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Enderborn Cadet
Joined: 30 Dec 2016 Posts: 12 Location: Kentucky
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Posted: Sun Jan 01, 2017 10:11 pm Post subject: New Idea For My Series |
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On the main planet of my campaign, Kyben, I wanted there to be a main Imperial building where the local high ranking Imperials live and work.
So I was in Nasheville today and it was super misty and I was looking up the and couldn't see very far because of the said mist. Then I looked up and saw the "bat building" AKA the AT&T skyscraper and I could see on the bottom part of it which made it look super cool and imposing.
So I'm going to have draw a Imperial skyscraper that is modeled off of the AT&T building and have the city be constantly misty. |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Mon Jan 02, 2017 12:28 pm Post subject: |
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That sounds really sweet. Maybe you could set it at 30 meters or something to the 'ceiling' of the fog, but you can see like 1 km on the ground. _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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Ninja-Bear Lieutenant Commander
Joined: 26 Sep 2016 Posts: 209
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Posted: Thu Jan 05, 2017 12:17 pm Post subject: |
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I like the.idea too. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 05, 2017 4:13 pm Post subject: |
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And depending on the time of day/year, the fog could be thicker, or thinner, rise higher or get more towards being on the ground... _________________ Confucious sayeth, don't wash cat while drunk! |
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Telsij Captain
Joined: 07 Dec 2016 Posts: 510
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Posted: Mon Jan 09, 2017 1:52 pm Post subject: Re: New Idea For My Series |
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Enderborn wrote: | On the main planet of my campaign, Kyben, I wanted there to be a main Imperial building where the local high ranking Imperials live and work... So I'm going to have draw a Imperial skyscraper that is modeled off of the AT&T building and have the city be constantly misty. |
Will the players be Imperial employees? If so, the campaign sounds like it could have really nice, slow-build character development, where the first session or two could just be the PC's going about their day-to-day business,
with only a few hints of adventure, only slowly getting drawn into the conflict.
Dang, I'd even watch a TV series that had that format! |
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