The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Buying Used: A table
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Buying Used: A table
View previous topic :: View next topic  
Author Message
Merrick
Ensign
Ensign


Joined: 05 Jun 2014
Posts: 45

PostPosted: Thu Dec 15, 2016 12:19 pm    Post subject: Buying Used: A table Reply with quote

Well most of my players looking at buying anything always go for the used option. After all its %50 off so who wouldn't. I rarely remember to add negative consequences to the purchase so I made a table.

#Used Items Modification
#Secret Roll by GM, if an inspection/appraisal is done by the character they may notice some of these benefits/problems before purchase.

12- Previous owner modified this device. (+1 - +1D to some stat or skill)
11- Improved non stat feature
10- Item is in good working order
9- Item is in good working order
8- Consumables must be changed (Filters cleaning, reasonable minor charge based on type of item)
7- Worn out non stat affecting feature. (Seats cracked, scratched badly, rough sounding engine)
6- Worn out/damaged part (minor negative to stat until repaired)
5- Worn part will break shortly after purchase. (1d3 adventures, gamemasters discretion, repair role in flight/field)
4- Poorly Maintained (Will require serious maintenance soon 5-10% of value)
3- Part illegally modified (Emissions, substandard part that will fail)
2- Important part broken, improper part installed will cause catastrophic damage later. (Droid motivator explodes shortly after purchase Ep. 4)


fairly intuitive and perhaps not worth a post but I thought I would share. I am open to comments/suggestions.
Back to top
View user's profile Send private message
Savar
Captain
Captain


Joined: 14 Feb 2015
Posts: 589

PostPosted: Thu Dec 15, 2016 3:14 pm    Post subject: Reply with quote

Nice
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Dec 15, 2016 4:26 pm    Post subject: Reply with quote

I agree. Would there be any mods they could come up with to modifiy the result up or down?? Say like they spend X time searching for it, which grants a +2 on the chart, or if they rush it, they get a -2 penalty?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Merrick
Ensign
Ensign


Joined: 05 Jun 2014
Posts: 45

PostPosted: Thu Jan 05, 2017 4:02 pm    Post subject: Reply with quote

I implemented this and the players have liked it thus far, still happily accepting the risk to buy used.

Quote:
Say like they spend X time searching for it, which grants a +2 on the chart, or if they rush it, they get a -2 penalty?


That's a great idea. This could be controlled with the amount of time to shop around so that players don't abuse that feature. I had one character use his technical related skill for an inspection when purchasing a repulsor craft after I rolled in secret.
Back to top
View user's profile Send private message
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Thu Jan 05, 2017 4:11 pm    Post subject: Reply with quote

When I first saw the title for this thread, I thought you were selling a table. Shocked Embarassed
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
Error
Captain
Captain


Joined: 01 May 2005
Posts: 680
Location: Any blackberry patch.

PostPosted: Fri Jan 06, 2017 11:24 am    Post subject: Reply with quote

Sutehp wrote:
When I first saw the title for this thread, I thought you were selling a table. Shocked Embarassed

Dude, I was just about to say that myself...

Merrick, table looks good, though if it were me I would add one more "Item is in good working order" result. In fact, another way to do this is if you get a result of 9 to 12 is to roll again afterward. Here's what I mean:


Table 1:

12 - Item is in good working order. Proceed to Table 2 and roll 1D twice.
11 - Item is in good working order. Proceed to Table 2 and roll 1D once.
10 - Item is in good working order.
9 - Item is in good working order.
8 - Item is in good working order.
7 - Item's consumables must be changed.
6 - Item has one worn-out non stat-affecting part.
5 - Worn out/damaged part that may affect one or more stats.
4 - Worn out/damaged part will break shortly after purchase; affects a stat.
3 - Item has been poorly maintained and will require extensive maintenance soon at a cost of 5-10% of the purchase price.
2 - Item has either an important part which is broken or a part which is the wrong model. Catastrophic failure/damage will occur on first or second use.


