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Cavrilhu Pirates - Which ships do they own
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denderan marajain
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PostPosted: Mon Apr 30, 2018 9:40 am    Post subject: Cavrilhu Pirates - Which ships do they own Reply with quote

For an adventure, I'm looking for a list of Cavrilhu Pirate's ships but except for some vague information, I have not really found anything.

How big is this group? `
Do you have Capital Ships?
If yes, which?

I hope there are some professionals here who can help me
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Raven Redstar
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PostPosted: Mon Apr 30, 2018 12:17 pm    Post subject: Reply with quote

Well, just looking at the Wookieepedia Page:
http://starwars.wikia.com/wiki/Cavrilhu_Pirates

I'd guess that they have access to Rebel Alliance type tech. Since they're flying X-Wings.

Biggest ships I would give them would be probably a Corvette or two, maybe a Nebulon-B.

I'll have to take a peek at the Thrawn Trilogy Sourcebook and Dark Force Rising Sourcebook to see if they have any rough estimates.
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Mamatried
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PostPosted: Mon Apr 30, 2018 12:53 pm    Post subject: Reply with quote

According to the sourcebooks as far I can tell they must have had a fairly large fleet.

at least 3x IPV-1 System Patrol Craft
http://starwars.wikia.com/wiki/IPV-1_System_Patrol_Craft

were stolen from the pirates, to be sold to Thrawn.
The pirate flagship is not listed anywhere I think, as far as I can tell it is only referred to as a gunship.

I would agree that a few corvette size ships and a frigate or two would be fair.

As to the "Void Cutter" their flagship I am not above seeing the possibility of an imperial cruiser type ship, but a nebulon-b is a good as any, as it is referred to as a gunship
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Falconer
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PostPosted: Mon Apr 30, 2018 1:10 pm    Post subject: Reply with quote

These might be helpful:

http://starwars.wikia.com/wiki/Raid_at_Iphigin
http://starwars.wikia.com/wiki/Battle_of_Pesitiin

At Iphigin they had:
- 1 Kaloth Battlecruiser
- 2 Corellian Gunships
- 5 Corsair-class assault starfighters

At Pesitin they had:
- 1 Kaloth Battlecruiser
- 4 Corellian Gunships
- 3 Pacifier-class assault boats

The latter raid was meant to impersonate a Corellian force, so it might be considered somewhat atypical compared to the former.

The Cavrilhu Pirates also manufactured the Preybird (http://starwars.wikia.com/wiki/Preybird-class_starfighter), but as far as I understand, they did it exclusively for the Empire and didn’t use it themselves. Still, they could well have.
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Raven Redstar
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PostPosted: Mon Apr 30, 2018 7:06 pm    Post subject: Reply with quote

I think it really boils down to how much of a threat do you want them to be to the galaxy at large and your players.

Since, aside from the forces that show up at those two particular battles, there is no solid list of what they have. It comes down to GM's desire. If you want to make them a sector wide group, then they should have a decent sized fleet, bigger if they actually control the sector.

Are you planning on using them in large scale fleet battles? Will the PCs be coming across maybe a small contingent of them?

From the stats I saw posted of the leader of the pirates in the Thrawn Trilogy book, I'd say that they'd have access to whatever ships seem appropriate. Rebel, Imperial, Independent. If there's a particular capital ship that you're fond of, give them one. Sometimes cooking up your own fleet of ships can be fun. I ended up doing one for one of my antagonists in a NJO game I've been running for years. The game has been on hold because my star player can't play anymore, but I've got a whole home brew sector with planets and a small fleet of capital ships all picked out for when we're able to pick the game back up again.
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garhkal
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PostPosted: Tue May 01, 2018 12:27 am    Post subject: Reply with quote

Raven Redstar wrote:
The game has been on hold because my star player can't play anymore, but I've got a whole home brew sector with planets and a small fleet of capital ships all picked out for when we're able to pick the game back up again.


