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Treefrog Lieutenant Commander
Joined: 27 Aug 2009 Posts: 190 Location: West Wisconsin, USA
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Posted: Mon Jul 03, 2017 9:35 am Post subject: D20 to D6 Character/ship Converters: Anyone know of any? |
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I am slowly working on converting two Infinities Sourcebooks that I and two coauthors did about thirteen years ago (give or take). As the topic header states, does anyone know or is familiar with any program that can do quick conversions? |
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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1061
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Posted: Mon Jul 03, 2017 11:20 am Post subject: |
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I can recall one that I downloaded years ago, but it never really worked well for me, and what it did convert I didn't really like. I ended up deleting the thing. Sorry. |
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Treefrog Lieutenant Commander
Joined: 27 Aug 2009 Posts: 190 Location: West Wisconsin, USA
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Posted: Mon Jul 03, 2017 3:30 pm Post subject: |
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Forceally wrote: | I can recall one that I downloaded years ago, but it never really worked well for me, and what it did convert I didn't really like. I ended up deleting the thing. Sorry. |
It's ok. Maybe someone else has found or created one. |
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thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Posted: Tue Jul 04, 2017 6:49 pm Post subject: |
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most D20 to D6 converters are screwy in my opinion. they either under power the original material or they over power it. after years of using other peoples works to convert i just made up one for races in microsoft excel. now its not perfect by any means, but its more balanced, or so i think...
but heres the basics that i use for races:
D6 = D20
Dexterity = Dexterity
Knowledge = Intelligence + Wisdom/2
Mechanical = Dexterity + Intelligence/2
Perception = Intelligence + Charisma + Wisdom/3
Strength = Strength + Constitution/2
Technical = Intelligence
and using humans as a base line,
Min D6=(D20 stat-2)/3
Max D6=(D20 stat-6)/3
set excel to round to the tenths decimal place only. so a 2.6666667=2.7.
.0 to .2=D; .3 to .5=D+1; .6 to .9=D+2
so basically a D20 Dex+2 = 10/20 (min/max) for D20 converts 2.7/4.7 or 2D+2/4D+2 (min/max) D6
Adding up the minimum dice from all 6 attributes will give you the base attribute dice for the race
with special abilities if its a skill bonus just convert them to pips, so a +1 to a D20 skill equates to a +1 pip for the D6 equivalent skill. for feats and other such bonuses, look at the link below and use your best unbiased judgement.
now when it comes to ships things get much more labor intensive. using
http://d6holocron.com/wiki/index.php?title=D20_to_D6_Conversion_Guide
as a guideline you can get some very rough conversions. no i did not create that guide. ships take longer to convert in my opinion as theres usually more details surrounding a ship that requires converting than there is for a race. take your time here and try to get it right. its frustrating to think you got it right the first time around only to realize you F***ed it up down the road when youre doing more conversions or trying to use the converted material in games.
what you will need to do is to make sure that the conversions are all just as balanced in D6 as they were in D20. what you will look for during your conversion process is that the material is balanced within its own universe. be wary of trying to make them balanced within the Star Wars universe. if done right, most of the conversions will naturally be balanced within its own universe and within star wars d6 as well.
if you have one of the star wars d20 books, theres a chapter on converting from d6 to d20 in the back of one of the main books, its not a very good converter but it can give you a baseline to work with too.
but once you get all that info saved into excel, youll have your very own D20 to D6 converter. hope all that came through clear enough... _________________ Aim low, shoot high
I'm a pirate, need I say more?
d6holocron.com: Thedemonapostle
Thedemonapostle Star Wars Crossovers |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Jul 14, 2017 9:05 am Post subject: |
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There were basic conversion guidelines give in the 1E D20 Star Wars, and I think they guys who did the combined books posted their guidelines too.
I could probably put some of the conversion into a spreadsheet for you. You just plug in the D20 Data and it would split of D6 data, or vice versa, depending on what you needed.
For character it was set up so that D20 values were equal to D6 pips +5. Or, an 11 in D20 was the same as 2D. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Fri Jul 14, 2017 8:06 pm Post subject: |
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Are you looking to do RCR, OCR, or SAGA conversions to D6. It makes a bit of a difference.
I wound up doing most of the SAGA to D6 conversions on starships when we were doing the conversion guides all those years ago. I still have my notes available. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Treefrog Lieutenant Commander
Joined: 27 Aug 2009 Posts: 190 Location: West Wisconsin, USA
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Posted: Mon Jul 17, 2017 12:24 am Post subject: |
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cheshire wrote: | Are you looking to do RCR, OCR, or SAGA conversions to D6. It makes a bit of a difference.
I wound up doing most of the SAGA to D6 conversions on starships when we were doing the conversion guides all those years ago. I still have my notes available. |
I'm looking to convert OCR/RCR to D6. I'm hoping that there is an excel program that converts them fairly quickly, because I am in the process of converting the two Infinities sourcebooks I cowrote approximately eleven years ago. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Jul 17, 2017 5:48 pm Post subject: |
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I took a look through my stash of conversion material, and I don't have any starship converters for the OCR/RCR books. I took a look at Gary Astleford's site, and I think I know why. Here's the link:
http://www.verminary.com/rebellion/notes.html
There are quite a few places where it requires human guestimation to get an idea of how the ship should convert. Since the speeds don't often match up between systems, and his conversion charts only give general suggestions, it won't give you a hard value. Also, things like starship maneuverability have no representation in the early d20 books, so it relies on the concept of the ship and a guestimate in D6.
Those sorts of values are things that excel spreadsheets are really bad at.
Though it may take some time, you should give a good look at Astleford's site. He's pretty much the grandfather of everyone who did conversions. Pretty much everything after him is based on his work. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Jul 17, 2017 6:05 pm Post subject: |
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It seems to ke like making a "conversion" is more work than just taking the concept and statting in in a way that makes it fit into the existing ruleset.
For example, if you know a ship is slower than a TIE fighter but faster than an X-wing, then the space move must be 9, regardless of what number the conversion formula spits out.... or am I missing something? |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Jul 17, 2017 6:57 pm Post subject: |
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It depends on what rule set you're converting. If you're talking about the OCR/RCR, then it is more complicated than that.
The first portion comes in determining whether or not it is faster than an X-wing, but slower than a TIE. In the OCR/RCR they both have a top speed of "Ramming 10 squares/Action." So, there isn't necessarily a hard numerical output to differentiate between the two if you have an original ship design that exists only in the d20 system.
There are a number of places where the stat blocks line up neatly without ambiguity, and that's easy enough. There are other areas where the math makes it really straightforward and lines up nearly all the time, but doing the two or three steps of math per stat is time consuming. So, the math may be pretty clear that its armor is tougher than one ship but not as tough as another, but the fluff text doesn't make it clear, and only doing the number crunch will tell you. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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