: 10/12
Size: 1.7-2.1 meters
Source: Ultimate Alien Anthology (pages 69-70)


Of course, you can feel free to modify them as you see fit.

As for myself, I wouldn't call the tongue "prehensile" as such. I wouldn't allow a character to hold and fire a blaster with it. However, I might allow certain skill checks within 23 inches or something. For example, I may allow them to hit a button on a control panel if their hands were bound.
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
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