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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Thu Jun 13, 2019 8:09 pm Post subject: Wild Die is for Wild Cards |
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Ok, just an idea I want to toss out for consideration:
Unimportant NPCs do not get the wild die. So, Captain Phasma, who is named and important, rolls the wild die. She might have major successes or major failures. Stormtrooper FN-2189, who is utterly unremarkable in every way? He does not roll the wild die.
PCs, of course, always count as important. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Jun 13, 2019 10:58 pm Post subject: Re: Wild Die is for Wild Cards |
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MrNexx wrote: | Ok, just an idea I want to toss out for consideration:
Unimportant NPCs do not get the wild die. So, Captain Phasma, who is named and important, rolls the wild die. She might have major successes or major failures. Stormtrooper FN-2189, who is utterly unremarkable in every way? He does not roll the wild die.
PCs, of course, always count as important. |
I've done this a lot for mooks, especially stormtroopers. Adding the dice normally is one of the options for 1 on the wild die anyway, so this is just one step further by removing the exploding 6 on the wild die for mooks. No biggie. _________________ *
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Jun 13, 2019 11:40 pm Post subject: |
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In our games we usually ignore the wild die mishaps and just explode on 6s. We call it the "lucky die."
It makes sense to me that mooks don't need a wild die: they typically serve as speed bumps anyway. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Jun 14, 2019 1:01 pm Post subject: |
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Sometimes I don't even roll for low level mooks. I just use an average result e.g. thug has a 3D dodge, then anything over 10 hits him. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Tue Aug 20, 2019 5:09 pm Post subject: |
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This reminds me a lot of Savage Worlds RPG, where only 'Wild Cards' (i.e., all player characters and main villains) have special rules that apply only to them.
Totally makes sense to me. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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