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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Tue Apr 21, 2015 8:54 pm Post subject: cyborg template |
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With the high cost of the Borg Construct and operation. What kind of balancing would you do for making a starting char with one? |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Apr 21, 2015 9:36 pm Post subject: |
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You could either tie them into service to someone or some organization that has paid for said enhancements. They could have been given due to a series of cataclysmic-level injuries incurred to the character, and perhaps there are side effects...such as a tendency to not relate well to emotional issues. Keep in mind, there WILL be, at least in some areas, a HUGE display of prejudice against someone so visibly cyborged. Many sentients take issue with someone being willing to 'so casually' augmented, and most of the time won't take the time to see if there was an injury that presaged the augmentation.
I had a character who had been quite extensively injured, and as a result was very heavily cyborged, including one of the cyborg constructs like Lobot wears. In order to combat that prejudice, my character had a special blast helmet constructed that fit perfectly with the construct, and basically camouflaged it. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Apr 21, 2015 11:15 pm Post subject: re: Outlaw Cyborg Engineer |
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Back in 1988, in my very first WEG SW 1e campaign, one of my players had a cyborg character. Undoubtedly inspired by Robocop, Wendell Grossman was a medical droid engineer whose family had been murdered as part of a mysterious Imperial plot that left him for dead, but his mangled body had survived long enough for two of his highly skilled droids (a medical droid specializing in cybernetics and a droid-technician droid), and an Alien Student of the Force (another PC) to salvage only Wendell's brain and implant it in a 5th degree droid named V-X-7. I named the template "Outlaw Cyborg Engineer" (Dex 3D/Kno 3D/Mec 3D/Per 2D/Str 3D/Tec 4D), and he was basically just a human brain in a droid body. This was before Cracken's Rebel Field Guide and cyber points, so the cyborg element was mostly roleplayed and story-factored. Instead of the stigma of being a cyborg, he primarily had to deal with everyone assuming he was merely a lowly 5th degree droid, but it was sometimes an advantage. The Empire did believe his former human identity was dead, but so did the character - He felt that he was a new being created from the parts of two others and called himself "Vendetta X-7". He was actually a lot more like a Shard/droid symbiont than a cyborged biological being (he was less biological than Vader and even Grievous). When his body was damaged, I usually required both a droid repair and medicine roll (to maintain the body's interface with his human brain). I remember we eventually did add a scanner-resistant leg compartment to hide a blaster in, and some other upgrades. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Apr 22, 2015 2:40 am Post subject: |
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Make them vulnerable to both regular damaging weapons as well as ion/droid disablers. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Thu Apr 23, 2015 7:45 am Post subject: |
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Whill wrote: | garhkal wrote: | Make them vulnerable to both regular damaging weapons as well as ion/droid disablers. |
Definitely. |
That is a must. |
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