Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Wed Nov 09, 2016 4:54 pm Post subject: Dr. Arcula Amnu |
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Origins
A friend and I were talking about bounty hunters, and my friend suggested an “artificer” character who moved like Spider-man and had some droid “familiars” that helped her in combat in some way. For those not in the know, “artificer” is a Magic: the Gathering term that refers to a character who makes artifacts. A droid would be an artifact, so would a blaster, etc. The result of this melding of influences and tropes, I came up with the good doctor here, who should prove to be twice the nuisance in combat as she appears to be.
Character Basics and Stats
Character Name: Dr. Arcula Amnu (AR-kyu-lah OM-nu)
Character Type: Droid programmer and securities expert
Gender/Species: Female/Balosar
Homeworld: Balosar
Age: 34
Height: 1.6 m
Weight: 58 kg
Physical Description: Of medium height with long silver-blue hair, rosy complexion and pink eyes, Dr. Arcula Amnu is a Female Balosar who typically has nothing in her dress that would indicate that she is a doctor of several fields of esoteric applied sciences. However, she is considered very attractive to humans and near-humans with her ample figure, and she is not above using this to her advantage. Her voice has a youthful and soothing timbre to it, and she is eloquent in her speech, a fact that belies her extensive education.
DEXTERITY: 2D
Blaster: 4D+1
Blaster: heavy blaster pistol: 6D
Blaster: S-5: 7D+1
Brawling parry: 6D
Dodge: 8D+1
Firearms: 4D+2
Firearms: S-5 6D+2
Melee combat: 6D+1
Melee combat: knife: 7D+2
Melee combat: shock whip: 9D
Running: 5D
Vehicle blasters: 4D+1
KNOWLEDGE: 3D+1
Accounting: 4D+2
Agriculture: 5D
Alien species: 3D+2
Bureaucracy: 5D+2
Business: 6D
Languages: 6D+2
Languages: trade languages: 7D+2
Survival: 5D+2
Willpower: 7D+1
MECHANICAL: 3D+2
Astrogation: 6D+1
Ground vehicle operation: 4D+2
Holorecorder operation: 8D
Sensors: 5D
Space transports: 6D
PERCEPTION: 2D+1
Command: 4D+2
Forgery: 5D+2
Hide: 7D
Camouflage: 1D+1
Persuasion: 6D+2
Search: 8D (9D if actively listening)
Sneak: 6D+1
STRENGTH: 3D
Brawling: 4D+2
Brawn: 4D+1
Climbing/Jumping: 5D
Stamina: 6D+1
TECHNICAL: 4D
Armor design: 5D+2
Armor repair: 5D
Blaster repair: 6D+2
Computers: 6D+2
Cyborg technology: 7D+2
Droid engineering: 11D+1
Droid repair: 10D+1
Encryption: 6D
First aid: 7D+1
Holocrecorder repair: 5D
Repulsorlift repair: 4D+2
Security: 8D+1
Space transports repair: 6D+1
CONTROL: 1D+1
SENSE: 2D
ALTER: 1D
Move: 11
Force Sensitive? Yes, though untrained
Force Points: 4
Dark Side Points: 2
Character Points: 12
Languages: Basic, Balosur, Twi’leki, Durese, Huttese, and several unnamed trade languages
Special Abilities:
Antennapalps:
A Balosar’s antennapalps are sensitive to sound and provide a +1D bonus to Search rolls by listening.
Poison Resistance:
Balosars receive a +1D bonus to Stamina when resisting poisons of any kind.
Story Factors:
Moral Ambiguity:
Con and Bargain rolls made against a Balosar gain a +1D+1 bonus, if the pending offer is promising profit or power for that particular Balosar.
Equipment: 8-10 changes of civilian clothing; 3 changes of laboratory-appropriate clothing; three heavily-modified Arakyd Industries DRK-1 “Dark Eye” Probe Droids* (see below); SoroSuub Security S-5 Ascension Gun (5D/4D); modified shock whip (STR+2D+2 [max. 6D; in this case 5D+2 of physical or stun damage)** (see below); combat knife (STR+1D+1 [max. 6D; in this case 4D+1]); visual wrist com; datapad; droid customization kit, MicroThrust Portable Computer (5D power, 10D memory); utility belt survival kit (includes: credit stick containing 10,000 credits, galactic map and full maps of selected planets [roll 1D – a result of 5-6 means a full map of a given planet is available, and a fully-mapped planet gives user +2 to Planetary systems rolls concerning that system], breath mask, goggles, glow rod, backup datapad, comlink); backpack; 20 power packs; Undetermined class space transport.
Other Resources: Residence on Balosar; laboratory (20 employees); bank account on Balosar containing 1.8 million credits; storage drives containing 150 TB of original research, proprietary droid programming technology, proprietary holographic technology, and other megahigh tech;
*The three heavily-modified Arakyd Industries DRK-1 “Dark Eye” Probe Droids (stats at the end of this document) have all had both their blasters and stun cannons removed and have also been retrofitted with high-fidelity holorecorders/-projectors, the purposes of which are to project extra images of Dr. Amnu during combat so that opposing combatants become confused and attack holograms of Dr. Amnu rather than the actual person.
