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Requesting Help: Haven-class Medical Station
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shootingwomprats
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PostPosted: Tue Apr 12, 2016 1:23 pm    Post subject: Requesting Help: Haven-class Medical Station Reply with quote

I could really use some suggestions for finishing the stats on this. I am not that strong nor familiar with statting space station. I have typically used them as plot devices or locations, not so much as vehicles. Also, there doesn't seem to be that much information.

Quote:
Haven-class Medical Station (Republic Medical Station)
A model of space station used by the Galactic Republic as space medcenters during the Clone Wars. Twenty in all were commissioned for the Grand Army of the Republic, one for each of its Sector Armies. They were each capable of treating nearly 80,000 patients.

The typical station has a reactor slung underneath, port entrances for Pelta-class medical frigates, and eight main medical bays. The stations are highly vulnerable and are dependent on other spacecraft to aid in fending off attackers



Haven-class Medical Station
Model: VeneteX Construction Yards Haven-class Medical Station
Type: Medical space station
Scale: Capital
Length: 651 diameter
Skill: XX
Crew: 105
Crew Skill: XX
Cargo Capacity: XX
Passengers: 60,000-80,000 (patients), XX (medical staff)
Consumables: 2 years (medical supplies more often)
Cost: Not available for sale
Hyperdrive Multiplier: No
Hyperdrive Backup: No
Nav Computer: No
Maneuverability: No
Space: No
Atmosphere: No
Hull: 2D
Shields: 1D
Sensors:
Passive: xx/xD
Scan: xx/xD
Search: xx/xD
Focus: xx/xD
Station Complement: Pelta-class frigates, medical transports, interstellar tugs
Game Notes:
Eight docking rings.
Eight medcenters.
Source: Star Wars Rebels "Always There Are Two", wookieepedia, stats by +Oliver Queen.

Medical Sourcebook (p.37):
Haven-class medical station are the first of its kind to serve the Galactic Republic as a medcenter during the Clone Wars. The space station is powered by a reactor slung underneath the main structure of the station. The control hub is located in a tower at the top of the structure, while the eight main medical bays, filled with bacta tanks, covered much of the interior. Each medical station has a vertical gap for accommodating a Republic medical frigate. The stations are typically painted in the characteristic red stripes seen on other Republic vessels.

The station begins as a standard space station hub refurbished with standardized habitation modules, medical facilities, then towed by interstellar tugs to their theater of operation where it serves as a medical center.

Gela (Gelu):
Not having time to create "from scratch" station, the Republic decided to use ready-made project. The role model for the future was taken medstantsii model trading station, located on the trade route Enark (Enarc Run). Republic bought the station and upgraded it by replacing the eight external modules with the same amount of medical units. After that, the station was towed to Kaliida Nebula (Kaliida Nebula), away from prying eyes. The difficulty of navigation in the region makes it possible not to worry about random visitors and complicate the detection of hospital ANC intelligence. The first head of the first created "Shelter" was appointed kaminoanka named Nala Se (Nala Se). Note that this is a very strange candidacy, given how Kaminoans treated clones, perceiving them only as a product, not seeing them as living sentient beings.

Universal health modules were attached to the central section of the station. Independent of their location was both an advantage and prosperity, because it is difficult to move from one module to another, but, on the other hand, increases the vitality of the entire hospital complex. Construction of medical units allowed to carry out the whole complex of treatment. Within each module, there were hundreds of bacta tank, spacious chambers and operating. The equipment allows to carry out even complex operations, including dentures.

The reactor plant was at the bottom of the central section, near the "capstan". Management of all systems of "Shelter" was carried out from the bridge, located on top of the whole structure. There have been installed antenna communication systems. External docking station units are at the ends of each medical unit and have been perfectly adapted to mate with the frigates type "Pelta." This unloading of the wounded could be carried out from two sides of the ship

The station did not have weapons (probably affected civilian past) that have forced constantly by her side a few ships to protect and, if necessary, emergency evacuation.

The high efficiency of this type of hospitals has prompted the leadership to organize the construction of 19 stations of this type, one for each sectoral army. Location of all stations was strictly classified. But intelligence SPS also did not sleep, and the station in the nebula Kaliida have found soon. Dooku ordered Grievous to destroy it, and at the same time all 60,000 clones that were at that time on treatment. But the operation failed miserably. Republicans and the Jedi was able not only to repel the attack, but also to destroy the heavy cruiser type "Conqueror" - the largest and most advanced ship in the fleet CND, which was under the command of General Grievous. By the way, and he barely had time Mechanical General "to take legs in hand" (all four hands) and sped in the direction of "far away" with such speed, that "only the heel and shone" (chrome and polished).

In addition to the above-mentioned station in the nebula Kaliida, we know the location of two "vaults". One of them was near the planet Ord Cestus (Ord Cestus) sector D'Astan (D'Astan) in the Outer Rim. The second was set to orbit the planet Felucia (Felucia), which was located in the sector Tanium (Thanium) Outer Rim. Station on Felucia orbit was destroyed shortly after the construction of KNS attack fleet.

