View previous topic :: View next topic |
Author |
Message |
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Tue May 05, 2020 7:57 pm Post subject: Clones And 'Chlorians |
|
|
Fun adventure start that I haven't really developed:
You and your unit of Clone troopers are exploring a Separatist base, looking for a fugitive. This base, unbeknownst to everyone, is an entrance to an ancient Sith alchemist base. Due to circumstances, you are all sprayed, on your helmetless heads, with concentrated midichlorians, which instantly make all of you Force-sensitive, and grant you a single die in one force skill, along with a single Force power.
I'm not sure where we go from there, but the idea of some clones becoming spontaneously force-sensitive with minor abilities intrigues me. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed May 06, 2020 2:18 am Post subject: |
|
|
I'd have some roll, to even see if it takes.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Thu May 07, 2020 8:59 am Post subject: |
|
|
A plot line I’ve considered for my SWU is BioWare implants that stimulate / enhance Force Sensitivity, but with the consequences of mental instability because the subject’s system isn’t properly wired for it. Something similar could be applied here, where the clones develop Sense powers upon exposure, but it starts to drive them crazy. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
|