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Rake Cadet
Joined: 30 Jun 2015 Posts: 16
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Posted: Sat Jul 11, 2015 8:56 am Post subject: Using minis in combat |
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How do I convert character movement rate for use on a combat map using squares?
Thanks. |
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headsetguy Cadet
Joined: 11 Jul 2015 Posts: 7 Location: Liverpool, NY
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Posted: Sat Jul 11, 2015 4:38 pm Post subject: Re: Using minis in combat |
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I have been playing Pathfinder where one square on a map is typically 5 feet when indoors. In the group I am GM-ing Star Wars with, I have decided to have one square equal one meter which works out to roughly 3 and a third feet. It is a little tight for a character to occupy, but not horrible.
Also, I took out a centimeters tape measure and found that I can count one of these squares as roughly 2.5 meters if I count each centimeter on the tape as one meter. That means two squares equals 5 meters - average cautious movement for most races.
Anyway, I have only played through a short session with the group as they just made character up. The campaign begins in earnest next week and I will see how all of this theory really plays out for me.
Hope this was helpful - or at least not confusing. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 12, 2015 3:41 am Post subject: Re: Using minis in combat |
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Rake wrote: | How do I convert character movement rate for use on a combat map using squares?
Thanks. |
Step 1. Decide on a hex/square size.
I usually go with 5M a hex till the sides get within say 30 meters of one another, then shift to 2 meters a hex (better for figuring grenade blast radius!)
Step 2, characters move per action is limited to their MOVE rating (half that if going cautious, double if going full, 4x if going all out.
Step 3, compare that move rate to the square size.
So if in Step 1, you have each square or hex representing 5 meters then a character who has a move of 10, going at full speed (2x move) can go 4 spaces.
Oh, and welcome to the pit. _________________ Confucious sayeth, don't wash cat while drunk! |
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Rake Cadet
Joined: 30 Jun 2015 Posts: 16
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Posted: Sun Jul 12, 2015 10:09 am Post subject: |
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Thanks for the answers. If I were using a square based battle map for space combat, would I simply use the ships space as squares of movement or do a conversion? |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4850
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Posted: Sun Jul 12, 2015 3:50 pm Post subject: |
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If it were my game (and if I were using the Maps of Mastery space map), I would do 1 square per space unit. It seems simple enough. Since they are just abstractions for relative distance, it would be easy enough. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
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Posted: Mon Jul 13, 2015 7:48 am Post subject: |
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I use 1.5m per square, but that's because I played other RPGs as well and got used to base character movement of 6 squares per round (it's been a couple years now, but I'm pretty sure SAGA ed. uses 1.5m as well). For d6, just divide the speed rating by 1.5 and round down. Speed 10 = 6 squares, speed 11 = 7, speed 12 = 8. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 13, 2015 2:01 pm Post subject: |
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Rake wrote: | Thanks for the answers. If I were using a square based battle map for space combat, would I simply use the ships space as squares of movement or do a conversion? |
When i have done space combat with minis (or tokens), i often go 1 square/hex is 2 SU. _________________ Confucious sayeth, don't wash cat while drunk! |
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