shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Dec 26, 2015 5:30 pm Post subject: Resistance Transport |
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Resistance Transport
Model: Slayn & Korpil Customized Resistance Transport
Type: Troop transport
Era: Force Awakens (~34 ABY)
Affiliation: Resistance
Source: Star Wars Episode VII, Star Wars Episode VII Visual Dictionary, Star Wars Episode VII Incredible Cross-Sections, stats by +Oliver Queen
Scale: Starfighter
Length: 16.18 meters
Skill: Space transports: resistance transport
Crew: 1 (pilot, astromech)
Passengers: 20 (troopers)
Cargo Capacity: 1 metric ton
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Navigation Computer: No (astromech with up to 10 jump coordinates)
Maneuverability: 1D+1
Space: 6
Atmosphere: 330; 950 kph
Hull: 3D
Shields: 2D
Sensors:
-- Passive: 30/0D
-- Scan: 50/1D
-- Search: 75/2D
-- Focus: 4/4D+1
Weapons:
Heavy Laser Cannon
-- Fire Arc: Front
-- Scale: Starship
-- Skill: Starship gunnery
-- Fire Control: 1D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.2/2.5 km
-- Damage: 7D
Capsule: The odd appearance of the Resitance's transports reflects their unorthodox origins and cosntruction. The craft have been cobbled together by Resitance technicians from a hodgepodge of systems bought, begged, and stolen. Parts scrounged from scrapped B-wing Mark II's have been fitted to engine pods from Republic-era shuttles, attached to civilian passenger modules and augmented with knockoffs of hyperdrives created for the First Order. Techs bemoan frequent breakdowns but keep these ungainly craft flying, knowing they may be needed at a moment's notice.
Resistance transport passengers ride inside two modular compartments connected and encased within a shell of surplus hull plating. Such compartments are commonly found in a variety of configurations aboard freighters and cut-rate starliners catering to travelers on a tight budget. Resistance troops and commanders alike share space with gear lockes and astromech droids, enduring the rough ride with whatever good humor they can muster.
Resistance tranports manuever poorly and depend on starfighter escorts to intercept attackers. Should this defense fail, however, the transports can put up a tough fight. The weapons pod features a precision targeting laser. Some transports add an ion cannon and proton torpedo launcher to this pod, and a mount beneath the cockpit can accommodate two auto-blasters. Deflector shield projectors removed from B-wing nacelles protect the cockpit and weapons pod with their overlapping fields shielding the passenger compartments.
For propulsion, Resistance transports rely on aftermarket engine pods taken from Republic-era Montura-class shuttles, known to be sturdy and reliable. Two miniaturized hyperdrives reverse0engineered from First Order designs allow for faster-light travel. Control linkages threaded between the passenger compartments connet the engine pods, but breakdowns are common and most transports carry astromechs to store navigational data and keep the twin units in sync.
Transport pilots control their craft from a repurposed B-wing Mark II cockpit linked in placed and restructured for a docking hatch. The B-wing's life-support systems and portside deflector shield projectors have been relocated to within the adjacent cowling. This has reduced cockpit visibility, forcing the pilot to rely on holographic visual displays and a sensor suite to see the surrounding terrain. |
_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 21, 2016 3:02 pm Post subject: |
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If you think about it, these ships bear a lot more in common with the H-60 Tempest Bomber than they do with the B-Wing. Conceptually, it would be a lot easier to convert a bomber chassis into a transport than it would a heavy starfighter... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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