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Ezra Bridger's Lightsaber (Star Wars Rebels)
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shootingwomprats
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PostPosted: Sat Jan 31, 2015 2:38 pm    Post subject: Ezra Bridger's Lightsaber (Star Wars Rebels) Reply with quote

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Ezra Bridger's Lightsaber
Color: Blue
Type: Melee weapon/blaster pistol
Scale: Character
Skill: Lightsaber; blaster
Ammo: NA; 25 (power packs: 25)
Cost: Unique
Availability: -
Fire Rate: NA; 1
Difficulty: Difficult: by range
Range: Melee; 3-10/30/120
Damage: 5D; 5D Stun



Capsule: Ezra Bridger, a Padawan who trained as a Jedi in the years following the destruction of the Jedi Order, built his own lightsaber several years prior to the Battle of Yavin. The weapon was a lightsaber-blaster hybrid, allowing him to engage in lightsaber combat as well as firefights. The lightsaber blade was light and swift, which complimented Bridger's speed and size. The blaster component was built as a result of Bridger's lack of skill at deflecting blaster bolts with his blade; blaster mode, with a disengaged lightsaber blade, fired stun blasts at an enemy, giving Bridger time to escape dangerous situations. Members of the Jedi Order would never have built such a weapon, but Bridger valued surviving dangerous encounters over Jedi traditions.

At the heart of the lightsaber was a kyber crystal, which Bridger received in the Jedi Temple on Lothal; the crystal was attuned to the powers of the Force. In addition to the crystal, the lightsaber was built out of a number of parts from different members of the rebel crew of the Ghost. Kanan Jarrus, Bridger's master, had spare lightsaber parts that he had found over the previous fifteen years. Sabine Wren, a fellow crew member, donated modulation circuits and an energy gate. C1-10P, an astromech droid nicknamed Chopper, donated a power cell. Hera Syndulla, the owner and pilot of the Ghost, likewise provided additional technology based on Bridger's specifications. Those specifications included a blade emitter shroud, hand-grip ridges, a blade length adjuster, an activator, and a blaster barrel.


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Thx1138
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PostPosted: Thu Feb 05, 2015 4:24 pm    Post subject: Reply with quote

shouldn't the stun blaster setting only draw power from the lightsaber powercell, then their is no need to buy power packs for it since the lightsaber powercell can be recharged.
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shootingwomprats
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PostPosted: Thu Feb 05, 2015 5:48 pm    Post subject: Reply with quote

Thx1138 wrote:
shouldn't the stun blaster setting only draw power from the lightsaber powercell, then their is no need to buy power packs for it since the lightsaber powercell can be recharged.


Well I am unsure specifically how stun works, but its a setting you can use on a blaster. A blaster bolt is both energy and requires a gas canister. This usually comes in one piece. As opposed to going through this in-depth explanation, I chose just to go with the power pack. Your insight was appreciated. Keep the suggestions coming.
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Lane Arroway
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PostPosted: Fri Aug 21, 2015 2:46 am    Post subject: Reply with quote

Actually, the blaster gas is held in the blaster itself and the power packs are just that, power packs. That is why the power packs can be recharged off of a starship or recharger unit. Based on the technical stats (not game stats) of the clone trooper rifle the blaster gas needed to be replaced after 500 shots. If this is the base to which we compare other blasters, we can gauge that we need to change out the blaster gas after every five reloads of the power pack. This is what I use in my games. (not that it comes up, but the question was there)
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