The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

TIE/sf
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> TIE/sf
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Sat Dec 19, 2015 11:48 pm    Post subject: TIE/sf Reply with quote

Quote:


TIE/sf
Craft: Sienar-Jaemus Fleet Systems TIE/sf Space Superiority Fighter
Type: Space superiority fighter
Era: Force Awakens (~34 ABY)
Affiliation: First Order
Source: Star Wars Episode VII, Star Wars Episode VII Visual Dictionary, Star Wars Episode VII Incredible Cross-Sections, stats by +Oliver Queen
Scale: Starfighter
Length: 6.69 meters
Skill: Starfighter pilot: TIE/fo
Crew: 2 (pilot, gunner)
Passengers: None
Cargo Capacity: 90 kilograms
Consumables: 2 days
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Navigation Computer: Yes (may store up to 2 jumps)
Maneuverability: 3D
Space: 12
Atmosphere: 450, 1,300 kph
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 35/0D
Scan: 70/1D
Search: 95/2D
Focus: 3/3D
Weapons:
4 Laser Cannons (fire-linked in pairs)
-- Fire Arc: Front, turret
-- Scale: Starship
-- Skill: Starship gunnery
-- Fire Control: 3D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.2/2.5 km
-- Damage: 5D
Concussion Missile Launcher
-- Fire Arc: Turret
-- Scale: Starship
-- Skill: Starship gunnery
-- Fire Control: 3D
-- Space Range: 1/3/7
-- Atmosphere Range: 100/300/700
-- Ammo: 4 (2 mag-flux missiles)
-- Damage: 8D

Game Notes:
-- The pilot may fire all weapons, the gunner fires the heavy weapons turret (this includes twin laser cannons and concussion missile launcher.
-- Mag-pulse missiles are designed to take out a starship shields. Treat as an ionization attack with a result of heavy damage or higher as shields blown.

Capsule: The First Order's feared Special Forces have considerable resources at thier disposal. These include a specialized model of TIE fighter that packs additional armament into a craft designed for long-range operations way from a base or command ship. Special Forces TIEs are two-person fighters that carry a hyperdrive and deflector shields, as well as banks of high-yield deuterium cells that provide additional power to the engines, weapons, or shields and can be recharged from the TIE's solar panels. The TIE/sf's heavy weaponry and improved defensive capabilities make it a versatile attack ship suited to a range of mission profiles, from reconnaissance to combat operations.

The Special Forces TIE's deuterium cells drive a weapons package far more powerful than that of a TIE/fo. The TIE/sf's primary weapons are its front-facing laser cannons, but a heavy weapon turret and warhead launcher gives it a 360-degree field of fire and the ability to deliver specialized ordnance. The pilot can fire all weapons, but the turret is ideally controlled by the TIE/sf's rear-facing gunner.

Where the TIE/fo uses a single ion reactor aftof the pilot's seat, the TIE/sf derives from twin reactors set on either side of the command pod. The TIE/sf's additional armament, shield generators, and power-cell banks create more heat than the craft can dissipate, a problem at Sienar-Jaemus have attempteed to solve with an experimental ion-flux cooling system. All of these systems make the TIE/sf substantially heavier than a standard TIE, and the pylons between the command pod and wings have been reinforced with layers of alloy bracing.

Updated: Sat-Dec-27

_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Mon Dec 28, 2015 12:14 am; edited 3 times in total
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Dec 23, 2015 9:35 pm    Post subject: Reply with quote

I could've sworn that Poe listed off more weapons than that when he was giving Fin the brief run-down on the ship's systems. Is this based on the Visual Dictionary?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mojomoe
Commander
Commander


Joined: 10 Apr 2010
Posts: 442
Location: Seattle, WA

PostPosted: Wed Dec 23, 2015 10:06 pm    Post subject: Reply with quote

He also listed something called "mag-pulse."
Back to top
View user's profile Send private message
Bobmalooga
Commander
Commander


Joined: 13 Sep 2010
Posts: 367
Location: The south...

PostPosted: Wed Dec 23, 2015 10:22 pm    Post subject: Reply with quote

mag-flux missiles are listed in the write-up
_________________
No matter where you go, there you are...
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Dec 23, 2015 10:36 pm    Post subject: Reply with quote

Bobmalooga wrote:
mag-flux missiles are listed in the write-up

I'm going to see it again on Christmas day; I'll pay close attention at that point to see if I missed anything...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Thu Dec 24, 2015 1:30 am    Post subject: Reply with quote

crmcneill wrote:
I could've sworn that Poe listed off more weapons than that when he was giving Fin the brief run-down on the ship's systems. Is this based on the Visual Dictionary?


"Use the toggle on the left to switch between missiles, cannons, and mag-pulses. Sight on the right to aim. Triggers to fire."
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Dec 24, 2015 1:41 am    Post subject: Reply with quote

shootingwomprats wrote:
"Use the toggle on the left to switch between missiles, cannons, and mag-pulses. Sight on the right to aim. Triggers to fire."
I'll take your word for it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Thu Dec 24, 2015 12:43 pm    Post subject: Reply with quote

crmcneill wrote:
shootingwomprats wrote:
"Use the toggle on the left to switch between missiles, cannons, and mag-pulses. Sight on the right to aim. Triggers to fire."
I'll take your word for it.


Hope you would as that is the direct quote in its entirety from the movie =)
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Wed May 24, 2017 6:54 pm    Post subject: Reply with quote

Apologies for necroing this thread, but I was copying this down for my own writeup and I noticed that the firing arc of the turret can't be the full 360 degrees...as that would shoot directly into the ship's own TIE panels. So effectively, this ship only has the front and rear firing arcs.

This also reminds me of Indiana Jones and the Last Crusade when Indy and his dad are in that biplane being chased by German fighters and Henry has an Oh Crap moment when he winds up shooting their own tail off.

Quote:
INDY: Are we hit?
HENRY: More or less. Son, I'm sorry...they got us.


Yeah, that's the sort of thing you want to avoid if you're only a few hundred feet up in the air, never mind outside of an atmosphere.
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed May 24, 2017 7:58 pm    Post subject: Reply with quote

Sutehp wrote:
This also reminds me of Indiana Jones and the Last Crusade when Indy and his dad are in that biplane being chased by German fighters and Henry has an Oh Crap moment when he winds up shooting their own tail off.

Quote:
INDY: Are we hit?
HENRY: More or less. Son, I'm sorry...they got us.


Yeah, that's the sort of thing you want to avoid if you're only a few hundred feet up in the air, never mind outside of an atmosphere.
Well good, safe engineering design would have a cut out to prevent the guns from firing when they are aimed at the ship. Since we are talking about an Imperial design (the guys who forget to put handrails over bottomless pits and armored baffles over thermal exhaust ports) I think the pilot better watch out for those panels.

Hey that's a great 1 on the Wild Die result. Twisted Evil
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0