View previous topic :: View next topic |
Author |
Message |
Snapshot Cadet
Joined: 04 Jun 2018 Posts: 11
|
Posted: Thu Jun 14, 2018 6:58 pm Post subject: Starting force powers |
|
|
I've seen some discussion on the Rancor Pit about the number of force powers a character has at the start of the game, but not on which powers they can have/take.
How do you normally handle this? |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Thu Jun 14, 2018 7:14 pm Post subject: |
|
|
Just go by the RAW prereqs? |
|
Back to top |
|
|
Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
|
Posted: Thu Jun 14, 2018 9:53 pm Post subject: |
|
|
It's up to character backstory and GM approval, and if the character has the necessary prerequisite powers. _________________ RR
________________________________________________________________ |
|
Back to top |
|
|
Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
|
Posted: Thu Jun 14, 2018 9:57 pm Post subject: |
|
|
Looking through the various templates, most of the "original" ones had 1 power pr 1D at atart, but advanced at 1 power pr pip.
I am not sure the rules actually state how many you can have if you spend some of your 7D skills, on the three force skills though.
if this is then 1 pr pip, then you should be fairly well trained fresh out of creation, but at a cost of the rest of the skills. so nit sure exactly how the rules handle it. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Jun 14, 2018 11:25 pm Post subject: |
|
|
Raven Redstar wrote: | It's up to character backstory and GM approval, and if the character has the necessary prerequisite powers. |
This. If he's learned it from a master as part of his backstory, the master controled what he learned.. (IE THE GM).. If he's self taught (like a quixotic jedi), he could pick, but can't learn anything that has pre-reqs..
Mamatried wrote: | Looking through the various templates, most of the "original" ones had 1 power pr 1D at atart, but advanced at 1 power pr pip.
I am not sure the rules actually state how many you can have if you spend some of your 7D skills, on the three force skills though.
if this is then 1 pr pip, then you should be fairly well trained fresh out of creation, but at a cost of the rest of the skills. so nit sure exactly how the rules handle it. |
I've always seen it as the 1 point per pip when advancing it as what you get once you've Started gaming, during cha creation i've always defaulted to 1 per D.. So place 2d into control, have 3 powers. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|