Table 2:

1 - Item is in good working order.
2 - Item is in good working order and has extra consumables.
3 - Improved nonstat feature.
4 - Two improved nonstat features.
5 - Item has been positively modified. Go to table three and roll 1D.
6 - Item has been positively modified. Go to table three and roll 1D.


Table 3:

1 - Modification of +1p to a stat.
2 - Modification of +2p to a stat.
3 - Modification of +1D to a stat.
4 - Modification of +1p to two stats.
5 - Modification of +2p to two stats.
6 - Modification of +1D to two stats.


So in theory, you could get a used item anywhere from "near catastrophic failure" to "massively modded" (up to +1D to four stats). This is really just me taking your idea and running with it...I love rolling dice for stuff like this; the randomness of it lends itself to the reality of buying used in the SWU.
_________________
The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera.
Back to top
View user's profile Send private message Visit poster's website
Ninja-Bear
Lieutenant Commander
Lieutenant Commander


Joined: 26 Sep 2016
Posts: 209

PostPosted: Fri Jan 06, 2017 12:06 pm    Post subject: Reply with quote

I like it too.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Jan 06, 2017 4:18 pm    Post subject: Reply with quote

Error wrote:
Sutehp wrote:
When I first saw the title for this thread, I thought you were selling a table. Shocked Embarassed

Dude, I was just about to say that myself...

Merrick, table looks good, though if it were me I would add one more "Item is in good working order" result. In fact, another way to do this is if you get a result of 9 to 12 is to roll again afterward. Here's what I mean:



Heck, why not add in a 4th chart, for the lower end of the spectrum.

Table 1:

12 - Item is in good working order. Proceed to Table 2 and roll 1D twice.
11 - Item is in good working order. Proceed to Table 2 and roll 1D once.
10 - Item is in good working order.
9 - Item is in good working order.
8 - Item is in good working order.
7 - Item's consumables must be changed.
6 - Item has one worn-out non stat-affecting part.
5 - Worn out/damaged part that may affect one or more stats.
4 - Worn out/damaged part will break shortly after purchase; affects a stat.
3 - Item has been poorly maintained and will require extensive maintenance soon at a cost of 5-10% of the purchase price.
2 - Item has either an important part which is broken or a part which is the wrong model. Catastrophic failure/damage will occur on first or second use. * Roll once on table 4


Table 2:

1 - Item is in good working order.
2 - Item is in good working order and has extra consumables.
3 - Improved nonstat feature.
4 - Two improved nonstat features.
5 - Item has been positively modified. Go to table three and roll 1D.
6 - Item has been positively modified. Go to table three and roll 1D.


Table 3:

1 - Modification of +1p to a stat.
2 - Modification of +2p to a stat.
3 - Modification of +1D to a stat.
4 - Modification of +1p to two stats.
5 - Modification of +2p to two stats.
6 - Modification of +1D to two stats.

Table 4:

1 - Power capacitor is misaligned. On any roll of 1 on the wild die when shooting, gun blows up in hand causing weapons damage to user
2 - crystal focusing chamber cracked. First shot fired is at 1/2 range and damage. If shot a 2nd time without repairing, gun explodes for 3d damage.
3 - power pack contacts corroded, uses 10 times the # of shots per trigger pull. IF any to hit roll is a 1 on the wild die, pack fuses TO contacts, and who thing needs to be replaced.
4 - Jury rigged wrong. First shot fired, has all damage dice considered modified wild dice. Any die rolling a 1, forces a check on the jury rig chart in Tramp freighters.
5 - Cracked gas chamber - Weapon loses 20% of blaster gas contained inside per day. And doubles when weapon gets fired.
6 - Negative capacitor linked to positive flow module. Needs immediate repair before firing, otherwise when trigger first pulled, will cause immediate gun explosion in hand for +1d damage.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0