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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Dec 19, 2017 12:38 pm Post subject: Pistol Whipping for Palpatine |
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So, how would you rule someone making a melee attack with a blaster? It might be hitting someone with a fist holding a blaster, or clubbing them with a blaster rifle, etc.? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Dec 19, 2017 3:50 pm Post subject: |
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Str+1 damage.. Maybe +1d.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Dec 19, 2017 6:00 pm Post subject: |
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A club does STR+1D. So using a blaster rifle might be STR+1D. A blaster pistol should do less damage, STR+1 works. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Dec 19, 2017 6:04 pm Post subject: |
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Another option could be to add a significant amount of damage (like, str +2D) but cap the result at stunned (with a high enough roll renering unconscious, but only stunned, not incapacitated). |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Tue Dec 19, 2017 6:33 pm Post subject: |
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Actually getting hit with a pistol is a rather nasty attack. I don't think capping the damage result to stunned reflects the reality of getting hit with a pistol.
Also, a vibrobayonet is STR +1D+2 - which means that I think something like STR + 1D at a maximum seems reasonable for striking with the butt of a blaster rifle or blaster carabine, and STR +1 or +2 or something seems about right for a blaster pistol.
And now I want to make a Whiphid Bounty Hunter with a Blaster Rifle with an underbarrel vibro axe. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Dec 19, 2017 6:57 pm Post subject: |
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A vibroshiv is STR+1D. I think getting stabbed with a powered weapon should be worse than getting hit with a small chunk of metal and plastic. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Dec 20, 2017 12:03 am Post subject: |
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Perhaps we should consider the intent of the OP. I'm venturing to guess that the intent of the pistol whip is to subdue the target rather than just shoot him with the blaster. This of course begs the question of whether there is a stun setting on that blaster.
In any case, there is a clear difference between lethal and less lethal damage. If the intent is subdual, then STR+1 or +2 will likely have a woeful prospect of achieving the intended result unless we allow for the option to have a high likelihood of subdual with no chance of lethality (hence my suggestion).
Regarding the whippid with bayonet, consider also that melee weapons in SW D6 have a damage cap... regardless of the attacker's strength (another silly artifiality of the system: a strong enough character will do more damage with bare hands than with a deadly weapon). |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Dec 20, 2017 12:37 am Post subject: |
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Zarn wrote: |
And now I want to make a Whiphid Bounty Hunter with a Blaster Rifle with an underbarrel vibro axe. |
I've seen one of our con Players wish to do just that for his whiphid pc...
Naaman wrote: |
Regarding the whippid with bayonet, consider also that melee weapons in SW D6 have a damage cap... regardless of the attacker's strength (another silly artifiality of the system: a strong enough character will do more damage with bare hands than with a deadly weapon). |
On some aspects of it, i can understand the reasoning for it.. You can only push so much force into a weapon before you risk snapping it.. BUT i can also see the other side, of why cap it, when you could ave wookies or other big Str characters blowing that damage out of the water with brawling on its own when on a FP.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Mon Jan 01, 2018 10:58 pm Post subject: |
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For my game, I covered Rifle butt-strokes and pistol whipping as part of a list of Talents and Techniques (Like D&D feats)
http://www.rancorpit.com/forums/viewtopic.php?t=5894&highlight=
In essence for a 'pistol whip' the character makes an attack roll with their Pistol skill (Blaster or Firearms). The damage is STR+2D.
For a butt stroke it is STR +3D for a carbine or SMG, STR+4D for a rifle.
It may seem like a lot of damage, but consider that I also have a 'Toughness' skill that my players use to soak blunt force damage and brawl damage with. (but not edged, ballistic or energy damage). |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Jan 02, 2018 10:12 am Post subject: |
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Dredwulf60 wrote: | For my game, I covered Rifle butt-strokes and pistol whipping as part of a list of Talents and Techniques (Like D&D feats)
http://www.rancorpit.com/forums/viewtopic.php?t=5894&highlight=
In essence for a 'pistol whip' the character makes an attack roll with their Pistol skill (Blaster or Firearms). The damage is STR+2D.
For a butt stroke it is STR +3D for a carbine or SMG, STR+4D for a rifle.
It may seem like a lot of damage, but consider that I also have a 'Toughness' skill that my players use to soak blunt force damage and brawl damage with. (but not edged, ballistic or energy damage). |
Yeah, a "toughness" rating could go a long way towards mitigating the premium on the strength attribute. By "ballistic," I'm gathering that you mean bullets/slugthrowers? |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Tue Jan 02, 2018 5:34 pm Post subject: |
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Naaman wrote: |
Yeah, a "toughness" rating could go a long way towards mitigating the premium on the strength attribute. By "ballistic," I'm gathering that you mean bullets/slugthrowers? |
Indeed you are correct. |
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Ninja-Bear Lieutenant Commander
Joined: 26 Sep 2016 Posts: 209
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Posted: Sun Feb 18, 2018 9:23 am Post subject: |
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For Stunning damage (KO but not kill), I was looking at modifying a rule from 2e. In 2e, doing regular damage you can the number before the D of Stun results before being knockout. So I was going to use that rule for Stun damage. Plus what I was going to add is that when you roll “damage”, the better the result more “stuns” result you get. For example a wound result would be equal to two Stun and Incapacitated would be three Stun results. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Feb 19, 2018 2:17 am Post subject: |
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Ninja-Bear wrote: | For Stunning damage (KO but not kill), I was looking at modifying a rule from 2e. In 2e, doing regular damage you can the number before the D of Stun results before being knockout. So I was going to use that rule for Stun damage. Plus what I was going to add is that when you roll “damage”, the better the result more “stuns” result you get. For example a wound result would be equal to two Stun and Incapacitated would be three Stun results. |
I think I see what you mean. Just let unconscious come from the commutative stun effect. That's one way to do it.
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Ninja-Bear Lieutenant Commander
Joined: 26 Sep 2016 Posts: 209
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Posted: Mon Feb 19, 2018 8:55 am Post subject: |
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Whill you are correct. You summed up better of what I was trying to explain!
Btw this concept came from trying to use Shockboxing in a game. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Feb 19, 2018 9:09 am Post subject: |
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I was doing a one-shot where one of the PCs was an Imperial plant. At one point, she wanted to use the butt of her rifle to cold clock another PC. It's so much a part of action movies that I decided that it was worth giving a shot to. I basically said that if she could exceed the difficulty by +10, and then do enough damage to get her to Wounded, then instead of moving the other player down the damage track, we could have her unconscious for several minutes. (I might have said 3D minutes).
It wound up working pretty well. I'd think about incorporating it again in the future. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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