View previous topic :: View next topic |
Author |
Message |
Rake Cadet
Joined: 30 Jun 2015 Posts: 16
|
Posted: Sun Jul 12, 2015 1:32 pm Post subject: Starting Force Using characters |
|
|
How many dice do force users receive during character creation to distributer between control, sense and alter? |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10449 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Sun Jul 12, 2015 1:47 pm Post subject: Re: Staring Force Using characters |
|
|
Rake wrote: | How many dice do force users receive during character creation to distribute between control, sense and alter? |
Per R&E p. 32, "Force Skills. With the permission of the gamemaster, you may choose to give a Force-sensitive character Force skills. There are three Force skills: control, sense and alter. You can give your character 1D in a Force skill at a cost of 1D of attribute dice."
So a character could start with up to three Force skills at the cost of 1D in attributes each, meaning your character would have only 17D, 16D or 15D in total attributes dice. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
|
Posted: Sun Jul 12, 2015 3:51 pm Post subject: |
|
|
Whill speaks the truth.
I've mentioned it in another thread, but this document may come in handy for you. It's a breakdown of how to create characters in D6. Though, someone pointed out that there was a typo somewhere in it, though I think this is the updated version:
https://drive.google.com/file/d/0B7qsYJkKWWN5S3Z6MEg4dHVnQUU/view?usp=sharing _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
Rake Cadet
Joined: 30 Jun 2015 Posts: 16
|
Posted: Sun Jul 12, 2015 4:27 pm Post subject: |
|
|
As a house rule, do you restrict starting characters from putting dice into alter?
Are the links you posted liscensced material? |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
|
Posted: Sun Jul 12, 2015 10:03 pm Post subject: |
|
|
All of the links on this site are required to be piracy free. The link I shared is to a document that I typed out myself. So, no, it is not licensed material.
I do have another version that has the same content that provides footnotes showing where you can find the information WITHIN licensed material if that sweetens the deal.
In terms of alter? I've not had to put a restriction on that. Most people don't want to sacrifice 3D from their attributes. They usually would rather pick it up later. When they are inclined to do so, I recommend against getting an alter die (particularly as I do require that control and sense be higher than alter), since it would weaken their character in other ways. Though I don't think I've ever placed a restriction on it. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Sun Jul 12, 2015 11:45 pm Post subject: |
|
|
I find that if you start a character with more than one Force skil they are seriouy weak throughought the campaign. Best to pick up force skills during play so that your other skills and attributes are not holding you back.
Beginning with all three not only leaves the force skills themselves useless for several adventures, but you other stats are hampered, so you cant fall back on those, either. |
|
Back to top |
|
|
cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
|
Posted: Mon Jul 13, 2015 12:21 am Post subject: |
|
|
On a related note, one of the players PCs and one of the NPCs in a SPARKS game at Origins was Force Sensitive, but not a force user. It seems to provide a wealth of plot devices for GMs. How would that work for the character creation process. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
|
Posted: Mon Jul 13, 2015 8:21 am Post subject: |
|
|
I ran a character like that for a while. I gave him just enough sense ability to get Danger Sense off once in a while. It made for some really interesting roleplay. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14230 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Jul 13, 2015 1:59 pm Post subject: Re: Starting Force Using characters |
|
|
Rake wrote: | How many dice do force users receive during character creation to distributer between control, sense and alter? |
If making their own template, they can start with 1d, 2d or 3d, depending on how many D they wish to sacrifice from their 18d of attributes. Doing this though, only gets 1d in control/sense or alter. ONCE the PC has that first D worth from attribute re-distribution, he then uses some of his 7d of starting skill dice to improve them up.
So if a player wanted to max out his force user, he could go with 1d in all 3 force skills, leaving him with only 18d for attributes, and then put 2d into each from his skill allocation, leaving only 1d to go elsewhere.
Rake wrote: | As a house rule, do you restrict starting characters from putting dice into alter?
|
Nope. When i have allowed someone to 'build their own' rather than go with an existing template, i have allowed them to take alter, vice any of the other 2 if they wished.
cynanbloodbane wrote: | On a related note, one of the players PCs and one of the NPCs in a SPARKS game at Origins was Force Sensitive, but not a force user. It seems to provide a wealth of plot devices for GMs. How would that work for the character creation process. |
We often do have players take their PC as force sensitive, hoping at a later date to pick up force skills, but either change their mind or don't find someone to teach them for a while. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10449 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14230 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Jul 14, 2015 2:07 am Post subject: |
|
|
DOh.. Didn't proof read it before posting. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Kytross Line Captain
Joined: 28 Jan 2008 Posts: 806
|
Posted: Mon Oct 19, 2015 2:54 pm Post subject: |
|
|
Have you seen the Young Jedi template? I was going to build a Jedi Apprentice off that template, back before the word padawan existed, but the GM didn't come back to college the next semester.
The template is in the second edition revised and expanded book.
Stats:
Dex 3D
Per 4D
Kno 2D
Str 2D
Mec 2D
Tec 2D
Sense 1D
Control 1D
Alter 1D |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14230 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Oct 19, 2015 11:34 pm Post subject: |
|
|
As a related q... For those who DO let their PC's start with jedi padawan/young jedi type templates.. What do you do for their masters? Are they dead?
Being hunted?
Did their force powers spontaneously appear?? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Kytross Line Captain
Joined: 28 Jan 2008 Posts: 806
|
Posted: Tue Oct 20, 2015 2:30 am Post subject: |
|
|
Depends on the time period. If it's right after RotS, then they escaped the purge, one way or another. Rebellion era gets trickier.
Here's a fun bio: Their ship was attacked in the middle of nowhere. They fought off the pirates, and the hyperdrive was broken. They set a course for the nearest habitable system and have been traveling at relativistic speeds. Thirty years have passed for us, but only a few months have passed for them. |
|
Back to top |
|
|
|