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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Sun Feb 11, 2018 11:08 pm Post subject: |
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Yeah, I mentioned this in the Solo thread in the General Star Wars forum.
Hell if I know what they'll call it. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 12, 2018 1:21 am Post subject: |
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You knew it was coming...
TIE/ac Starfighter
Image
The basic TIE Starfighter is a highly specialized space superiority and fleet escort fighter. Because of this specialization, it is deficient in other areas, such as reconnaissance, ordnance delivery and heavy energy weapons, and TIE variants have been produced to counter those deficiences. The TIE/ac is one such example. Based on an expanded TIE fuselage, the TIE/ac mounts a gun pod containing a heavy laser and heavy ion cannon, which are used to subdue or destroy larger and more durable targets, such as Alliance fighters or heavily armed shuttles and freighters. While it sacrifices some speed and maneuverability, it is also more durable than a standard TIE, and is also one of the first TIE models to be equipped with deflector shields.
Craft: Seinar Fleet Systems' TIE/ac
Type: Assault Cannon Starfighter
Scale: Starship (+6D)
Length: 6.3 meters
Skill: Starship Piloting: TIE/ac
Crew: 1
Crew Skill:
Gunnery 4D
Piloting 4D+1
Sensors 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kph
Hull: 2D+2 (Particle Shields: 1D)
Shields: 1D
Sensors:
Passive 20/0D
Scan 40/1D
Search 60/2D
Focus 3/3D
Weapons:
1 Heavy Laser Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 6D
1 Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/7/16
--Atmosphere: 100m/300m/700m/1.6km
Damage: 4D (ionization)
2 Heavy Blaster Cannon (Fire-Linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-5/10/17
--Atmosphere: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
Note: These stats are based on conjecture, and are subject to change as more information becomes available upon release of the new film. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Wed Feb 14, 2018 2:47 am; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 12, 2018 9:46 pm Post subject: |
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I hadn't even thought of it, but this stat fills a nice niche in the Imperial starfighter family, as no other production model is equipped with ion cannon. Considering the era in which the Solo film will take place, I'm picturing the TIE/ac as a contemporary to the TIE/gt and the 1st. generation TIE Fighter. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Tue Feb 13, 2018 7:03 am Post subject: |
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Saw this TIE in the trailer and thought it looked quite interesting, I'm a bit of sucker for ship variants.
Not sure about the Ion Cannon speculation in the stat block though, it looks more to me like a simple TIE with what could be a heavier loadout - it's lasers look exactly the same as the other TIE fighters in the trailer footage.
Just my take though.
I guess we'll see in May
Xain |
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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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Posted: Tue Feb 13, 2018 9:32 am Post subject: |
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I like the stat work, CRMcNeill, but where did the idea for the ion canon and heavy laser canon come from? Looking at the short clip from the teaser, I only see fire coming from the two 2 fire-linked cannon's on the secondary fuselage. Were you thinking the ion canon was on the main fuselage?
I like the ship's design - it's cool to see these variants on film. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 13, 2018 11:03 am Post subject: |
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The ion cannon was an intuitive choice I made since there aren’t any Imperial fighters equipped with ion cannon (apart from super-rare experimental models like the TIE Defender). I suppose it could be a modular pod that can switch out as needed for the mission assignment. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Tue Feb 13, 2018 3:03 pm Post subject: |
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Question: What is the "ac" in "TIE/ac" supposed to stand for? We know that the "ln" for the original TIE fighters, AKA the "TIE/ln" stands for "line fighter". So what's the "ac" for? I doubt it stands for "air conditioned"....
EDIT: Never mind, it stands for Assault Cannon. My bad. That's what I get for not reading everything thoroughly before posting.
EDIT 2: At least I got to make a crack about air conditioned TIE fighters, so maybe it was worth it after all. 8) _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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Posted: Thu Feb 15, 2018 11:44 pm Post subject: |
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Sutehp wrote: |
EDIT 2: At least I got to make a crack about air conditioned TIE fighters, so maybe it was worth it after all. 8) |
Well played, Sutehp... Well played. |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 782
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Posted: Thu Feb 15, 2018 11:48 pm Post subject: |
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That's the TIE Antagonist. The main antagonist of the film flies it. It's different, so you can tell. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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DirkCorman Lieutenant Commander
Joined: 20 Apr 2014 Posts: 111
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Posted: Wed Apr 18, 2018 4:42 pm Post subject: |
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This ship is the Heavy TIE Fighter as named on starwars.com
Also known as the TIE/rb, with heavier cannons.
Means I'll have to call one of my ships something else now. |
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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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Posted: Wed Apr 18, 2018 8:22 pm Post subject: |
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DirkCorman wrote: | This ship is the Heavy TIE Fighter as named on starwars.com
Also known as the TIE/rb, with heavier cannons.
Means I'll have to call one of my ships something else now. |
https://www.starwars.com/databank/imperial-heavy-tie-fighter
Compensating for the relative fragility of the unshielded TIE starfighter is the armored TIE/rb, a reinforced heavy starfighter with much more powerful laser cannons. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Apr 18, 2018 11:38 pm Post subject: |
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Makes you wonder then, if its heavier armed AND armored, why it was not used in latter years of the empire??
But then again, that's my main gripe about adding in ANY new fighter variant in the prequels/earlier films... IF THEY are so bloody good, why are they not around later on?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Thu Apr 19, 2018 2:28 am Post subject: |
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The classic answer would be "cost". If it costs less to train a pilot and shove 'em into a cheap fighter than it does to make a better fighter, then pilots are disposable. Also, it might be a point of policy by Sheevie boi himself that people are disposable. And, maybe there's some nepotism about "good enough TIEs" that makes the good TIEs be relegated to later projects.
Personally, I think it's a bit of one and a bit of the other - and a need for any new Star Wars movie to give stuff their own spin, chronology notwithstanding. |
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