It is not known how many stations of this type survived the Clone Wars, and survived it at all.

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garhkal
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PostPosted: Tue Apr 12, 2016 1:46 pm    Post subject: Reply with quote

Here is my go at giving it a proper stat write up..

Haven-class Medical Station
Model: VeneteX Construction Yards Haven-class Medical Station
Type: Medical space station
Scale: Capital
Length: 651 diameter, 1.1km tall
Crew: 105, Skeleton 48. 12 Gunners
Crew Skill: Sensor operations 6d, Communications 5d, Shields 4d+2. Med Staff adds in = Languages 3d+2, First aid 5d+2 to 6d+2, and (A) medicine 2d to 4d.
Cargo Capacity: 2,500,000 Metric tons, usually consisting of 800,000 tons of Bacta, and other medical supplies
Passengers: 60,000-80,000 (patients), 40,000 Medical droids (2-1bs, and MD-4 and MD-5s), 104,000 Medical staff, 100 security personnel, 200, cargo personnel, 10,000 binary load lifter droids converted to stretcher bearers
Consumables: 2 years (medical supplies more often)
Cost: Not available for sale
Hyperdrive Multiplier: No
Hyperdrive Backup: No
Nav Computer: No
Maneuverability: No
Space: 2 (even a space station needs to move around, if for nothing else than to get out of the way of space phenomenon such as meteor swarms and such)
Atmosphere: No
Hull: 2D outer. 8 Internally locked medical bays 4d individually.
Shields: 1D
Sensors:
Passive: 45/0d
Scan: 75/1d+1
Search: 100/2d+2
Focus: 7/3d+2
Station Complement: Pelta-class frigates, medical transports, interstellar tugs
Game Notes:
Eight docking rings. 2 docking rings sufficient size to take Accalimator class Star cruisers, other docking bays capable of taking up to Nebulan B size ships.
Eight medcenters;
Each Med center, capable of supporting 10,000 wounded people. 8,500 medical bays/beds, and 1,500 bacta tanks. Each Medical bay is staffed by 13,000 medical staff, and 5,000 medical droids.
Weaponry:
6 Tractor beam turrets
Scale: Starfighter
Skill: Starship gunnery; Tractor beams
Range 4/8/12
Fire control 4d
Damage 5d 'strength'...
These tractor beams have been added to assist in bringing in ships into the docking bay slips, and have at times served double duty in helping to push away asteroids or Meteors that are on an impact course.
Source: Star Wars Rebels "Always There Are Two", wookieepedia, stats by +Oliver Queen.
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Ning Leihrec
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PostPosted: Tue Apr 12, 2016 4:23 pm    Post subject: Reply with quote

There really isn't much to go on in terms of space stations. I was going to suggest Darknon Station from Platt's Smuggler's Guide, but there's no stats at all for that facility. And the Death Star is hardly applicable to anything other than itself.

I would only suggest that the Hull rating seems a little low. I see Garhkal worked up an outer rating of 2D and 4D for the medical bays. I'd simplify that to 4D hull all around. Nice work dudes.
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garhkal
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PostPosted: Tue Apr 12, 2016 8:29 pm    Post subject: Reply with quote

I went with 2d/4d cause for a structure like this, the internal bays seem to be more likely to be mini-fortresses in their own right, while the facility as a whole seems fragile..
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shootingwomprats
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PostPosted: Tue Apr 12, 2016 9:24 pm    Post subject: Reply with quote

garhkal I like the first go at this.

1. In the past you have made mention of this need for space stations and other large, mostly, stationary installations to have the ability to move. I would certainly not give it a 2 though. Maybe a 0.25 maybe. I think where you and I part ways on this is that you state something like changing position or need to get out the way of natural occurring events (ie, meteor swarm). My response is that things are a plot point and not something that would be expected to be covered by a stat bock. I am all about completeness, but ... some times its just too much. Does that make sense?

2. I like the idea of the tractor beams. I too have thought these types of installation, as well as things such as the Quasar Fire-class carrier, would have them to assist ships maneuvering in close quarters as well as the use of space tugs. Not sure you would count these guys as gunners though, I would think they would be part of the crew, maybe tractor techs. They would more than likely be attached to the flight controller and be part of the flight deck crew. I know its a small thing, words, multiple meanings, etc. Might want to shorten up the range of those tractor beams to something more like 1-3/6/9?

3. The amount of wounded that can be taken care of. I have seen two sets of numbers, 60,000 from new canon and 80,000 from old canon (not be confused with Legends, I am referring to numbers made available while production of The Clone Wars in comparison to numbers being released that differ during the production of Star Wars Rebels).

If we take both numbers as being canon then what do the differing numbers mean? I would say the 60,000 refers to the max number of bedable patients. The additional 20,000 would be free floating patients (in the halls, broom closet, wherever there is space). This will give us the number of beds, patient bays as well as staffing.