(When attempting to attack Dr. Amnu, if three of her droids are present and projecting, roll 2D. A score of 10, 11, or 12 indicates that the actual doctor was attacked whereas any other roll indicates that a hologram was attacked instead. If there are only two of her droids, a score of 8-12 is required to strike the actual doctor, and with only one of her droids, a score of 6-12 means that attack would strike her too. Since the holograms are of excellent quality, contain different kinds of light [even infrared and ultraviolet], include sound, smell, and even facsimiles of incidentals such as bloody clothing.)
A PC may make a difficult Search roll at a -1D penalty to attempt to ascertain which is the real Dr. Amnu before a given attack.
** Dr. Amnu’s modified shock whip has been altered so that its user may toggle between electrical and stun damage as a free action any time in a round
Origins
Background: The person who would become the future doctor Arcula Amnu was born in the Balosar undercity in 42 BBY. She was attracted to technical topics at a young age. When she was seven she installed a new cybernetic leg on the family pet. At the top of her class at the prestigious Corellian Krish Institute for Cybernetics, she studied cyborg, cybernetic, and android engineering. Her love of engineering and changing droids came to her after her previous stints in other fields (administration, clothing design) proved unsatisfactory. A similar set of events produced her love of holographics a little later. However, it is important to know that the fields of droid engineering and holographics are broad ones, and enterprising individuals will find what they seek. By age 25 Amnu was making far more yearly money than a person her age would be likely to make in thirty years. At 30 she opened her own lab, and at 32 she began developing software for cyborg, cybernetics, and droid applications, and was even taking biochemical engineering courses at a university on Condula among the Core worlds.
Personality: Dr. Arcula Amnu is a brilliant doctor whose main character defects are anger and personal insecurity, the latter of which is a dangerous trait in a “necessity killer” such as she. She is a true reactionary because she is intelligent enough to know that everything must have plausible deniability, and that investigations must be duly calculated and only then executed, or one might just as well scream it to the world that you are trying to manipulate someone. However, none of this is to say that Amnu is demure; in fact she can be very bellicose and she is certainly an adequate foe in personal combat.
Objectives: To revolutionize the droid as it is currently known, and to usher in a new era of cybertechnology. That, and make a lot of money without getting caught doing anything extremely illegal.
A Quote: “They tell me I’m good-looking. So? What’s important is that I’m good-killing.”
Relationships to other Characters: Dr. Arcula Amnu is a professional, so she will not be rude or aggressive toward other characters unless she is given a reason. However, she does not enjoy small talk, and will not flirt or express anything other than benign disinterest toward most individuals. This, of course, is unless the person she is talking to has something she needs. When this is the case, Dr. Amnu will flirt and cajole her way into getting whatever it is the other character has, regardless of that character’s species, gender, or subjective attractiveness. If these tactics are unsuccessful, however, she will abandon them and call her probe droids. Then, the other character(s) will have three options: fight or flee, or give her what she is asking for.
Model: Highly modified Arakyd Industries DRK-1 “Dark Eye” Probe Droid
Type: Probe droid
DEXTERITY: 3D
Blaster 4D, dodge 5D
KNOWLEDGE: 3D
Scholar: Jedi lore 6D, survival 7D
MECHANICAL: 1D
PERCEPTION: 3D
Hide 7D, search 10D, sneak 6D
STRENGTH: 1D
TECHNICAL: 1D
Equipped With:
Anti-scan shell (scan-absorbing shell provides a +1D+1 bonus to Hide skill rolls); comlink; improved sensor package (+2 bonus to all Search skill rolls); infrared vision (the droid can see in the dark up to 30 meters); low light vision (the droid can see twice as far as a human in dim light); motion sensors (+2 bonus to Search checks against moving targets); sonic sensors (+2 bonus to Search checks that involve sound); telescopic vision (the droid’s visual sensors include a long-range capability); weapon mounts (the droid has three appendages that may have weapons or further sensors attached to them); highly modified holorecording unit (the droid can record and play back up to 120 minutes of footage); high-fidelity holoprojector (this droid can project holograms of beings or items that are so realistic that they are basically indistinguishable from the real thing; this includes infrared and ultraviolet light and other wavelengths, so that aliens that have special sight are also unable to tell the difference); self-destruct system (the droid will self-destruct/explode under predetermined circumstances set by its handlers); poison dart needler (range 3-10/30/60, see below for other details)
Equipment Notes:
Poison Dart Needler:
This needler gun is loaded with darts that contain a paralytic poison. The darts inflict no damage, but if used against an unarmored target (or an unarmored portion of a target, see the rules for called shots [SWD6, page 91]), they inject their poison. The target of such an attack must succeed at a difficult STR check or be paralyzed and unable to move for 1D x 40 minutes (40-240 minutes). The needler gun carries enough darts for ten shots.
Move: 16
Size: Tiny
Cost: Not available for sale.
Source: The Dark Side Sourcebook (pages 64-65), Arms and Equipment Guide (page 60) _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera.
Last edited by Error on Thu Nov 10, 2016 9:58 am; edited 2 times in total |
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