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Falconer Commander
Joined: 08 Dec 2014 Posts: 316
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Meriba Sub-Lieutenant
Joined: 26 Mar 2013 Posts: 69
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Posted: Sun Aug 09, 2015 12:53 pm Post subject: |
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Very useful! Thanks |
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Falconer Commander
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Posted: Sun Aug 09, 2015 2:51 pm Post subject: |
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My pleasure! Glad you liked it, quirks and all! I love making lists, and will be posting notes from my campaign prep from time to time, if there are no objections. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Falconer Commander
Joined: 08 Dec 2014 Posts: 316
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Posted: Fri May 26, 2017 3:02 am Post subject: |
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Can anyone with a more discerning eye take a look at Han Solo and the Corporate Sector Sourcebook and determine whether it is, indeed, written for 1st Edition? Based on the publication date I would assume it is in fact for 2e, but, based on its WEG stock number it could have been in the works a lot earlier and its print date simply got very delayed. Also it never mentions 2nd Edition, which, it seems to me, most products around 1992-1993 do mention 2e if they are for it. |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Fri May 26, 2017 3:22 am Post subject: |
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Falconer wrote: | Can anyone with a more discerning eye take a look at Han Solo and the Corporate Sector Sourcebook and determine whether it is, indeed, written for 1st Edition? Based on the publication date I would assume it is in fact for 2e, but, based on its WEG stock number it could have been in the works a lot earlier and its print date simply got very delayed. Also it never mentions 2nd Edition, which, it seems to me, most products around 1992-1993 do mention 2e if they are for it. |
You can always tell by looking at the stat blocks for ships and vehicles. The big, long stat blocks are 2E. Speed/Move is the dead give-away. If there's a Speed Code, then it's 1E. If there is a Move rating, then it's 2E.
Also, with characters, note the extra skills. The dead give away there is Character Points. 1E doesn't use CPs.
This book is 2E. |
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Solo4114 Commander
Joined: 18 May 2017 Posts: 256
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Posted: Fri May 26, 2017 8:23 am Post subject: |
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Wajeb Deb Kaadeb wrote: | Falconer wrote: | Can anyone with a more discerning eye take a look at Han Solo and the Corporate Sector Sourcebook and determine whether it is, indeed, written for 1st Edition? Based on the publication date I would assume it is in fact for 2e, but, based on its WEG stock number it could have been in the works a lot earlier and its print date simply got very delayed. Also it never mentions 2nd Edition, which, it seems to me, most products around 1992-1993 do mention 2e if they are for it. |
You can always tell by looking at the stat blocks for ships and vehicles. The big, long stat blocks are 2E. Speed/Move is the dead give-away. If there's a Speed Code, then it's 1E. If there is a Move rating, then it's 2E.
Also, with characters, note the extra skills. The dead give away there is Character Points. 1E doesn't use CPs.
This book is 2E. |
That stuff can be converted back to 1E, though, right? I always liked the setting and thought it'd make for some interesting, varied gameplay. |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Fri May 26, 2017 9:14 am Post subject: |
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Solo4114 wrote: | Wajeb Deb Kaadeb wrote: | Falconer wrote: | Can anyone with a more discerning eye take a look at Han Solo and the Corporate Sector Sourcebook and determine whether it is, indeed, written for 1st Edition? Based on the publication date I would assume it is in fact for 2e, but, based on its WEG stock number it could have been in the works a lot earlier and its print date simply got very delayed. Also it never mentions 2nd Edition, which, it seems to me, most products around 1992-1993 do mention 2e if they are for it. |
You can always tell by looking at the stat blocks for ships and vehicles. The big, long stat blocks are 2E. Speed/Move is the dead give-away. If there's a Speed Code, then it's 1E. If there is a Move rating, then it's 2E.
Also, with characters, note the extra skills. The dead give away there is Character Points. 1E doesn't use CPs.
This book is 2E. |
That stuff can be converted back to 1E, though, right? I always liked the setting and thought it'd make for some interesting, varied gameplay. |
Absolutely. 2E books are almost fully compatible with 1E.
What you will run into is what I just mentioned. 2E has more skills. So, if you see a character with Space Transports 4D and Starfighter Piloting 5D, then you'll have to decide what the 1E version of the character has as his Starship Piloting skill.
And, if a stock Ghtroc Freighter has a listing for its movement as Space 3, then you'll have to figure its Speed Code.
Other than that, 2E stuff is practically 100% compatible with 1E, though 2E stat blocks will give you more information that you'll just ignore. There's stats on sensors, for example. And, characters are given Character Points. You just ignore those entries when playing 1E.
There's a conversion document in the 2E rulebook. Look at Appendix Two. |
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Solo4114 Commander
Joined: 18 May 2017 Posts: 256
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Posted: Fri May 26, 2017 9:33 am Post subject: |
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Yeah, I have the 2E rule book, and saw the appendix, but at least from a quick glance at it, it didn't seem to cover everything (e.g., how to "convert" skills, which I guess is up to the GM and common sense like you describe).
Thanks! |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Fri May 26, 2017 10:07 am Post subject: |
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Solo4114 wrote: | Yeah, I have the 2E rule book, and saw the appendix, but at least from a quick glance at it, it didn't seem to cover everything (e.g., how to "convert" skills, which I guess is up to the GM and common sense like you describe). |
Yeah, that Appendix Two conversion is the most helpful for Speed Codes, since that is not a quick, intuitive convert.
But, D6 is a very intuitive system in most areas.
Quote: | What you will run into is what I just mentioned. 2E has more skills. So, if you see a character with Space Transports 4D and Starfighter Piloting 5D, then you'll have to decide what the 1E version of the character has as his Starship Piloting skill. |
If I see, in the above, that a 2E character has those two skills that need to be combined into the one First Edition skill, then I just need to make up a quick rule that works for me.
Space Transports 4D
Starfighter Piloting 5D
Starship Piloting
I'd look at the character for clues first. Is he supposed to be a starfighter jockey? Or, does he own a freighter. If he owns a freighter, I might go with Starship Piloting 4D and ignore the Starfighter Piloting entry.
Or, I could just default to the highest of the 2E skills: Starship Piloting 5D.
Or...I could average them: Starship Piloting 4D+2. |
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Falconer Commander
Joined: 08 Dec 2014 Posts: 316
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Posted: Fri May 26, 2017 11:20 am Post subject: |
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The 1e - 2e conversion notes are in the 2e rulebook but not the 2e R&E rulebook, IIRC.
Anyway, thanks, too bad the Corporate Sector book is not for 1e, but, of course that doesn’t mean it should be spaced! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jul 22, 2018 5:50 pm Post subject: |
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Falconer wrote: | The 1e - 2e conversion notes are in the 2e rulebook but not the 2e R&E rulebook, IIRC. |
Correct, the 1st to 2nd Edition Starship & Vehicles Conversion charts were only published as an appendix in the original "blue Vader" 2e core. (R&E was published 4 years after the 1e line had ended so at that point they were only concerned with updating the second edition rules set.) The conversion appendix is also available here. _________________ *
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