The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Wild Die is for Wild Cards
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Wild Die is for Wild Cards
View previous topic :: View next topic  
Author Message
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Thu Jun 13, 2019 8:09 pm    Post subject: Wild Die is for Wild Cards Reply with quote

Ok, just an idea I want to toss out for consideration:

Unimportant NPCs do not get the wild die. So, Captain Phasma, who is named and important, rolls the wild die. She might have major successes or major failures. Stormtrooper FN-2189, who is utterly unremarkable in every way? He does not roll the wild die.

PCs, of course, always count as important.
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10402
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Jun 13, 2019 10:58 pm    Post subject: Re: Wild Die is for Wild Cards Reply with quote

MrNexx wrote:
Ok, just an idea I want to toss out for consideration:

Unimportant NPCs do not get the wild die. So, Captain Phasma, who is named and important, rolls the wild die. She might have major successes or major failures. Stormtrooper FN-2189, who is utterly unremarkable in every way? He does not roll the wild die.

PCs, of course, always count as important.

I've done this a lot for mooks, especially stormtroopers. Adding the dice normally is one of the options for 1 on the wild die anyway, so this is just one step further by removing the exploding 6 on the wild die for mooks. No biggie.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Thu Jun 13, 2019 11:40 pm    Post subject: Reply with quote

In our games we usually ignore the wild die mishaps and just explode on 6s. We call it the "lucky die."

It makes sense to me that mooks don't need a wild die: they typically serve as speed bumps anyway.
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Fri Jun 14, 2019 1:01 pm    Post subject: Reply with quote

Sometimes I don't even roll for low level mooks. I just use an average result e.g. thug has a 3D dodge, then anything over 10 hits him.
Back to top
View user's profile Send private message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2272
Location: Seattle, WA

PostPosted: Tue Aug 20, 2019 5:09 pm    Post subject: Reply with quote

This reminds me a lot of Savage Worlds RPG, where only 'Wild Cards' (i.e., all player characters and main villains) have special rules that apply only to them.

Totally makes sense to me.
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0