How about these numbers?

8 Medcenters ---> 61,440 patients
Medcenter --> 7,680 patients
8 Sections ---> 960 patients
8 Subsections ---> 120 patients
8 Pods ---> 15 patients
3 Rooms ---> 5 patients
1 Bed ---> 1 patient

5 assistants to a pod 15 patients (3 each) = 2,560
2 nurses to a pod for 15 patients (7.5 each) = 1,024 professional staff
4 Doctor to a subsection for 120 patients (30 each) = 256 doctors
2,304 droids of various design and purpose

Total personnel: 3,840 staff + 2,304 droids + 960 specialists (7,104 total) per medcenter x8 medcenters = 30,720 staff + 7,680 specialists + 18,432 droids (56,832).

Patient Location Number:
Medcenter: A-H
Section: 1-8
Subsection: 1-8
Pod: 1-8
Room: 1-3
Bed: 1-5

Example of Patient Location: A-24-71-2: Medcenter A/Section 4/Subsection 7/Pod 1/Bed 2

Now that we have some numbers for the medcenters, we need to figure out how much crew for the running of the station itself, not the ancillary medcenters. Lets call it 500 station personnel then.

Just spitballing. Thoughts?
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garhkal
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PostPosted: Wed Apr 13, 2016 1:18 am    Post subject: Reply with quote

shootingwomprats wrote:
garhkal I like the first go at this.

1. In the past you have made mention of this need for space stations and other large, mostly, stationary installations to have the ability to move. I would certainly not give it a 2 though. Maybe a 0.25 maybe. I think where you and I part ways on this is that you state something like changing position or need to get out the way of natural occurring events (ie, meteor swarm). My response is that things are a plot point and not something that would be expected to be covered by a stat bock. I am all about completeness, but ... some times its just too much. Does that make sense?


Makes sense. How's about we give it a SR of 1/2??

shootingwomprats wrote:

2. I like the idea of the tractor beams. I too have thought these types of installation, as well as things such as the Quasar Fire-class carrier, would have them to assist ships maneuvering in close quarters as well as the use of space tugs. Not sure you would count these guys as gunners though, I would think they would be part of the crew, maybe tractor techs. They would more than likely be attached to the flight controller and be part of the flight deck crew. I know its a small thing, words, multiple meanings, etc. Might want to shorten up the range of those tractor beams to something more like 1-3/6/9?


I know several canon ships (ISD and such) have tractor beam emplacements and they are often listed as part of the 'gunnery crew'...

shootingwomprats wrote:

3. The amount of wounded that can be taken care of. I have seen two sets of numbers, 60,000 from new canon and 80,000 from old canon (not be confused with Legends, I am referring to numbers made available while production of The Clone Wars in comparison to numbers being released that differ during the production of Star Wars Rebels).

If we take both numbers as being canon then what do the differing numbers mean? I would say the 60,000 refers to the max number of bedable patients. The additional 20,000 would be free floating patients (in the halls, broom closet, wherever there is space). This will give us the number of beds, patient bays as well as staffing.


Since most facilities like this (as seen in starship troopers) have not just beds/bays, but tanks for the real wounded, along with operating rooms etc, how's about those 20k extra are those bacta tanks??

shootingwomprats wrote:

How about these numbers?

8 Medcenters ---> 61,440 patients
Medcenter --> 7,680 patients
8 Sections ---> 960 patients
8 Subsections ---> 120 patients
8 Pods ---> 15 patients
3 Rooms ---> 5 patients
1 Bed ---> 1 patient

5 assistants to a pod 15 patients (3 each) = 2,560
2 nurses to a pod for 15 patients (7.5 each) = 1,024 professional staff
4 Doctor to a subsection for 120 patients (30 each) = 256 doctors
2,304 droids of various design and purpose

Total personnel: 3,840 staff + 2,304 droids + 960 specialists (7,104 total) per medcenter x8 medcenters = 30,720 staff + 7,680 specialists + 18,432 droids (56,832).


Sounds decent.

shootingwomprats wrote:

Patient Location Number:
Medcenter: A-H
Section: 1-8
Subsection: 1-8
Pod: 1-8
Room: 1-3
Bed: 1-5

Example of Patient Location: A-24-71-2: Medcenter A/Section 4/Subsection 7/Pod 1/Bed 2

Now that we have some numbers for the medcenters, we need to figure out how much crew for the running of the station itself, not the ancillary medcenters. Lets call it 500 station personnel then.


You need not just station crew, but cargo handlers (for all those medical supplies coming in), sanitation workers, SOME security (for the inevitable brawls, and to assist in mental issues with some patients). Heck with all that med waste, you would most likely need dedicated hazmat staff to take it to the incinerators..
And talking about Hazmat staff, would a facility like this have quarantine facilities for disease outbreaks?? If so, perhaps that could be why each 'sub medbay' has its own hull, so it can lock down??
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