Is he the only player?? If not, are the others willing to game without him?
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Raven Redstar
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PostPosted: Tue May 01, 2018 7:58 pm    Post subject: Reply with quote

The short answer gar, is that the other players quit playing because they couldn't handle the simple arithmetic necessary for calculating MAPs. They preferred D20, which I refused to run. So, she is my only player left, and our child doesn't leave any time for gaming. So my game is on hold indefinitely.
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Mamatried
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PostPosted: Tue May 01, 2018 8:34 pm    Post subject: Reply with quote

-1D then -2D this player found this hard, omg
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garhkal
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PostPosted: Tue May 01, 2018 11:47 pm    Post subject: Reply with quote

Well.. i've known many who can't do simple subtraction, that's why they prefer the BAB + modifiers way of the d20 systems, rather than say adnd 1st or 2nd edition..
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denderan marajain
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PostPosted: Wed May 02, 2018 1:33 am    Post subject: Reply with quote

Many thanks for the help. I can definitely do something with that

@Raven

Yes, I plan to deploy them with a fleet that raids the Alliance (New Republic 8 months after Endor) transports and my players command Capital Ships ... Smile
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denderan marajain
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PostPosted: Wed May 02, 2018 1:35 am    Post subject: Reply with quote

Does anyone have stats for the Pacifier-Class Assault Boat?
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Falconer
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PostPosted: Wed May 02, 2018 2:22 am    Post subject: Reply with quote

Found this online…

Code:
STAR WARS EoTE Ship Stats:

Telgorn Pacifier-class Assault Boat

The Pacifier-class Assault Boat is an older design, Telgorn Corporation's attempt to design a successor to the venerable PB-950, it never succeed in that role, though a later, downgunned variant later saw considerable success as the 4r3. The ship was fairly popular with many planetary and subsector picket fleets in the Old Republic, and many still continue to serve across the galaxy,
including in the Corporate Sector fleet. A few examples have found
their way into the hands of mercenaries, pirates and other outlaw-types. The ship is not as tough as later models of attack ship, but is a fairly reliable ship, and is well armed for a transport-class vessel. The Pacifier class was designed with a rapid-cycling airlock and boarding tube in order to
facilitate deep-space boarding, a design feature that endears it to pirates and
customs patrols alike.

Silhouette: 4
Speed: 3
Handling: -1
Def: 2/1
Armor: 3
HT threshold: 30
SS threshold: 23

Hull Type/Class: Assault Boat/Pacifier
Manufacturer: Telgorn Corporation
Hyperdrive: Class Two Primary, no Backup
Navicomputer: Yes
Sensor Range: Medium
Ship's complement: One Pilot, Two Co-Pilots, Two Engineers, one comms/sensors operator, six gunners.
Encumberence Capacity: 100
Passenger Capacity: 16
Consumables: 1 Month
Cost/Rarity: 350,000/6
Customization Hardpoints: 2
Weapons:

Two Forward mounted twin light turbolaser cannon
(Fire Arc Forward, Port, and Starboard; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1 ).
Dorsal Mounted Twin Laser Cannon (Fire Arc All; Range
[Close]; Damage 5 ; Critical 3 ; Linked 1 ).
Two Port and Two Starboard Light Ion Cannon [Fire Arc Port or Starboard; Damage 5; Critical 4; Range [Close]; Ion]

ADDITIONAL RULES:
Stinger Assault Boarding Tube: If the Pacifier
is able to dock with or grapple to a target, it
can cut through the target's hull in three
rounds

Maybe one of the experts here could convert it for you. Not sure if anyone speaks EotE.
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denderan marajain
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PostPosted: Wed May 02, 2018 2:40 am    Post subject: Reply with quote

@Falconer

hank you


I can do a conversion myself. Let's see what I can do Smile
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Raven Redstar
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PostPosted: Wed May 02, 2018 7:14 pm    Post subject: Reply with quote

Mamatried wrote:
-1D then -2D this player found this hard, omg


garhkal wrote:
Well.. i've known many who can't do simple subtraction, that's why they prefer the BAB + modifiers way of the d20 systems, rather than say adnd 1st or 2nd edition..


I think it mostly was just laziness. They'd rather play a system that does all the thinking for them, tells them what they can and can't do, instead of actually trying to come up with something in the situation.

Quote:
@Raven

Yes, I plan to deploy them with a fleet that raids the Alliance (New Republic 8 months after Endor) transports and my players command Capital Ships ... Smile


I'm envious. I love doing capital ship "shopping." Even if I've never had a game that ended up with large scale fleet battles. Running fleet combat was one of my favorite activities in Empire at War.

Speaking of which. You could use the Zann Consortium capital ship stats from the Rebellion Era conversion as the backbone of their fleet. They're suitably "original" so you're not just putting them up against well known ships.

http://starwars.wikia.com/wiki/Zann_Consortium/Legends#Fleet
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denderan marajain
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PostPosted: Thu May 03, 2018 1:06 am    Post subject: Reply with quote

Thanks for your input and your ideas
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