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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Mar 29, 2017 10:44 pm Post subject: The ESSENTIAL Skill for Heroes |
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This is a bit tongue-in-cheek, but there is some truth to it.
In the films, heroic characters seem nearly immune to blaster fire, to the point where enemies known for their "precise firing" seem incapable of hitting them (see "stormtroopers"). The only game mechanic available to represent this is the Dodge skill, as most major film characters have Dodge skill levels well above average, making them very difficult targets even when taking MAP penalties.
It would seem to follow that, to build a cinematically heroic character, the essential skill must be Dodge. If a PC is as useless as a screendoor on an airlock, yet has a high Dodge, it greatly increases their chances of survival and returning for the sequel / next week's episode / whatever.
Food for thought... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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kalamaro Cadet
Joined: 24 Feb 2017 Posts: 24
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Posted: Thu Mar 30, 2017 2:27 am Post subject: |
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For y players, the essential , ultimate skill is running
Dodge and all skill used for it are also vital with me
Seriously when my players create new caracteres , i always insist for increase this particulars skill.
Dodge is life for this game |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Thu Mar 30, 2017 10:18 am Post subject: |
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I dunno about an essential skill, but I think an essential attribute is Perception. My GM had me and my fellow players roll that so damn often last session, I felt I should have put more points into it. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Mar 30, 2017 10:41 am Post subject: Re: The ESSENTIAL Skill for Heroes = Dodge |
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CRMcNeill wrote: | This is a bit tongue-in-cheek, but there is some truth to it.
In the films, heroic characters seem nearly immune to blaster fire, to the point where enemies known for their "precise firing" seem incapable of hitting them (see "stormtroopers"). The only game mechanic available to represent this is the Dodge skill, as most major film characters have Dodge skill levels well above average, making them very difficult targets even when taking MAP penalties.
It would seem to follow that, to build a cinematically heroic character, the essential skill must be Dodge. If a PC is as useless as a screendoor on an airlock, yet has a high Dodge, it greatly increases their chances of survival and returning for the sequel / next week's episode / whatever. |
Tongue-in-cheek? I would accept this as an axiom.
When players are designing PCs, I'm a stickler for requiring every single skill dice allocation to be explainable by the character's background. The one exception is the first die in Dodge - I can write that off to natural ability.
I strongly recommend that players put at least that first 1D in Dodge for all PCs. With the damage/wound system in my game, combat is slightly more deadly, so the goal should be to not get hit in the first place.
Dodge is probably the one skill that is used by every PC in every adventure. _________________ *
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Last edited by Whill on Thu Mar 30, 2017 8:22 pm; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 30, 2017 3:00 pm Post subject: Re: The ESSENTIAL Skill for Heroes = Dodge |
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Whill wrote: |
Tongue-in-cheek? I would accept this as an axiom.
When players are designing PCs, I'm a stickler for requiring every single skill dice allocation to be explainable by the character's background. The one exception is the first die in Dodge - I can write that off to natural ability.
I strongly recommend that players put at least that first 1D in Dodge for all PCs. With the damage/wound system in my game, combat is slightly more deadly, so the goal should be to not get hit in the first place.
Dodge is probably the one skill that is used by every PC in every adventure. |
Many of our DM's in the Sparks group almost have it as an axiom that all characters should put 2d into dodge.. Cause its not a matter of IF you will ever be shot at, just WHEN and how often! _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Mar 30, 2017 8:29 pm Post subject: Re: The ESSENTIAL Skill for Heroes = Dodge |
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garhkal wrote: | Many of our DM's in the Sparks group almost have it as an axiom that all characters should put 2d into dodge.. Cause its not a matter of IF you will ever be shot at, just WHEN and how often! |
That's great advice for Sparks since starting PCs are shot at by NPCs up-weighted by having high experience PCs in the same group. In my first Sparks adventure, my PC did a full dodge in some pirate base and still got his @ss handed to him. _________________ *
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